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vitamin

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Posts posted by vitamin

  1. looks like I need some more knowledge... upped the requirement from 175 to 300.

    I thought initially this would be a problem for SP, but I keep finding lots of schematics and skill books I don't need.

    Just need to find few good crack-a-books. And have high quality Joe.

     

    One hint thou, try to collect at least 4 skill books of the same kind before scrapping them. This way you will get the most number of KPs possible.

    Also buy all schematics from traders. Money still not an issue.

  2. I'm trying to convert knowledge points into class papers, but class reward recipes say they require "class selection reward". How do I achieve that? My first class was bow, and I've finished all 11/11 of Daryl Would Be Proud quests. It's time to start on my 2nd class. Did this change from knowledge points and ink? Confused...

    In the research table you need to craft the "<class> crate (locked)" for the class you want. Then craft survival key in your inventory.

     

    Also you can work on multiple classes at the same time and not wait until you finish full quest line.

  3. Which version of the game is this mod for? I am currently trying to start it through the mod launcher but I get stuck on the loading screen as the game starts up, thanks.

    This mod is for 16.4. It does take a long time to start the game comparing to vanilla.

  4. 1. do i need certain level to find the diamond axe recipe.

    2. did the average joe crate worth it? only shotgun and average joe and i complete all classes

    3 dirty and filthy mess i got both in the same time ..is this normal

    4 i still can not find bolt rifle any advice ,, i go at night and i kill those insects and nightmares <awesome loot> but no bolt rifle :(

    1) No, but it's very rare and in the same pool as other rare books

    2) No, it's the starter crate for most experienced players that gives them nothing.

    3) Looks like a bug. However they dirty stats gated by infection, so you can wait for dirty 2 turn into infection and dirty 1 will go away

    4) I did find it on week 1. Seems that all special weapons are very rare.

     

    Mines are still in wasteland biome but they are 10 times less common than vanilla.

  5. well find a crowbar in working stiff will be fine but there its not any working stiff in most of the cities

    I found 2 working stiffs stores (big 1-story type) in one town right next to each other.

     

    There are working stiff crates in lots of other POIs:

    - Water Treatment Facility

    - Paint ball park

    - Red Mesa (has lots of other good stuff and lots of zombies)

    - Some garages

    - New POIs usually have one or more

     

     

    If you don't have anything of interest in the city you are in, move. Or setup temporary base in another city to make looting faster.

  6. Any special place to get crowbars?, last game we were on day 130, over lvl50 and still havent seen one drop, nobody on my community has (around 10 peeps), or is it just RNG?

    Working stiff and construction supplies have highest drop rates. But it's really low. On this play through (day 38) I haven't found one yet. But 3 previous play throughs (day ~21) had at least one every time.

     

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    Has anyone had any luck using the fire/shock traps or even the adhesive spikes.

    Bahroo tried fire trap yesterday on stream. Worked pretty good.

     

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    how to get heisenberg effect?

    Eat blue ice. Can be found in medical boxes and can be created by medic class.

  7. Hi, I'm loving the mod but I have wrenched dozens of cars in v3.1.3 and haven't gotten a single car part yet. I have also not gotten any engines and I really need one so I can make some of the things like a wood chipper, cement mixer and minibike. I think a mistake was made and for some reason they are not showing up in loot or when wrenching cars. I am above level 45 and have 3 points in the mechanic skill at the moment.

    You only get car parts when using crowbar to break down cars.

    Harvesting small engines from cars is much more rare comparing to vanilla (10-16 times less likely to get small engine when using wrench). Chances with crowbar a bit better, but still about 5-7 times less than vanilla.

     

    Good thing that cars do re-spawn after some time in this mod.

     

    From my own experience, I had to break lots of cars (20-30) to get a single engine using wrench.

     

    In general it seems Quality Joe and Scavenging affect your chances for getting loot. Maximize them as soon as you can.

  8. hi i got problem today,, one trader has gone ,disappeared and i tried to close game and open it then he kick me out,,

    I had this happen in vanilla as well.

    Usually this happens when you make too many changes in the same region (512x512 chunks) as the trader. The only known way to fix it is to rest that region. But that means all your changes will be gone. You can spawn new trader in the same general area (you will never get him into the same spot). But he might not stay there for long.

  9. Any way to disassemble things like Advanced stations? Leather drying rack, etc? Rack just turned into sticks. Advanced cooking fire disassembled into a campfire.

