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RyanX

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Posts posted by RyanX

  1. 21 hours ago, Viktoriusiii said:
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    Wanted to build a base? Blocks were very expensive.
    Want to go in a city to get some loot? Dogs. Giant Killer Hornets. Zombies EVERYWHERE.
    So you try to loot garbage, find a prefab in the wilderness and build it up.
    Then you find a small village with not a lot of threats, but also far less loot.
    On day 6 you find a crossbow. And you are HAPPY.
    You will be able to kill zombies more efficiently now.
    Why would you? Well they were guarding loot. They were everywhere, blocking your path.
    So go go looting. Then @%$# @%$# @%$#!!! You forgot you had a stew in your backpack and it alerted a lot of zombies to your location.
    Now you have to run. But they will not give up chase easily. You will have to leave the village for them to lose line of sight. Because you only have 4 crossbow bolts and healingitems are nowhere to be found.
    Night time. You do not know what to do... when suddenly you hear footsteps. They are running. Left to right. You hear them scream, obviously smelling something...
    You crouch in the darkness, hopefully removing the candle was enough... then a minute later, they are gone.
    Next day.
    You will have to start gathering wood to build a spikehaven for hordenight.
    Spikes everywhere. You still only have a crossbow with 15 bolts and a blunderbuss with 3 shots for emergencies.

    The spikes are your only lifeline.
    The horde starts. And everything becomes chaos. They are coming from all sides. You hear them dying like flies on your spikes.
    Then you hear them hitting your log spikes and oyu know "they will break through". So you go inside and hope you can repair the blocks or kill the Z's dealing damage.
    They break in, you run upstairs and use the ladder. "HA! Stupid A.I. can't get me now."
    You just hear them hitting blocks for the rest of the night.
    Then it is morning. You survived!
    You lure the remaining Z's away and look at the damage.
    And you know... "I need another home!"

     

     

     

     

    Wow.  That block really sums up the feel of the game when I started playing around alpha 15 or so.  I remember crouching at night in a house, watching that eyeball to see if I was detected, double checking to see if I stowed my rotten meat away.  Those were the days...

  2. 21 hours ago, Roland said:

     This is an interesting perspective on a number of levels...

     

    1) While POI's do have loot they are also for exploration, quests, story elements, and base locations.

     

    2) Everything is always a maybe until it is implemented and working. Water is no less or greater a maybe than it ever was. It is on track for being completed for A21 and faatal even said it is looking very likely. The only reason it isn't on the list is Madmole wants the list to be features implemented rather than features planned this time around.

     

    3) The two features listed were obvious features since they are always creating and adding new POI's and the tweet already went out with the new vehicles. Yes, the vehicles are an art upgrade but what else are the art guys going to do? Everyone has their role on the team. It would be dumb for the guy in charge to assign the art guys to program water physics. Just because the artist who created the new vehicle models finished one of his tasks and decided to share it with us before the programmer who was hired to do the water overhaul has finished his task doesn't mean new trucks are prioritized higher than water physics. A lot of different guys are all working at the same time on a lot of different things and some things will finish sooner than others but nobody was waiting for those vans and trucks to be finished before they could start working on water.

     

     Water and bandits and armor are all on track but they aren't even close to being done yet and that is why they are not yet in the A21 list of confirmed and implemented features.

    I have no problem with more POI's but I haven't been enamored entirely with the loot dungeon perspective.  Overall neither a pro or con necessarily.  I just see the overall direction and budget towards more art as excessive given the other needs surrounding making it a more immersive experience.  It keeps tending towards a directed RPG compared to the bleak figure-it-out-yourself style of older alphas.  I understand that the game needs to evolve, I just see the direction they've gone as being away from what the game was shaping up to be originally. 

  3. 10 minutes ago, ErrorNull said:

    yes, it used to be a nice dreary atmosphere survival game, had to aimlessly explore, survive and ration your food and ammo. now it's more a hip bright fps game with traders quests, large loot rewards in every house, and lots of ammo. for me.. i think it started getting easy when the trader was introduced.

     

     

    Agreed.  LeEt grAfIX and moaR lOOtz hasn't improved my experience.

