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Lonestarcanuck

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Everything posted by Lonestarcanuck

  1. so I created a modlet and have a new item I appended to items.xml. I want to create an icon for it. 1. is there an icon tutorial? like size, file type, location it goes, etc. 2. will a player need to install anything or can I just put the mod and icon on the server?
  2. so if I wanted to design a new forge with hopper for extra resources and using Gas to burn hotter and faster. would I design in Unity?
  3. when you say Mods you mean mods in the "mod" folder correct? what forum do I check to add an item to A17? example I want to add a bike part or bike mod that includes new graphics. would that be possible? example maybe I want a mod to add a rocket launcher or new colored parts.
  4. anyone use the ST-RPP command? it is the Server Tools reset player profile tool. not sure how it works and if the server needs to be restarted.
  5. Could it be as simple as not having your home machine access setup through your DMZ? I had that before. when you say you can see http://serverip:port but not publicIP:port I found that was the issue. maybe doing a trace route from public to see where it times out. worse case call my wife, she is a veteran network administrator who wrote the book on TCP/IP (search for Kelli Adam and TCP/IP on Amazon) but she will charge you $100s in starbucks gift cards for 5 minutes of work
  6. So GitHub mentions support for auto lifting bikes from underground?
  7. Merry Christmas and I have always loved this mod. Question, can I have bad word filter display a custom message instead? I want to do like I did on my Rust servers. you type a word from the list and it would say "I love you man!" or what ever I wanted.
  8. Anyone have a version of this for Windows Server?
  9. I have a request, is it possible to configure the /day7 command or have an admin version that shows equal or more info but configure the user version so I can just show day 7 and not zombies or minibikes? as admins we run into lag issues with minimizes so when a player runs /day7 and sees a minibike they take it apart before we can use RAT To find who has it. if I could use that feature as admin only that would rock.
  10. @dmustanger Some more features I would love to see (and donate for!): ---> Delay timer on /home and any custom command I create. right now /home happens right away assuming the time has been met. so if I set a time to every 30min but I want a 10s delay from the time you start using the command /home "you will be teleported home in XX seconds" would rock. Why? players use commands like /home and /spawn and /hubcity to get out of a raiding scenario and without a delay it makes it not fair. Other options would be to also cancel the command if taking damage. -
  11. @dmustanger So are you still working on Server Tools? it has been a while since I have seen any updates. I have been using Server Tools and Alloc mods since they first showed up. I run Zombie Bait server. I also like the RAT tool but I am a big fan of non telnet mods if possible. Any chance of adding a few things? Feature request and I am willing to donate - level restrictions on custom commands so maybe I have a /hubcity >=20, delay = 30. this would allow a person level 20+ to use the teleport to hubcity every 30 minutes. you would have to add a level check to your existing system. I know you check for permission like Admin/owner/Mod already, or I think you do - How do I add zombies to the /gimme system? I want a chance to spawn a zombie - How about adding level restrictions on the gimme system as well? - Adding support for the shutdown/saveworld command with timer message. you already do a saveworld every XX minutes so a shutdown should be easy. Don't make me break out my coding skills
  12. I believe Server Tools checks to see if you are Admin/Moderator and will ignore timers.
  13. What's up Alloc? my server Zombie Bait has 20-30 on almost all the time. running Alloc/Server Tools and RAT Admin interface. I have full access to the server - it is mine and hosted at Internap in Dallas right next to Google with very good ping. the game runs on an SSD with standard setup except zombies set to 160.
  14. Does the Killall command kill all players or all zombies? I thought I read there was a kill command that killed all Zombies? I heard this is not a bad thing to do before horde night to get all the zombies re-allocated.
  15. With Alloc/Server Tools - is there a way to remove all of an item in game? like show all minibikes and remove all minibikes?
  16. I am trying to find the easiest way for admins (mostly me) to remove LCB/Keystones. I have Allow and Server Tools installed. right now what I do is use LLP nearby 10 to see what LCB I am looking at and then I use RLP and the X Y Z or the steamID if there are several in the same area by same person. is there a way to automate that? it would be great if the RLP command had "nearby" and a radius option PS: I moved my server off of CBSM - it was causing performance issues with all its telnet traffic and IMO not worth the down as much as up when it is using ALLOC tools anyway
  17. The duplication using corpses is a Bug in A15 - needs to be addressed by TFP.
  18. how do I get an entity ID? for example I want to remove a minibike using entityremove command
  19. @Guppycur - cool idea I will research that, always wanted to script telnet. @Zigstum so Alloc has a shutdown command that can be scripted? how is it exposed? maybe I can use Powershell to call it. - - - Updated - - - @Alloc - can your commands like shutdown be called from a Windows server (2012/R2) powershell? I have not done a lot of development since I got dev neutered in the late 90s so not sure if 7DTD or your component exposes any interfaces. that would be supper cool. @madmole does not seem to understand or care about server management and I don't know who on the dev team does.
  20. yes I can also do that on Windows Server 2012 but killing the process does not save the last game state like using the console shutdown command via Telnet. when I tried killing the process on a schedule players complained they lost items or progress because everything was lost between the last server save and the process kill.
  21. I did not see that command (sorry!) questions: 1. Does your command issue a shutdown so that the game world is saved? 2. I have a batch file that restarts the server after a game shutdown. from what I can tell your command needs to be issued manually. I need to have it scheduled so that I am not at the telnet/console. Is it possible to add this to your ServerToolsConfig.xml file so that I can enable it and set a time? maybe something like: <Tool Name="GameShutdown" Enable="True" DelayInMinutes="360" Announce="True" /> This would execute a shutdown command every 360 minutes (6 hours) and announce every minute starting 30min before to the game chat. my batch file will notice that the game has been shutdown and restart the game like it does now.
  22. Alloc how hard would it be to add a feature to schedule a shutdown every NNN seconds (so every 3 hours for example).
  23. @Alloc my bad I was confusing Server Tools and Alloc - I have both and seem to mix them up
  24. since you have a notifier to broadcast messages, can you please add an shutdown XX hours? I assume you can issue console commands since you are doing that for teleport and /gimme. so if you add support for the console shutdown command every NNN seconds I could drop CBSM. We can talk about having a means of charging for teleports later
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