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NukemDed

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Posts posted by NukemDed

  1. is it just me or do loot bags drop more frequently if you kill a z with what could be classified as a trick shot?

    it just seems that if i could watch a montage of zds dropping bags, they would on average be more entertaining and or lucky and or flat out gud kills rather than my standard 2 in the chest and 1 to finish them off on the ground.

    i do tend to simply process them in that way.

    remember 'spaced invaders'?

    please line up so we can execute you in an orderly manner

     

  2. simple. higher damage. it could mean the difference between  having to use 2 or 3 bullets to drop them. even if it is 3 or 4 bullets, that drops them 25% faster, or 25% less bullets. yes more reloads but i find normally i only get in real trouble if i sm dumb and forget to reload straight away. i play pistols a lot and love it when your perks get to the point where it goes from 3 body shots to 2 for lesser zds to kill them. quick double tap with the second one killing them mid air lol.

  3. On 7/31/2021 at 6:01 AM, Fanatical_Meat said:

     

    Where did you get that from?

    lol. fishing bro, fishing...

     

    actually caught 1 of the 3 fish left on my bucket list yesterday. a 22lb bluenose 🙂

     

    fishing seems to be going well at the moment.

  4. soooooo your new games are not exclusively multiplayer ?

    which by extension means should be able to played offline?

     

    that would please me immensely. i think your current model is perfect. i prefer sp and internet is limited...

  5. had a very special opportunity once to take my 4 boys to a shooting range to try out different guns. was supervised by 2 very experienced range masters, and my boys are proficient with a 12 gauge and a 22. goddamn rabbits.

     

    one of my proudest fatherly moments is when #4 at 10 years old was determined to unload the whole mag of a gloc. he tried but just couldnt hold the gun up for the last shot. they gently took it off him.

     

    yes we are all ba#&$#t crazy.

     

    btw he perked up when the next toy on offer was a fully auto slr...

  6. 4 hours ago, Gazz said:

    Personally I'd want it to be a zombie survival game where you start as a lone wandering zombie and have to acquire juicy brains to acquire more power, use other zombies as live cover and join in on some 7 day hordes, evading all the traps that get in your way.

    actually, hell yeah!

    hang on, is that a hint?

     

    an online multiplayer universe where you can be a survivor or a zombie, choose sides and slog it out?

  7. 20 hours ago, Survager said:

     

    I really hope that this zombie in ALPHA 20 will get immunity from being ignited by melee weapons and from Molotov cocktails.
    It looks very strange that this zombie is taking fire damage. 🤨
    Bleeding for this zombie also looks inappropriate )

    yeah i like this thinking

     

  8. personally i decide what sort of game i want to play before i start. current is to build a base that can defend itself without my help.

    therefore i chose strength first, for mining, straight to lvl7 to max miner and mother. sex rex and masterchef are nice qol gate openers. then int lvl 10 to guarantee steel and the crafting efficiency and turrets to get 2 going at once and of course a motor bike. im level 55 ish now and dont have anything i feel i NEED to perk into.

    i have started on the rifles and penetrator as that really sorts them out if you build kill corridors ( with sledges to knock them off the walkway down to bedrock where they have to climb up past heaps of smg turrets ha ha.

    any way to my point....

    skill trees work well together if you have a goal in mind. you are your own team i suppose

    and ill say it again, weapons work just fine without perks. just takes a few more shots is all.

     

    and for the zds lying down topic that's also going on, double tap. i shoot lots of zombies lying down and i also shoot a lot of dead zombies, and i dont often get surprised... actually i mèlee single normals, and swpa to guns only if it looks dicey. steel axe one shots most low level zds.

     

    and thankfully there are plenty of wandering hordes still. smg turrets normally let me know its play time ( if i can get there in time.)

    and shot gun turrets are awsome for keeping vultures off the roof on horde nights. 

     

    god this game is awesome

  9. i must not have explained myself correctly.

    i didnt mean perking in doesnt matter or make a difference. i meant why choose to not use a weapon just because it is not a an uber god slayer. 

     

    current game i am on i am using a lvl 1 pistol when char is lvl 25ish.

     

    it still drops them fine is all im saying.

     

    of course ill probably up a weapon speciality later on, or a few. or none.

     

    or that could be the point in this play thru. mabe the base defenses have to stand on their own....

     

    i have discovered that a steel axe fs them up real good with maxed miner 69er when looting.

    thats 0% ammo expenditure. in fact its an ammo profit situation 🙂

     

    there you go. minimumed that out the park lol

  10. i am a min maxer if being honest but dont understand the problem some have with using a so called weaker weapon.

     

    lets say a zombie has 100 hp and a weapon does 50 damage.

    it takes 2 shots to drop a z.

     

    then you perk in the weapon and it does an extra 40 damage.

    first shot 90  second another 90.

    still 2 shots...

     

    a bit simple but you get the idea. 

  11. 4 hours ago, bigstep70 said:

    I have not read through all the responses to the OP, as, my thoughts are concrete. Why miss out on the experience, both literally and visually.

    So for me, instant travel is a big bad NO, especially with this particular game, where, being in the world "real time" is part of the experience/fun.

    As for the Spotify list. I personally turn music off completely and use about a 10% ambient level. I just don't see real high survival levels if I got some tunes blasting my eardrums. This game is totally visual and audio-centric, so, your survival really depends on line of sight and audio queues.

    I'll pass on both the instant travel and Spotify playlists thank-you, sorry to burst any bubbles, but that's just me. Hope you like being devoured by zeds as Duran Duran assaults yer eardrums.

    believe me, if i had to listen to duran duran id want to die

     

    i was thinking an in game stereo super system

    radio for in home base for ambient music - and a lot of time is spent crafting, getting a beer, building, texting organising the nect fishing trip and all sorts of family maintenance tasks

    plus

    car stereo mod to listen while driving - and a lot of time is spent driving by many

    plus

    headphones for when mining, or running - and a lot of time is spent mining and or running by many

    plus

    many cool ideas that others come up with

     

    my main idea is you can adjust volumes in specific settings, and have it quiet when elements are deliberately absent. jump out the car and it is quiet. you get the drift

    1 hour ago, warmer said:

    when the games base genre is survival and half of the risk in playing is travel, I don't see how this even up for discussion.

     

    just interested in the current feeling is all. im surprised by the number of responses tbh

  12. 3 hours ago, Roland said:

     

    There's no need to worry about grandchildren. You will easily be able to play the finished version of 7 Days to Die with your own kids by time they are old enough to be able to play.

     ha ha ha ha ha ha!!!

    thanks roland, that was funny!

     

    the watched pot never boils

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