    You should be using land claim block to pick up your stations.

  10. 1) PCs are sellable at Traders

    Not anymore (as of 3.1.1).

     

    I was wondering if there were better ones early?

    Trailmix, very easy to make and gives you some wellness. Carrot juice is also good and cheap in wending machines ($36).

    For better fullness always convert canned food into bowls. And even better - heat them up in microwave.

     

    You might be able to find butcher's knife in kitchen cabinets or buy from trader.

  11. Hello, I have to say, this mod is the best i play to far from others. But there are two problems: ink loot spawn, and Recipes books spawn, why?

    I have lots of ink. It's a pretty common item. Make sure to check all trash, cardboard boxes.

    Amount of schematics in loot depends on player level. The higher your level the more schematics you'll get. If you are level 1-39 chances of getting rare schematic is at best 10%.

  12. JUST A Thought .... You should have made a separate folder for Steam .. (outside of x86) .. now just make sure you run the folder as Admin. and it should work.

    Incorrect, you should never be running anything as admin. Besides, where steam itself is installed should not matter. It is possible to move all steam games to another folder (Settings->Downloads->Steam library folders).

     

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    Is there a way I can fix my trader? He is forever closed now.

    This is vanilla bug. What happened is trader disappeared. Usually this happens when too many changes happen in the same block traders is in.

    The only way to fix it is to spawn another trader in the same area (not exactly the same place he's in, that's almost impossible).

  13. There is an issue when I want to download the mod via the mod manager, my steam folder is under Program Files (x86), and when I install the mod, it creates a different folder called Program_Files_(x86)... The underscores make it unable to launch correctly, and I get error messages while starting it... Is there any way to fix this?

     

    When you start mod launcher it has "Destination Folder for Mods" (in the middle of the first page). Set that to some place you can write to. It doesn't matter where steam itself is installed.

  14. I started using the mod using the 7D2D Launcher as recomended. One time I forgot to load the launcher, but started the game from steam. It ran into errors and exited.

     

    To avoid this problem in the future make sure you have "Save All Games Local to Mod" check box checked. This will keep all mod's game saves in the same directory as the mod.

     

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    I play Ravenhearst on a Server and we updated from 3.0 to 3.1.1.

    3.1 required complete world wipe. One specific change modified item IDs for many items.

  15. Please stop, just please stop....im getting long and hairy balls of all your bitching

     

    Lets all be calm about constructive here. Yes, it's a game. But people can get really passionate about game they love, some time for years.

     

    Game balance is incredibly difficult thing to do, especially in the game like this! Vanilla is not balanced by any means. Ravenhearst is closer, but is limited by what game lets modders do. Which means there isn't a middle ground. And definitely no way to satisfy full range of players.

  16. That's fair. My brain just has trouble working that way, probably the same way I can't enjoy some movies when you need to leave your brain at the door to watch it. I see it as a survival game/situation, and gating just hinders survival.

     

    Believe me, I'm still grinding my teeth every time I can't do something in this mod by day 30 I was able to by day 7 in vanilla. But then reminding myself why I'm playing this mod and not vanilla. That's why you almost have to think about Ravenhearst as a completely different game in the same setting.

  17. Constructive Criticism, as obviously, I'm the one that can't suspend enough belief for game play to enjoy it.

    Thanks for your comments.

     

    Please look at this mod from a different perspective. It meant to make things difficult without any concern for realism, but not stupidly grindy (hello spam crafting). This mod is not an extension of vanilla game play. And is heavily balanced around late game.

     

    With that said, on higher levels all exclusive weapons start dealing enough damage to kill most common zombies in one hit. Unfortunately game mechanics does not allow for zombie scaling the same way weapons scale with quality and skill.

     

    Few points:

    - Any class can make microwave oven day one (just need resources to do it)

    - Low quality weapons & tools do significantly less damage than high quality ones.

    - 1/100 skills eventually add up to substantial increase in DPS

    - Head shots always do much more damage even to animals. However some hit boxes might be off and not all head shots register as such.

    - On average zombies have 300% more HP. Lowering difficultly can help. Vanilla warrior =/= RH3.0 warrior difficulty

    - Everything is rebalanced to reward for difficulty and skill. Recipes with more steps and ingredients give more benefits.

     

    To sum it up:

    Focus on the journey, not the destination. Savor every skill point, every great scavenging find. Don't expect impenetrable fortress for day-7 horde.

