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RyanX

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Posts posted by RyanX

  1. 32 minutes ago, meganoth said:

     

    The thing is: If there are absolutely no containers in a game and you can just transport any liquid anyways then you won't notice anything strange at all. Because you will automatically assume that the liquids are already in containers.

     

    Did you notice that you don't ever do any movements to open any containers? In your mind you fill in the blanks and just accept that you opened that toilet cupboard to get at the stuff.

    Did you ever think it strange that the water you get from a toilet water tank is already in a glass jar? If not, you filled in the blanks and accepted that there were containers you could fill it in.

    Did you ever notice that you don't need to take a leak? You filled in the blanks and accepted that this part is not simulated, just like water containers.

     

    I could probably find more examples. If you never saw EA 7D2D and only the released game with no water containers at all you would probably never have a doubt and accept this as one of the things that are simply not simulated.

     

     

     

    Fair enough.  Just to add...did you ever notice that you don't even have to squat to jump up?  Your avatar just levitates.  I wish they would put some effort into the player avatars like they have the zombies.

  2. On 9/27/2022 at 10:48 AM, meganoth said:

     

    About the glass jars. What is so important about them?

     

     

    I wouldn't say that the jars in particular are important, but being able to make a container to put water in is kind of a staple for survival games.  I mean, we can make gyrocopters in this game but we can't make a container to transport water? ....in a survival game...for real... I don't care if they take them out or not as far as mechanics go but TFP certainly doesn't spend any time thinking about immersion.  It's all kind of haphazard, sometimes seemingly for the sake of changing systems so they can have some more lines of text on the next Alpha update list.

  3. 3 hours ago, Matt115 said:

    Do you know that this game will have a sequel in future right? So that will affect me.

    Why? well some things don't have be directly connected with offical stuff to influence about game series. So let's say that 7dtd became know as game with  big servers.  Devs see what people are talking/writing about 7dtd. So they can  focus to make 7DTD2 PVPE game for bigger groups.

    Why ? people would have opinion that "7dtd is like rust mixed with rust" - they will not know that more that 8% wasn't offical supported.

    So to well get more buyier of 7dtd2 they can focus to created game for "50 players" groups but this will mean something will be "simpler".

    If you focus more on X then there is less options to create something else - more players = less props. That's why big maps games are pretty poor about props - check Cod SP maps then MP then Warzone ---> less players more details because performance.\

    Why  i'm so sure about that?

    I will give Company of heroes 3 as example.

    Some people were complaining about....   "too edgy" COH2. Coh 3 will be released in this year and looks like... kid was playing with ww2 action mans - colourful, "plastic" models, strange vehicles proportions and battlegroups instead commanders. 

    So as you say - that's why even "not directly" things can influence on others things too. So - in short period it can be nothing for me but in longer period this can hurt a lot

    So there is solid reason for this. COD looks now like.... fortnite. Check how WaW looks like and then how looks Vanguard. this happens because some people were saying "historical accuracy don't matter  , this is a game broo so you know fun" and now because of that we have anime skins and railguns. And this don't change because Acti get more money using microtransations. Ofc there are games like hell let loose or squads - but this is not cod ( too long to explains)

    So as you see can influence about diffrent stuff.  The biggest Diffrence is ... there is no alternative for 7DTD series -  i don't even mean voxel games. Dead matter is abbadoned. project zomboid is not fps but isometric, dead of the night looks too much like asian F2P shooter (check traps and zombie models). So well this is important at least for me too keep this "sp/coop" "opinion' of community about 7dtd.

     

    I will use cod again as example -> there is now warzone in  cod and because of that zombie community get hurts. Why? less maps, maps take from MP , lack of orginal maps because some devs are now working on warzone. So... you don't have cookie and eat cookie.  If warzone was mistake that would mean better cod zombie content.

    This is example have thing in one game can influence on other games from this same series

     

     

    None of this is really relevant, though.  The game would be fine just as it is for multiplayer if the servers are able to handle it.  You don't need different maps because the ability to change the size is already there.  They don't need to "create" anything for the higher player counts because it's all already there.  Balancing issues can be handled by modders.  There are just so many exploits, bugs, and cheats caused by the code that also work in single player.  So, if you fix the single player, you also fix multiplayer, providing that the server can handle it.

  4. 1 hour ago, Roland said:


    Sure, but TFP focused on those things in the past and the community was able to modify/fix the code enough to allow for 50 players to play together. Who cares if a mod makes the game play like Rust ir DayZ?  
     

    TFP is never going to officially release the game with the capability for 50 players if they can’t GUARANTEE game stability for that kind of load. But, once they’re done working on the netcode and cross-platform architecture it would be great if once again the community could get 50-player 7 Days to Die working again.

