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dwallorde

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Posts posted by dwallorde

  1. V20.1.1.1 Has been released to the experimental branch!  Below are the changes from V20.1.1.0 and V20.1.1.1

     

    V20.1.1.0 Update Notes:

    Added:
    -"Dwalls Books" Series
      -Book 1: Chicken Eggs - Adds chance at harvesting eggs from chickens
      -Book 2: Night Vision - Learn how to craft a night vision mod
      -Book 3: Silent Trash - Move silently over trash piles even while standing
      -Book 4: Experience Cards - Adds chance to harvest experience cards from surface boulders
      -Book 5: Feral Damage - Deal 10% more damage to feral zombies
      -Book 6: Radiated Damage - Deal 10% more damage to radiated zombies
      -Book 7: Building & Crafting - Gain 10% mor experience from building and crafting at night
      -Completion: Adds a chance to harvest seeds from wild crops

    -Rework of Blueprint Workstation Recipes (Now you craft bundles which open up to random schematics)
      -Added Small, Medium and Large T0 Mod Schematic Bundles
      -Added Small, Medium and Large T1 Mod Schematic Bundles
      -Added Small, Medium and Large T2 Mod Schematic Bundles
      -Added Small, Medium and Large T0 Schematic Bundles
      -Added Small, Medium and Large T1  Schematic Bundles
      -Added Small, Medium and Large T2 Schematic Bundles
      -Added Perk for Medium and Large Schematic Bundles

    -New Trader Bob Location
    -New Trader Hugh Location
    -New Trader Jen Location
    -New Trader Joel Location
    -Updated Trader Rekt Location
    -Updated Class Store Location
    -New Trader Jen 2 Location
    -New Trader Bob 2 Location
    -Added OCB Pinned Recipes Modlet
    -Added Ratchet Recipe Perk
    -Added Steel and Tungsten Corner Bars (Part of Variant Block)
    -Added Muscip's Tower Prefab
    -Added Muscip's Dungeon Prefab

    -Added New Building Blocks/Mechanics
      -Added Reinforced Wood Shapes
      -Added Rebar Frame Shapes
      -Added Rebar and New Perk for Rebar and Rebar Frame Shapes
      -Added Reinforced Concrete Shapes
      -Added Portland Cement and Portland Concrete Mix with Recipe Perk
      -Added Wood & Nails Recipe Perk
      -Added Tungsten Frame Shapes (Upgrades to Tungsten Shapes)
      -Added Reinforced Tungsten Shapes
      -Added WotW_Large1_Pregen Map (10k World.  Has at least one of Ship1, Castle1, HardwareHome1 and HardwareDepot1 Prefabs)
      -Added WotW_Medium1_Pregen Map (8k World.  Has at least one Ship1 and Castle1 Prefabs)

     

    Changed:
    -Drone now repaired with Repair Kit: Vehicle
    -Trader Bob now specializes in Tool, Automotive & Building
    -Trader Hugh now specializes in Guns & Ammo
    -Trader Jen now specializes in Medical
    -Trader Rekt now specializes in Food & Farming
    -Trader Joel is now the general stock trader (Little bit of everything)
    -Trader Snow now called Trader Land
    -Updated Hind Modlet to A20
    -Updated NPC Mod and Expansions to latest version
    -Updated Trader Jay and Bill to have new meshes
    -Reduced Light from Flashlight Mod for M1911
    -Reduced Light from Flashlight Mod for MK23
    -Reduced Fire Sound for Remington870
    -Reduced Light from Flashlight Mod for FNScar
    -Reduced Fire Sound for FNScar
    -Reduced Light from Flashlight Mod for SVD Dragunov
    -Reduced Fire Sound for SVD Dragunov
    -Removed all Crafting Skill Requirements for all Recipe Perks (Now only player level locked)
    -Combined all Repair Kit Perks to one
    -Separated Tradesman Workstation Perk into separate perks
    -Separated Tradesman Tools Perk into separate perks
    -Separated Advanced Augers Perk into separate perks
    -Separated Advanced Chainsaws Perk into separate perks
    -Moved crucible perk to Building Mats (No Longer class exclusive perk)
    -Separated Survivalist Workstations Perk into separate perks
    -Separated Power Banks Recipe Perk
    -Combined Generator and Battery Bank Perk
    -Trader Bill now sells ammo
    -Trader Jay can now sell Experience cards
    -Iron Bars Corner now under Iron Bar Variant and vanilla recipe removed
    -Updated Dinghy Modlet
    -Updated Flat Boat Modlet
    -Updated Jetski Modlet