     

    And the only confirmed features are graphics and loot related.  The water overhaul is only a maybe.  I ain't in charge but the water overhaul should be the priority over the other two

     

     

     

     

     

    5 minutes ago, RyanX said:

     

     

  4. On 3/8/2022 at 4:22 AM, Crater Creator said:

    As far as I know, the weather isn't affected by the map, so playing Pregen01 should make no difference... other than that it may have more or less of particular biomes, and biome does affect the weather.  The patch notes say that in A20, "Weather changes more often and has more variety."  In my own experience, I was getting rain or other 'bad' weather nearly every day in the forest for a long time.  I found it excessive.  I've been looking at the files recently, and according to biomes.xml, the chance of inclement weather (not the severity) in each biome is:

     

    forest: 7% fog, 7% rain, 3% storm

    desert: 0% fog, 8% rain, 5% storm

    snow: 8% fog, 40% snow, 8% storm

    wasteland: 0% fog, 15% rain, 5% storm

     

    The rest of the time, the weather is the default for that biome.  What I don't know is how often the game 'rolls the dice' on these probabilities.  But apparently it's more often than in A19.

    LOL the rain and storm percentage is higher in the forest than in the desert.  I think someone coded that backwards.

  5. Without mods, the game is a headache for PvP now.  Howlune the on Sleepless PvP server is trying hard, give that a look.  NAPVP is trash, because Grandpa Minion doesn't ban certain cheaters, so cheating has been rampant there.  That keeps people away for sure.

     

    But the number one thing, HANDS DOWN that is keeping people from PvP now is that the game has too many bugs and exploits to make it fair.  You can't just play the game as intended because too many people know the exploits and hacks (duplicating items, traveling/shooting/looking through the mesh, using consumables to basically be invincible, etc. etc.), not to mention how unbalanced it is.

     

    BUT it could be one of the better PvP games if they cared enough to fix it.

  6. I stay with padded armor until I get a vehicle, some stamina reducing points and mods then switch over to heavy armor.  By that time, I move just fine with my stamina reducing mods and about 3 points in Heavy armor.  Plus with parkour the extra jumping helps.  Since I have a vehicle I'm only off of it during horde and looting inside buildings where I am plenty fast enough in heavy armor.

     

    TL;DR:  I think padded to start then jump over to heavy mid game is the way to go.

  7. On 3/16/2022 at 5:30 AM, geengaween said:

    I used to love this game but some time around A18 it lost its magic and I haven't been able to properly play it since. But I don't really know why I don't like it any more, all the ingredients I love are there - proc gen worlds, scavenging, exploring derelict buildings, thirst/hunger, zombies. I've always liked Zomboid and I've played both games for years, I've got like 300 hours clocked in both of them.

     

    But I can't figure out what it is about Zomboid I like, and what it is about 7DTD I don't like. Anyone feel the same way, or have any insights?

    I still play only because my wife likes to play together, but I play a LOT less than I used to.  It kind of lost that scary, lonely element when the zombies started looking like cartoons to me and Dukes became easy to get.  That, and since performance has been on a steady decline on multiplayer servers it's hard stay immersed.

  8. 14 hours ago, Boidster said:

     

     

     

    Did you have an active land claim?

     

    This.  If you DID have an active land claim then the fault lies with TFP and their coding.  If you left your server open to others and didn't, well.....

  9. I tend to spend them as I get them because I'm usually bored with a seed by level 50 or so.  I've found enough schematics to make my base almost AFK during horde night.  Every point after that just seems to put icing on an already easy cake.  I will say that I do get the first extra jump height from parkour, especially since the fall damage mitigation helps early game.  I just put points into the INT tree for trading, forge efficiency, and a vehicle (I usually stop at motorcycle but sometimes I have the schems for the gyro).   I'll put points into heavy armor.  I sprinkle the rest of the points around for QoL stuff like sexy rex, mining, run and gun, etc.  I don't really put more than one point into any ranged weapons because they are good enough as is.

  10. On 1/20/2022 at 11:35 AM, SylenThunder said:

    I'll admit that it's been a couple of years since the last data pull, but in every one done previously, PvP only made up 3-5% of the player base. A lot of people just play group co-op. Dedicated servers aren't the only source. We've even had a few public polls, and in those we saw the same results.