     

    I haven't played on an 8 player server per se but I've certainly been on many servers where 40 or so was allowed and the population was low.  But even when there were 8 players or less it still bugs out a lot.  In the past, when 8 players could play smoothly, server owners were able to play around with some of the code to lessen the amount of bugs and glitches to allow more players.  I don't believe it really even supports 8 players now as it is claimed.

     

    I agree with Roland that it doesn't have to play like Rust or DayZ.  Multiplayer for some reason gets mixed up with PvP very often.  PvP in 7D2D would just be a matter of turning player killing on and off.  Best case scenario imho would be to just focus on increasing the player count in the PvE realm but allow the modders to tinker with the PvP side of things.  Unfortunately, that ability has lessened over time.

  5. On 9/9/2022 at 3:08 PM, Phil said:

    Swimming, went to get an airdrop, it landed in water about 400m offshore. Swimming to get there is about as fast as I can swim and I cannot swim. Surfacing from about 5m down is about as fast as a rock can can swim upwards and as a result my character drowned.

     

    This is NOT asking for support, this asking for this part to be fixed. What am I asking to be fixed?

     

    1. Airdrops in stupid areas, on top of of large buildings, on top telegraph poles, in the water.

     

    2. Swimming, it is not good, in fact it worse than bad

     

    2a. Surfacing is a joke, as I have said, I am about 5 to 10m down with 45 seconds on the clock. Plenty of time to get up. Not a chance. And, yes  I was swimming upwards.

     

    Rage quit does not cover it

     

    There is a way to dive deep!  I haven't done it for quite a while but I remember being able to use bandages underwater when building there to stay down longer.  when you start drowning, pop a bandage or first aid kit and you can keep your health up until you surface.

     

    This really shouldn't work for the sake of "realism", but whatever.  I do like the random drops though, just not the ones that can apparently dig themselves underground.

  6. 16 hours ago, SylenThunder said:

     

    Stop being a tool and making out like you purchased something different. Or that you are owed something different. Or that the developer should support something other than what they intend the game to be.

     

     

    Hey buddy, where do you get off calling me a tool??!?!?!?  I've been warned and had a post deleted for less than that!!!!!!

     

    And @Roland what are you talking about honey vs. vinegar?  And there were no "mods" that allowed larger servers to work that I played, there were only "fixes" to try to make the game playable, and more fixes were needed with each alpha until server owners for the most part threw up their hands because it couldn't be done reasonably anymore.

     

    Where in the last couple of posts did I say anything that was aggressive? I don't think anything I said was even remotely out of line or unreasonable. 

     

    It's like there's an "I'm offended" squad setup to point out how silly it is to even be talking about larger multiplayer, and that I'm an idiot for wanting it.

  7. 6 hours ago, SylenThunder said:

    And there is the rub.

     

    It was never supported.  You can claim it was supported because there were larger servers out there, but it was never supported.

     

    If you do some actual research, you will see where I have performed extreme hardware testing for most of the releases and clearly stated that 20 players is a hard cap to the capabilities of the client to support and retain stable data. With a server designed to run AI that is easily 10 times faster in both compute and storage bandwidth than anything provided by hosting companies I was not able to go larger than 30 players. 

     

    The problem here is that you assume. Simply because you saw it, and you want it.

    That absolutely does not mean that it is supported.

    And therein lies your issue.

     

    Stop living a lie.

     

    It was a bad choice of words when I said "supported".  You over-focus on the word "supported" and really snagged hard onto that.

     

    What I should have said is:

     

    The game used to be able to handle the larger server loads, and now it can't.  It could when I bought it, it's the reason I bought the game, it can't now.

     

    This last sentence can't be disputed.  Yes, it's early access, it's their game and they can do what they want with it.  I've heard about a thousand times "It's not supported above 8 players" and "It's early access, it was never guaranteed, it's not their vision" .  Those thoughts are overused and everyone knows  it already, so every other post does not need to say "It's not supported above 8 players" and "early access games can change any time".  No duh...we all know that.

     

    I'm just one of the advocates who want to keep multiplayer on the forefronts of TFPs minds.  I would like to continue to play the game I bought.

  8. On 9/12/2022 at 10:55 AM, Matt115 said:

    7dtd is  constructred for Max 8 players. If you create server with more people ---> nice but if doesn't works good it's yours problem.

    7dtd isn't focused on high-populated PVP servers. it focused more on SP and Coop - PVP is just addition.

    We all agree this is true and it's been said ad nauseum. 