    -Reinforced Wood now downgrades to Wood Shapes then air
    -Concrete Shapes now downgrades to Cobblestone Shapes then air
    -Steel Shapes now downgrades to Reinforced Concrete Shapes then air
    -Reinforced Tungsten Shapes now downgrades to Tungsten Shapes then air
    -Removed Gloss Grey Paint Texture due none existent texture
    -Reduced Block Damage from Shotgun Shells
    -Reduced Block Damage from Shotgun Slugs
    -Shotgun Messiah Completion Perk now gives you a bonus entity damage when using shotguns
    -Updated Zednest Prefab
    -Adjustments to RWG to allow for more cities/towns with more tiles (Also increases chance for Mod Special Prefabs such as Castle1, Ship1, etc)
    -Updated SMX UI Modlet to latest version (Now with Scrollable Backpack)

     

    Fixed:
    -Fixed Scope on M1911
    -Fixed Reflex Scope on M1911
    -Fixed Zoom on MK23
    -Fixed Model for Reflex Scope for MK23
    -Fixed Model Reflex Model for Remington870
    -Fixed Zoom on USAS-12
    -Fixed Scope Model for USAS-12
    -Fixed Reflex Scope Model on USAS-12
    -Fixed Reflex Scope Model for SVD Dragunov
    -Fixed Zoom on UMP45
    -Fixed Reflex Scope Mod for UMP45
    -Fixed Zoom for P90
    -Fixed Scopes for P90
    -Fixed Reflex Scope Model for P90

     

    V20.1.1.1 Update Notes:

     

    Change Log:
    -Fixed Automotive Bookcase Loot Bug
    -Fixed Ratchet Perk not unlocking recipe
    -Fixed Ratchet Perk Missing Icon
    -Fixed Crucible Perk using wrong icon
    -Fixed Steel Spikes cannot be placed next to each other
    -Fixed Gun Smithing Workstation crafting bug
    -Updated 1-ZombiesPack Modlet
    -Fixed Description for Dwalls Books: Radiation Damage
    -Fixed Description for Dwalls Books: Building & Crafting
    -Updated Plant Models
    -Updated Teddy Bear Grenade
    -Changed Slot Machine Mechanics
      -Added Casino Game Token item and recipe (Crafted using 500 dukes, and then can be used at a slot machine)
      -Added Casino Game Bundle (This is what the Game Token will give you when you play the slots.  Open up to find your winnings)
      -Changed no Experience is now gained with slot machines

  2. On 12/16/2021 at 5:26 PM, Ragsy 2145 said:

    Updated the Jetski and Raft Modlets for A20

     

    ****  Note : Do not go too near the shore as you may break water blocks in A20 and this will affect player health - if you get health loss due to water block breaking get off the boat quick.   Looking into this at present and a way too fix for A20  *****

     

    Jetski

    Changelog: Version 2
    1. Adapted to A20 XML including some physics changes  
    2. Vehicle Mods enabled - Includes Fuel Saver, the seat mod and reserve tank , dye is useable and will tint the flash trim only, rest of jetski has a custom texture.

     

    Download the Jetski here

     

    20211215203128_1.thumb.jpg.6f2418decbf0e6b341146525cfebee61.jpg

    20211216233947_1.thumb.jpg.d183ebf52531940a2307c0dc393eacfa.jpg

     

    The Raft

    Version 2 Changelog

    1, Updated XML to A20 

    2. Added support for Telrics Fishing mod ...you can now do some fishing from the Raft

     

    The raft has 4 fixed seats still and will update to modded versions later  ...  I need to re do a few things on it in the future and add some water effects but for now its sail away as before .

     

    Download the Raft Modlet here

     

    20211216023616_1.thumb.jpg.acbdb70bf9c497498d4dfd0783a47453.jpg

     

     

    Working on the other boat  stuff over next week or so.

     

    *******  THESE MODLETS HAVE CUSTOM ASSETS AND MUST BE INSTALLED ON
    BOTH CLIENT AND THE SERVER TO USE THE MOD IN MULTIPLAYER *******

     

     

    Happy Boating in A20

    Ragsy!!

    Some reason every time I try downloading the TFP Raft Modlet it just downloads a empty zipped file.