    Well, PvP not being a priority, or even in the top 10 on TFP's radar contributes to a low PvP player base.  The cart is before the horse here.  Suggesting that TFP shouldn't put assets into improving PvP because it's not in demand is backwards.  The low PvP player base is not due to interest, but rather because the game lacks enough resources to make this a very viable playstyle.  It's not my call whether they should or should not dedicate resources, but using this an an excuse not to is an error.

  11. 16 hours ago, bdubyah said:

    People not putting in any effort to follow the game's progress but still coming and complaining about things: check.

     

    Looks like his post was exactly about what he found when he was making an effort to follow the game's progress.  Wtf are you talking about fanboy?  This game is so glitchy and buggy that the criticisms are warranted, but that doesn't mean someone can't still play it and have fun.

  12. Yeah it's an old glitchy bug.  It works in a lot of weird ways, like cop vomit will hit the corner of the blocks I hide my electric fence posts in and destroy them, even though it is fully enclosed.  It's a buggy game, REALLY buggy and that's not going to change.  As a matter of fact, there are more bugs as time goes on.  Most of us have learned to adapt and live with it.  It's a crap game, with crappy graphics, and crappy optimization yet I keep coming back to it because there's nothing else quite like it.  I can't believe a legit developer hasn't bought this game and fixed it yet.

  13. 19 hours ago, Howlune said:

    People like big servers. This was tonight, probably more friday night. It's not something that should be slept on.

     

     

    Just think how many more would be up and running if they ran well?  I know many people who would come back and play (or host more servers) if they were optimized, and I think many of you do ,too.

  14. On 12/20/2021 at 11:16 AM, ricp said:

     

    Completely unrelated, and no dig at Kage, I'd really like to see the "change my mind" meme removed from the meme library purely because the "joke" is Crowder is a racist piece of s**t (happy to show examples) and he never changes his mind about it.

    That's purely an opinion.  I don't think he is racist at all, but talks about uncomfortable subjects many don't like to hear.  Thus one has to use racism as an excuse to make someone go away (i.e. censor) so one doesn't have to feel "uncomfortable" or feel that their "safe space" has been invaded.

     

    In regards to the OP:

    It would be unrealistic to have a trader open 24 hours, I mean the shop owner has to sleep some time!  Heck, even now it's strange that they are open for 14-16 hours a day 7 days a week.  I suppose if they live there they could do some extended hours.  Or maybe have another employee that runs it for half the day.

     

    I like the idea of random times, maybe even a 24 hour trader here and there...but they all close down for Blood Moon.

  15. On 12/26/2021 at 5:30 PM, Roland said:

    Sounds like they are going to look into the net code more in January but I wouldn’t get your hopes up that it will be to start supporting large populations. It will be to stabilize things better for 8 or less. But hopefully that will also help the larger unsupported servers be able to work better. 

     

     

     

    Good old Roland...always there for us, making sure we don't get our hopes up.

  16. I'm not sure why, but so many multiplayer servers have a bunch of immersion breaking mods that make the game super easy, like XP and loot multipliers, server currency for donors, teleports, etc. and I'm assuming it's to get donations for their servers.  Well, I'm not donating for easy mode.

     

    I'm looking for a Vanilla server (at least medium difficulty (Nomad/Warrior/Survivalist).  That's it.  No teleports, no Donor Cities, no multipliers, no bots that give me coins for playing.  You know, the apocalypse.  A server where everyone has the same rough time.  Where people build shops all over the map, maybe get together and do the horde and quests.  But no invincible public horde bases.  No 100 slot backpacks.  You get the point.  I mean if there's just a minor tweak or two I can live with that because I want to be *slightly* flexible.

     

    Anyone running a server like this that has regulars playing?  We want to be a regular on your server too, and we'll certainly donate to help with costs (there's 2 of us).

     

    And for those that say "just don't use the mods", that's not going to work for me because that creates two groups of people on the server.  I tried that and it ends up with people expecting me to teleport around the map to meet them, and it makes for an empty world because everyone is centralized and has their own traders, etc.  There used to be servers like this, but they seemed to have either left or sold out to the donors.

     

    Anyone else want the apocalypse experience?

     

     

     

     

     

     

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