     

    BUT...when many of us purchased the game (I think I did in A15) there were many multiplayer servers running higher player counts.  This attracted many, many of us to the game.  There are features which showed that the direction of the game was going towards higher player counts.  For example, why are vending machines able to be purchased by players?  This isn't an item that will be used on 8 player servers.  These are (or were) however used extensively on larger multiplayer servers.  There were many, many of these servers and, although buggy, were playable.  They have taken away even the ability to play this way.

     

    It's one thing to say that this game isn't intended for larger multiplayer servers, but it's another to have supported this ability in the past and then to negate it.

  9. It's only worthwhile in multiplayer, and even then most people would buy them and build their own shop.  Of course this is kind of a weird thing since they don't support enough players for this to be useful anymore.  Multiplayer features without the support to use said items.  Hilarious.

  10. FINALLY,

     

    someone with a viewership says the things many of us have been saying all along!    I agree 100% with everything he said.  100%.  The graphics or the POI's don't need any further adjustment at this point.  And the systems just get changed, not improved.  Yet, that's what we continue to get...more graphics and more POI's.  Aside from the player model, everything is pretty much fine and has been for quite some time.  Look at how janky the player model is compared to the zombies.  It's TERRIBLE.

     

    And for the obviously ignored point he made, the #1 point he made...multiplayer servers.  They are terrible now.  They've only gotten worse.  I have almost 4k hours at this point and ALL of them have been on multiplayer servers.  I haven't played since some time in A19 because they have gotten so bad.

     

    Just my 2 cents: TFP is largely disengaged from the community at this point.  It's good to see schwanz in here, but he still ignored the mess of multiplayer (don't forget the browser, too!)  The game owners seem to have gotten their money and aren't reinvesting into real improvements.  Networking is where it's at now for a game like this, and if you can't play this game reliably with friends, then you are alienating a HUGE part of what used to be your base.

     

    Imho there was never more charm to this game then back around A16 when survival was tough.  Now questing makes the game pretty much over by level 30.  The world was more barren then but now there's so much loot that you have to go back to base after an hour or so.  There have been improvements, but poorly implemented.  More POI's?  Fine, there have been enough for a long time now.  Zombies?  Graphics were fine a long time ago, pathing and behavior are still predictable and boring.

     

    I keep checking in to see what they change but I haven't seen anything that warrants me or my friends coming back to the game.  In fact, more of them keep leaving because multiplayer is so bad.

  11. 19 hours ago, zztong said:

     

    I can gloss over the notion that 10-year old gasoline can still run a motor even though that gas would be useless in reality.

    Well, that depends.  Fuel can last a long, long time.  For example, kerosene can last up to 25 years if sealed properly.  Not sure about gasoline, but I'm sure if sealed properly could last a while.

  12. On 7/9/2022 at 10:06 PM, Roland said:

    Just curious. Anyone part of one of those groups and if so how is it? I've played PvP, PvE, and solo but I've never played on a server where each participant has to behave and play in a particular role. I've heard of these types of servers being created for Rust and wondered if anyone has done anything like that for 7 Days to Die.

     

    There used to be larger servers where there were 30+ people and we pretended we were in the apocalypse and zombies were trying to kill us.  We made our own shops and banded together when a blood moon was coming and we tried to survive the hordes coming for us.  We shared resources and helped each other.  Sometimes these RP servers would have other players trying to kill you also.  Their role was to try and kill you before you realized they were bad, and sometimes you had to RP a killer too and shoot them first.  Those were back in the heyday though.  You can't put that many people on a server anymore and have quality play.

  13. The most significant and revealing aspect of this server browser screw up is that it's still exists after all this time and has not yet been addressed by the devs.  The best answers we get are "well this is probably why..." or "other reasons could have been...."

     

    When it is said that the "old method didn't scale very well" I can top that.  "The new method doesn't do anything very well."

  14. On 6/25/2022 at 6:52 PM, Howlune said:

     

    EDIT: Apologies for the necro. I haven't signed in for a while and this showed up first in notifications.

    Before I even start, when I use the word "multiplayer" I mean more than 20 people, and up to about 40-50 people on a single server.

     

    Funny thing is, I haven't signed in for quite a while (quit playing when I tried to find a MP server in the new browser and it was ridiculous) and this was on my notifications also.  But realistically, multiplayer is finished and I think we are resigned to it.  I might check back in later to see if they fix the server browser, but as it stands now, the group I play with has moved on.  We got our money's worth and the devs made a boatload of money, and really, they are finished also.  This isn't the labor of love it once was and it's being milked for all it can until it's dead.  I don't fault anybody, though.  In fact, more power to them.  I think you and I (along with many others before us) have reached the "acceptance" stage of grief.  Multiplayer has been killed, we raged, denied, all that stuff....it's time to find something else.  I'll check back in from time to time, like once or twice a year and see if they fix it, but I don't expect that they will and it's likely to get further away from MP as has been the trend for the last couple of alphas.  There really hasn't been any other discussion of MP because they all left already and it's just us few stragglers. 