  3. 20 hours ago, Ragsy 2145 said:

    When we thought the Hind was a big helicopter this one came along .. :)   needs a bit of TLC ... and the ramp animating . 

     

    20220221010420_1.thumb.jpg.2e6997f02f93f968f3bcbf6d3d296ddd.jpg

     

     

     

    Regards

    Ragsy !!

    That looks really cool!

  4. On 2/15/2022 at 6:38 PM, Ragsy 2145 said:

    Ragsy and Tigers Hind Helicopter

     

    The hind is back for A20 as shown in the video in previous post.

     

    Version 2 Changelogs

    1. Updated to A20 XML

    2. Reworked the Helicopter physics

    3. New unity file has compressed textures and other changes.

    4. Has fixed seats 5

    5. Vehicle mods are  vfuel,vengine and vlight (no Cosmetic mod)

    6.  Added smoke particles

    7. Helicopter placing improved

    8, Reduced size a bit as it is a game after all .

     

     

    This version has an alternate vehicle file for those that like the older style heli controls myself and bdub came up with for the MD500 way back ... Just simply rename existing vehicles.xml to oldvehicles.xml and rename the one called RagsnBdubstyleoldvehicles.xml to vehicles.xml 

     

    You can download it here ... trying a new approach so this is a zip file download version just click the little icon on page

    Hind Helicopter Download

     

    Hind.thumb.png.c1d89a1709878787abf9fcc84b82b91b.png

     

     

     

     

    Regards

    Ragsy !!

     

    Thank you so much!  Amazing work as per usual!  Very excited to try this out...even without the midget bug that occurred every time you used the Hind in A20 using the A19 modlet.  Was quite entertaining

  5. On 2/9/2022 at 12:06 PM, alpham21 said:

    having issues with our server, which we have with bluefang. We cannot login to our server and it keeps giving us the same error codes, there is no other mods installed but yours.

     

    ERR XML LOADER:LOADING AND PARSING FAILED

    EXC CLASS PATHFINDING, SCORE NOT FOUND ON BLOCK PATHFINDING CUBE

     

    this will continue to repeat and we are unable to login.

     

    I have also done a fresh install on my end as well. 

     

    By chance EAC is on the server or client?

     

    V20.1.0.8

    Change Log:
    -Updated Motel1 Prefab (New Game required for change)
    -Tree Seeds now are in the Seeds Group.  (Now will show up in mortar and pestle without having to search for them)
    -Updated Crafting Skill: Ammo's descriptions for all levels
    -Fixed 10K Map Generation
    -Cloth Armour now repaired with duct tape
    -Updated Maze1 Prefab (New Game required for change)
    -Updated sell prices for several legendary tools
    -Fixed Medium Storage Chest being picked up when Secured Version is destroyed
    -Fixed Trader Joel's backwards trader (New Game required for change)|
    -Attempted fix again for Apple Tree Player Harvest red error
    -Added new Loading Screen Images
    -Fixed Farm Plot recipe not properly locked by perk
    -Fixed RPG7 Hand Placement (Note this is still @%$#ty looking but is better than it was and will receive more work in the future)

     

    V20.1.0.8b hotfix

    Change Log:
    -Fixed Cloth Armour Nul Ref

  6. V20.1.0.7 Update Released!

    Change Log:

    -Removed duplicate Molotov recipe
    -Fixed Fox dropping vanilla meat
    -Updated all class training quests descriptions
    -Fixed Several prefabs missing block error
    -Fixed 2 blocks having red error in console due to read/write permission not allowed
    -Fixed Medium Storage Chest interfering with Small Storage chest when placed near each other

  7. V20.1.0.6 for A20.2 Experimental Released!  Check first post for DL info.  Also available on mod launcher.  Be sure to join the discord (Link on first page) for more info and to join the community.

     

    Changes from A19:

    -No more horse modlet

    -New Tree Farming

    -Trees no longer drop seeds

    -Tree seeds are crafted with wood at mortar and pestle

    -Planted trees now grow faster and downgrade to seed upon harvest

    -New NPC mod added

    -NPC Mod consists of several community made zombies/animals

    -Has NPC Bandits and Survivors

    -Some of the survivors can be recruited as followers by hiring them with dukes

    -New SMX UI/HUD added with newer design in A20

    -15 Slot Toolbar provided by Khaine -Tungsten Shapes (Now full set of shapes for all materials thanks to A20)

    -Several updated models for blocks using new Unity (Eg. all car block models have been updated/replaced and spawn better in the world) -Updated Farming Plant Models

    -3 New Prefabs provided by Muscip

    -3 prefabs from mod now support restore power quest

    -Updated Soldier Class Quest line now requires use of Pipe weapons for the 3 parts due to lack of support from TFP for multiple weapon requirements.