  18. Hey couple of questions if anyone knows:

     

    1.- There is a fishing rod recipe, was wondering if fishing got enabled again?

    2.- How long are crops taking to be ready? im not sure but it looks like an entire week? isnt it a bit too long?

    3.- Are there any mini bosses popping at night? i mean like the nightmares and stuff? i havent seen 1 at night and im at day 36, was wondering if its related to gamestage or are they purposly disabled.

    4.- The old skyscrappers, are they only located on radiation zones now? you could usually find 1 or 2 on every town befoer i havent seen a crack a book for example yet.

     

    Thanks

     

    1) No idea, haven't gotten that far yet. Can't craft fishing rod (bug developers know about).

    2) Looks like it was slowed down to x0.3 the vanilla for crops and x0.15 for trees (63 GrowthRate vs 210/420 RH 3.0)

    3) All I've seen so far were night crawlers (very slow, with lots of HP). Dunno if it's them making all the noises. Haven't seen but heard bandits firing in wasteland at night.

    4) I've seen all 3 of them in a city. But over my 3 playthroughs only 1 big city had them. And another had only crack-a-book.

  19. @JaxTeller718 Thank you very much for your hard work! Really appreciate keeping us in the loop and staying transparent. This is how any game developer should stay in touch with their fan base! In some ways the 7 days to die game and Ravenhearst mod in particular are way better than many released titles.

     

    Mistakes happen, this is the way of life. The only people who do not do mistakes are the ones who do nothing!

     

    Keep up the good work!

  20. I am amazed by the amount of complaints and outright disrespect by some in this thread.

    The reason you see so many complains is because mod attracted more players. And not everyone is a hard-core 1000s of hours 7D2D player. They find it too difficult and do not want to adapt or change their play style. Or just don't know how to with their limited game experience.

     

    Making a game that can be played in many different ways, like 7D2D, is a very hard work. Especially balancing all aspects. Not to say vanilla is well balanced.

     

    I just wish that there would be a way to make more people happy with the mod without affecting it's core audience too much. Lowering difficulty setting might not be enough because it only changes damage by 50%, which can't offset 300% HP increase.

     

     

    PS: I'm not complaining, I want to see an awesome mod succeed and be played by many many people.

  21. So is there an easy way to adjust the damage-sponginess of all of the enemies and animals at once or would I need to go through line by line and change each one? Is there a global value that changes it?

    Change difficulty, you can get 50% stronger and receive 50% less damage

     

    But other than that - unfortunately no. Wish Jax wouldn't unbalance the game so much. Chasing (or being chased) by a group of zombies for half a game day isn't my kind of fun.

     

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    Is there a way to play this offline? Vanilla and/or mod (through mod launcher)?

    Yes, game itself does not require Internet connection. Not sure if mod launcher will work thou, but you can always start game directly via a command line.

  22. Damage sponges

     

    Just a small note for people who saying zombies are damage sponges.

     

    Yes, they are! Several times during version 2 (2.07 and 2.11) zombie health was increased. Then it was increased more for 3.0, especially for feral, radiated, and feral radiated zombies. However player DPS stayed the same. All weapons deal the same damage, all bonus multipliers are the same, all skills give the same bonus with each level.

     

    As it stands, zombie health went up by 3 times on average vs vanilla (counting only zombies that exist in both). And animal health went up by 2.3. Examples:

    Entity			Vanilla	RH 3.0	Change
    animalBoar		90	385	4.2778
    animalChicken		10	35	3.5000
    animalZombieBear	2400	2385	0.9938
    
    
    zombieArleneFeral	200	985	4.9250
    zombieBiker		600	1385	2.3083
    zombieBurnt		80	485	6.0625
    zombieFatCop		700	1385	1.9786
    zombieFemaleFat		300	985	3.2833
    zombieMarleneFeral	250	985	3.9400
    zombieSteveCrawler	120	485	4.0417
    zombieUtilityWorker	200	985	4.9250

     

    Also there are appears to be an issue with registering head-shots on zombies, especially from above.

  23. If it has to do with sleeper volume, maybe check out the paintball poi. I was absolutely MOBBED in this POI on day 5. No wandering horde passed through, etc. They were all sleepers. And I mean MOBBED. Esp near the bathrooms

    It definitely has lots of Zs indeed. But this POI exists in other mods like WotW and it was not crashing SP games or servers.

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