     

    "See, nobody really wants multiplayer."

     

     

  15. 10 hours ago, thornnnn said:

    like the walls werent even there when it came to cops.. the puke went thru walls like they werent there hitting me and my chests inside.. is this a bug or server setting?

    It's a known issue that spit can go through the joints in blocks.  Damage from explosions also radiates through blocks.  I learned this when I put concrete around my electric fence posts outside and when the puke hit the spot where the blocks were diagonal from each other, it damaged/destroyed the posts.....behind full concrete.

  16. On 5/22/2022 at 8:41 PM, Boidster said:

     

    I do not think those numbers mean what you think they mean. The game got a surge for A20 (December '21) and has since reverted to the mean. ~30K active players is kinda where 7D2D lives most of the time. There is no massive exodus from the game.

     

    image.png.326a08d3425e7e9f4ce409613c8bea5e.png

    It also shows that this last update really didn't do anything to increase interest in 7D2D.  People just logged on to see what they did for a bit then were like "meh".

  17. 8 hours ago, Necrozis said:

    Seriously? where are the pitchforks and torches at?  this thing is utter @%$#.. I have North American East or West English and the entire first page is spammed by Chinese servers running a suspect server at 500 ping?  I cant even see my favorites anymore. 

    oh and in before the have you tried putting region North america east/west and English crowd.. yea i have i have tried everything and all i see is servers i shouldnt be seeing because they are NOT NA east or west or ENGLISH.  

     

    There are threads, the pitchforks have been out.  Moderators have responded but nobody really cares what a moderator's opinion is on the matter.  I haven't seen anything from anyone who matters, like a dev.  There will probably have to be 10 or so new threads created before there's any acknowledgement.  I think we are only up to 3 or so now.

     

    Also, please leave the bottom right of this response open for Kuosimodo to leave a dislke.

  18. Realistically, TFP probably doesn't even know that this is a problem.  They are so detached from anything having to do with multiplayer that they probably don't really even care.  Heck, if this gets people more frustrated with multiplayer and causes less people to play, then GOOD.  That's less people to be here on the forums complaining about multiplayer problems.

  19. On 5/2/2022 at 7:15 AM, Matt115 said:

    And moders create in l4d2 8VS8 mods too. well 7dtd is more about playing with few friends that play with more number players. They decided to focus on PVE not on PVP. so that's why number of 8 is perfects - max number of npc is 64 = max number of players 8 so 64:8=8 npc per player. You say it could be 30?  no. 64:32 = 2 npc per player = small number right? So too kep high number of zombie (main enemy) you have to reduce max number of players = 8 players is good enough

    That's not how it works.  In a larger Multiplayer server some people are building, some people are mining, some people are looting, so generally you still the same number of zombies when you are out.

  20. Part of the frustration with the crowd who love the multiplayer and/or PvP servers is that when we purchased the game, you could have either of those things, albeit they still did not run optimally.  As time has progressed, these qualities about the game have regressed.  When I purchased the game it was like "Well, these issues need improvement, but they have the makings of something truly great here."  The only reason I even continued to play was because playing on a server with a group of regulars (read: 30 or so others, sometimes more) was a blast (up until shortly after alpha 20 released).  I have almost 4,000 hours and ALL of these hours are in larger PvE and PvP servers.  The multiplayer is the only reason I bought the game in the first place.  I've certainly received my money's worth, but....

     

    So you can see the disappointment we face, especially with the state of video games and entertainment in general right now.  Nobody is putting anything new out that scratches the itch that we thought 7D2D was bringing to the table.  Instead, it's just more of the same.  And it's even to the point now that these people have been pushed out.

     

    Now that the server browser has been borked, it almost seems intentional.  It makes it easier to say "there isn't much of a demand for the larger multiplayer servers."  Well of COURSE nobody wants to play multiplayer anymore.  Look at what's been done to it.

  21. On 11/17/2021 at 7:51 PM, bachgaman said:

    Already wrote this on the forum, but since there is such a topic i will create my wishlist

     

    World game options:

     

    1. Quests option "All trader's quests are unique (1 POI = 1 use in quests)" - will push player to roam and explore the world as previous option, and not sit in one place and grind the same buildings, gradually becoming discouraged and tired of the game

     

     

     

    I've become concerned with this recently also.  I had a choice of 5 Tier V quests and 3 of them were the same building but in different locations, and the other 2 had the same issue.  Then to top it off, I play with my wife and she had the SAME 5 quest choices!  Then when we go back to get another quest, most of them are repeats!  Moar options pls?!?

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