    -All workstations now have more que and output slots

    -Player inventory now has more crafting que slots

     

    Known Issues:

    -Hand placements for some mod items are off on player hands

    -Prefab Door blocks HP is wonky and breaks at random stage

  8. 5 minutes ago, Ragsy 2145 said:

     

     

    Been real busy of late so its on my to do list ..... I have it updated for A20 but needs finishing off .    Probably get to it in this next week

     

    Regards

    Ragsy

    Sounds good!

  9. 9 hours ago, xyth said:

    Version value="20.1.01.04 pushed and this is considered our first STABLE release, likely good enough to be used for longer game play.

     

    Fixes most of the remaining important bugs

     

    Adds in hearing capability to NPCs so the no longer depend on 360 vision to detect things.  You can sneak up them now.  They no longer can see you through walls.

     

    Teleporting happens behind you, not in front which was jarring.

     

    Everything should now target everything as expected.

     

    NPC and player Friendly Fire fixes, based on relationship between those.  If its hate, its kill on sight.  Dislike wont attack but will take damage from friendly fire.  Neutral or friendlier will not take friendly fire damage.  This is complex and effected by the servers player killing settings, and the above is the default behavior when the vanilla server settings for player killing is left on default.

     

    Zombies were removed from faction targeting and use EAI targeting and tasks, and now behave as expected.

     

     

     

    Amazing as per usual!

  10. On 7/15/2021 at 11:17 AM, Normal69 said:

    Howdy?

     

    A bit of help here, if you have the time, at least just to know if I'm banging my head against the wall here.

    I'm trying out different overhauls in single, before playing together on our small community server.

    I have experience in putting together modpacks (Skyrim, Minecraft, Fallout 4 and so on, in every game I like and it's possibble), and the most important things are to RTFM, have a lot of patience, and to know beforehand when a task is impossibble. ;)

     

    So I'm trying to put together a pack based on yours, mainly because a few overhauls has a skill system I consider "good, and yours is one.

     

    The thing I try to include is some features from the Sphereii Core modlet, like unprotected traders, one block crouch, and skyrim locpick minigame.

    The problem is (I'm using 7D2D Mod Launcher) that any order I try to install it, the game UI interfaces become broken (I have a hunch because Sphereii Core contains another interface and they conflict <--- EDIT: this is wrong, doesn't seem to contain an interface).

     

    Am I on an impossibble mission here?

    I've also tried to seek some compatibility modlets (there are some of those around), but was not successfull.

     

    The other hurdle is when I'd like a clean install of an overhaul in the Mod Manager, the only option I see to delete all, and reinnstall again (make a copy of my game, then install the overhaul) which consumes a lot of time.

    Is there any quicker, more refined method in 7D2D, like in minecraft to rename config and mods directories, and copy over the new set of mods and configs?

     

    Thank you for your work, and possibble answers!

    I am not really familiar with every having to combine mods when using the mod launcher so I am not really sure how possible it is.  Even though the functions you are trying to add should work, the problem may lie in being that those come from a DMT style modlet which my mod is not.  I do not have much knowledge as of yet with DMT..  As for being a impossible mission...well maybe but really not if you can figure it out...Sorry that I am not able to help with that adventure.

    On 7/15/2021 at 12:07 PM, Normal69 said:

    Just to do some feedback:

    -fine skill system (altough no action skills like strength makes you able to carry more, hit harder, agility makes you move faster, endurance giving you more hp, and so on, just a small bit in every type of ability)

    -trader shop lists are well balanced, so this is the first overhaul I can really buy what I need (not like collecting a lot of money by selling and then buy only what is absolutely necessary)

     

    I have no knowledge if the vehicle mod you've put in contain nem types of vehicles, or just wrenchable wrecks?

    I'd be happy if it was removed, as the cars sometimes spawn a bit sunken into the ground and their general look does not match the vanilla vehicles.

