Jump to content

vitamin

Members
  • Posts

    208
  • Joined

  • Days Won

    1

Posts posted by vitamin

  1. Howdy folks, quick question. I've been having trouble finding nitrate. Does it still have ore at bedrock under the wasteland and snow biomes? All I've found is lead and tungten. Thanks for any help.

     

    All ores now have the same chance to appear in any biome. In my experience playing WotW nitrate, lead, and coal are now harder to find. And feels like being "replaced" by tungsten and copper & zinc.

  2. Still broken.

    Clarification. I'm using Git directly instead of downloading zip file. So when you removed those 2 SDX files from repository it deleted them from the game directory. All people who just downloading zip won't have this issue.

  3. Still broken. Think I've found the problem. You accidentally deleted these 2 files:

    7DaysToDie_Data/Managed/SDX.Core.dll

    7DaysToDie_Data/Managed/SDX.Payload.dll

     

    After restoring them from the B62 version game starts correctly.

  4. B64 is broken with 16.4

     

    The last version B64 is not working for me with last update. Last few meaningful lines form the log:

    2017-10-27T19:18:50 5.724 INF Loading main scene
    The file '/home/vitaliy/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/level1' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    
    (Filename:  Line: 223)
    
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 2.161000 ms
    FileNotFoundException: Could not load file or assembly 'SDX.Payload, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

    The last part keeps repeating until I kill the game.

    The previous version B62 works.

    Removed local files and re-downloaded everything. No change.

     

    Running Linux here, so something might be behaving differently from Windows.

  5. 1) Yes, using HD nailgun. Adding one gas can worked. But upgrading from fully empty trap doesn't. Looked in the XML files and can't find anything obvious.

     

    Found an answer to 1): items.xml entry for HDNailGun action0 doesn't contain gasCan:

    <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail,ForgedTungsten,corn" />

     

    While same entry for regular nailgun does:

    <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail,gasCan,corn"/>

  6. It was in during A15 but hasn't been updated yet as I have put it on the shelf atm until I have time to revisit it. It may come back in v5.2

    1. Are you using a wrench? If so use a hammer or nailgun.

    2. Interesting. I will look into this. I plan on redoing fishing anyway.

    3. Steel smithing class? Was mainly done for progression sake. But I can revisit it.

    4. Unfortunate effect with lots of recipes. Use favorites to fix this.

    1) Yes, using HD nailgun. Adding one gas can worked. But upgrading from fully empty trap doesn't. Looked in the XML files and can't find anything obvious.

    3) "SteelSmithingClass" is what it's called in the XML. Not a big deal, since it seems total number of points should be enough to unlock all the perks. Just didn't want to spend 15 points on something I already had.

    4) Interesting, will try favorites. Also the search in all crafting menus seems to require 3 characters minimum now. I've struggled with it for a while. And seem some streamers having the issue with it as well. Ex, if I type "9" in the perks search in vanilla it would find Miner 69er. Not so in the mod.

     

    Still with as much of changes this mod adds it's a darn good job that only so few errors popped up! Keep up the good work.

  7. Few bugs

     

    Great mod, enjoying it so far! Awesome job!

    Few bugs that I've found so far:

    • Can't upgrade an empty fire trap block. It saying I have no gas while I have plenty of gas cans in my backpack. And even gas barrels.
    • Confirm what Hicks said - selecting damaged baited fishing rod spams log with nullreference errors. The only thing I managed to do is to equip the thing and drop it.
    • "Tungsten Smithing" requires "Steel Smithing", which is a waste of points if I already unlocked SteelSmithingClass.
    • All crafting areas' GUI is very laggy when trying to drag something. And nearly unusable if I have something crafting in my backpack.

×
×
  • Create New...