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Gazz

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Posts posted by Gazz

  1. 14 hours ago, dcsobral said:

    Alpha 20 has the potential to completely break worlds and prefabs, given the new shape system and the rewritten world generation with its "tiles", but I'm cautiously optimistic about it based on all the progress that has been done since alpha 17 in this regard.

    I don't THINK it will be a big issue because the names of existing blocks should not change.

    If materials get deprecated those are obviously missing from user prefabs, though.

  2. 19 hours ago, meganoth said:

    I don't even know if TFP did initially think of "restealth" as a way for the AGI player to overcome auto-attack rooms when they created the auto-attack room feature. But it is available in the game and nobody can say this is an unnatural strategy for an agility player.

    Incidentally there is a stealth perk that greatly lowers the time after which enemies forget about you and you can be stealthy again.

    Coincidence?

  3. 18 minutes ago, BFT2020 said:

    And magic already exists in the game.  How do you explain the sheer amount of small rocks you can carry around and not be encumbered?  😁

    Small rocks are weaksauce.

    With concrete blocks you can carry about 2x the weight of the Titanic in your inventory.

  4. 8 hours ago, MechanicalLens said:

    hiemfire's been around here a lot longer than you have, at least on the forums. (No, lurking does not count.) For that alone I think he deserves for you to treat him with a little more respect than the post above - a lot more, actually.

    There's also not reason to disrespect someone for not having been around on the forum for a long time.

     

    Everyone please take their pills NOW. =P

  5. 20 hours ago, meganoth said:

    The other problem of not taking "modding" bug reports needs some consideration as well. Bug reports from modded games should still be ignored, sure. But bug reports of modded xml that should work but doesn't, maybe even with reference to the c# code where the  bug is? Well, that is a different cup of tea. Because I suspect that library code is largely in a beta state now (instead of being the focus of redesigns and rewrites) fixing those bugs would not be fixing temporary code anymore and would have to be done eventually anyway.

    It depends.

    In most cases you have A Regular Player report a bug from his modded game.
    There is no way to tell what version, variant or configuration of the mod he's using or what "improvements" he may have made to it even if the name of the mod is stated.
    Tracking a "bug" like that is a complete waste of time and testers have work to do.

    OTOH: Modders have reported many valid bugs because they do understand what's going on - even if the bug only surfaces in the very specific conditions of their mod.
    That's why we tell people to report that in the mod's topic. If a modder finds a bug that would also occur in the vanilla game then that's a wholly different category.

  6. Personally I'd want it to be a zombie survival game where you start as a lone wandering zombie and have to acquire juicy brains to acquire more power, use other zombies as live cover and join in on some 7 day hordes, evading all the traps that get in your way.

  7. No, you don't casually port a game to a different engine. 😃

     

    How an engine renders, animates, or even organises things in general can be very different. You don't just take all the content and plug it into another engine.

    That only works when you make an ad for your engine. 😃

     

    Was Unity the right choice? Probably - based on the goals of the KS campaign in 2013. That was a game with something like Quake 2 graphics. You would not even recognise this game as the current 7DTD.

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