    You should join my discord (https://discord.gg/bQdP6cH) and check out the #V19-8-3-0update-notes channel for info on the next update, which features action skills

  11. 6 hours ago, bigheadfox said:

    Hi

     

    How do I craft the 'Clean Window' and 'Clean Door'? I have the materials, but there is no option to press W to craft them. There is a hammer icon, but I'm sure I've tried at every type of workbench. It's driving me crazy.

     

    Thanks!

    I believe that one is made in the fabrication workstation :)

    On 6/18/2021 at 6:02 AM, TechieZero said:

    Those Blue Fang guys should check for a dedi server update everytime they bring up your server. I like how this mod cleanly sticks to the Mod folder method of modding as this helps in this regard. I realize this can also cause issues as it might trash a saved game.

     

    Your other option is to install a previous build --- however as Lorde said --- you need to update to the newest version of the mod. I can say that it ran fine using a previous save version save as these updates were performance/graphic improvements mostly. 

     

    Not to put those guys out of biz --- but if you have a spare PC somewhere its not hard to create your own Dedi server.

    Would be nice if they added a auto mod install feature that you can check for updates when you want  but as it is now when you order a server with a mod selected its all manually installed by a rep from bluefang so as of now its not really possible

  12. .

     

    On 6/3/2021 at 6:05 AM, TechieZero said:

     

    Is it the stable or experimental download?

    either really, both are running same version at the moment.

    On 6/5/2021 at 7:13 PM, krudemon said:

    Please help me.  I have a server on bluefang for me and my brother to play on and it has war of the walkers on it version  v19.8.2.5b   and our mod launcher has v19.8.2.5c  I don't know if this is what is doing it but we can not team up.  When i click on the player tab to join up with him nothing happens and when logging into the server I get an error message xui failed initializin window group players and object reference not set to an instance of an object.  My spelling might be a little off :P.   Can anyone please help me.   I have tested out logging on to othere servers running the same mod and version and they same thing happens. 

    server needs to be running V19.8.2.5c if it has been updated to A19.5, which is why your having GUI issues.  Make sure to update the server to V19.8.2.5c and when doing so, if manually then makes sure to delete modlet folder SMXUI in the mods folder on the server side before uploading the newest version.  As in the latest SMX version a lot of those files got changed/moved to a separate modlet SMXUI_PerksUI and if you do not delete the duplicate files that do the same thing it will cause other errors to occur.

  13. On 5/26/2021 at 3:44 PM, DeathHorde said:

    nah dident work , but got another question , is there a retirement village in 5.2? cuz we almost discovered the whole map but nothing there :0 , it is in the prefab folder

    not sure if it still was included back then.  That was just in the compo pack included at the time and if it was removed from their then it wouldn't be.  I didn't change much with that pack

    On 5/27/2021 at 6:00 AM, user2010 said:

    Please tell me how to remove SMX and SMX UI from the mod - they disfigure the mod and it's very hard to play with them!

    I am sorry you feel this way.  Unfortunately its not really easily done atm as a lot of things are tide into it.  And I really don't want to have to support 2 UI versions of my mod.  Maybe in the future, but not now

    11 hours ago, TechieZero said:

    Looks like the update to 7D2D created at least 2 issues to the GUI.

     

    Options doesn't work  and there is no way to get the player list up --- which prevents teaming....darn.

    Yes the bugs was mainly from the new Twitch integration which did effect the UI files which required a update to SMX.  That is now done and released in the latest version today.  The new SMX Update is merged in and Sirillion has done some amazing work again with some new features 😛

  14. On 5/21/2021 at 5:34 AM, AKMARK5000 said:

    I been looking (the forum) for info. on vehicles in WOW mod.  I have not found any... are there any drivable ground vehicles besides the vanilla game's 4x4?

     

    I do have "different" vehicles like ECO and HD Versions of the vanilla vehicles in game.  Due to the fact idk yet how to do a working vehicle model in unity as of yet.  ECO basically is similar to vanilla but is more fuel efficient.  HD use more gas but is faster in speed.  I also have mods for vehicles that can increase speed, increase brightness, increase damage/durability, etc.

    On 5/21/2021 at 12:05 PM, DeathHorde said:

    evening peeps

     

    we are using 5.1.7 still and now i wane know if i wane use 5.2 do i have to restart the save game or can i contineu , i ask it cuz i saw G4K (Game4Kickz) using 5.1.6 and updated it later to 5.1.7 and 5.2 on the same save game

    That is a fairly older version, So of by heart I don't remember how much change actually occurred.  So I cannot say for certain but if G4K was able too then you maybe as well but its not guaranteed.  If you want to try, just make a copy of the game save somewhere and then install the update..just in case something goes wrong you can roll back and copy back over the save.

  15. On 5/16/2021 at 6:27 PM, Caravaggio said:

    Just started playing this with some buds on a private server.  The " Special "  Traders  do they have the Same type of Buildings as the Vanilia traders

    Most of them are similar layout to a vanilla POI location, with modifications made to it.  They are obvious when you see then.  They will have angel statues outside the entrance as well as a different paint scheme on some of them.  I do have a new snow biome trader location as well that is a building covered in snow.

    On 5/13/2021 at 4:54 AM, Sapsan said:

    Very buggy mod (((

    Thank you for your input?  🤷‍♂️  Those bugs...maybe get squashed if only any info was provided for them.🤔

  16. On 4/5/2021 at 8:10 AM, Sirophic said:

    Hi,  I've clicked on the Discord "link" on page 1 but all it does is increase the size of the image.  There doesn't seem to be a link to Discord there.

     

    Also, can anyone please advise on a small issue I have?  I'm trying to craft a cutting board so I can make the food station but I don't know where to craft it.  I have the right ingredients and the recipe is unlocked but I don't recognise the station symbol that tells me where it should be crafted and there's no description to tell me either.  I'm hoping someone has already cracked this puzzle and can help me 🙂

     

    Thanks in advance.

    The cutting board is crafted at the fabrication station

     

    and the link to discord on first page is fixed now

    On 3/7/2021 at 6:49 PM, Weebor said:

    Ok been playing war of the walkers for a while now over several alphas but this one I seem to have run into an issue with the skills, some of them are showing player skills to be unlocked and I am above that level but yet it is still showing as locked to me, am I missing something, tried looking for the discord to join and cannot seem to find it and cant seem to see a link on the first page even tried clicking the image. Anyone else having having the issue I have mentioned above?

    some skills have multiple requirements.  One is usually player level but others can include having a certain level of another perk (like certain level of a crafting skill level) as well as if its a class only skill (Which those need to have the class quest line complete before those skills become unlockable)  Hovering the mouse over the locked purchase button on each skill who show a tool tip with the requirements needed

    On 3/3/2021 at 9:26 AM, user2010 said:

    Put the War_of_the_Walkers mod!
    And oh, horror !! There is a new version of SMX!
    Well, it's impossible to play this black and terrible creature!
    Not only is it almost impossible to see anything on a black background, they also made a darkening!
    Who thought of making all the recipes dark? Now, by touch, you need to seek, seek, seek, seek until you lose consciousness!
    Or unload every resource from chests, boxes into your inventory, and go to the workbench to see what can be done from this!
    Otherwise, there will be barely, barely visible contours!
    According to the new version of the mod, it is clear that the mod has advanced very far, please, colored icons in the skills.
    But I started learning programming to remove this nasty black color! And to clean up, this is your recipe darkening invention!

    really confused on what your really trying to say here...

    On 3/3/2021 at 10:40 AM, user2010 said:

    As I understand it, the author of the mod is TsAR !? Otherwise I would have answered the question a long time ago about the wretchedness of my underdeveloped imagination! YES forgive us stupid, unworthy to play your mod! We are pieces of @%$#, we will meekly wait for your answer! Oh great, crooked modder!

    idk who TsAR ! is...but no I am the mod author Dwallorde, the one that created this post to begin with.  Crooked modder?  Like I am a thief?  or I am sitting/standing not straight?  I have a soar back from time to time...

  17. War of the Walkers Mod V6.0.6 it out! Github/Modlauncher updated!

     

    8-6-2019 Update Notes:

    -Changed Stone Hoe now also in the basics group

    -Changed the New Random Resource Prefab Spawn Rate Reduced

    -Changed Wasteland Zombie Spawns switched from Night to Day (Ferals during day and Radiated at night)

    -Changed Forest Biome slightly Warmer

    -Changed Zombies sight and hear senses settings

    -Fixed Covert Class Part 3 Nul Ref (After update you should be able to continue just fine with any save game where you had the nul ref spam)

     

    *No Wipe or New Game Required for this update

     

    War of the Walkers V6 is no longer considered BETA

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