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RyanX

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Posts posted by RyanX

  1. I know that they don't care about multiplayer (even though they have resources in game specifically for it) but it was generally serviceable with mods and such.  I, along with many others, will only play on multiplayer servers.  And the old "there aren't enough people who want to play multiplayer" argument needs to go away.  The only reason there aren't more people playing it is because the performance is bad.  I guarantee this game would take leaps and bounds if TFP would support it.  A20 has to be the most unstable release for multiplayer that I've been a part of.  The performance is absolutely terrible and unplayable with any kind of population on the server.

     

    TFP ofc can do what they want and I don't fault them for not supporting it because they can do whatever the hell they want.  Missed opportunity.

     

    It would be amazing with just a little attention to making the servers able to handle the population, let modders do the rest.

  2. Over time, I've watched the multiplayer servers gravitate to making the game easier with things like increased XP, increased loot spawn, teleports, lowered difficulty, in game currency etc.   Not sure why this is a thing because the game is easy enough without this stuff.  Maybe because they think folks will want to donate to them for the extra teleports, protected areas, and in-game currency to buy a Super Auger?  Even with difficulty raised, they seem to keep in the teleports, protected areas, and other nonsense.  What perks could be offered to solicit donations without becoming "pay-to-win"?  Mods can be ok, like additional POI's (although most look blocky and cheesy), or things like extra recipes, new zombie types (although some servers have really buggy ones)...but giving some players advantages for paying money?  Count me out.  I'll donate to the servers that keep things balanced.

     

    My wife and I just want to play on a populated (like a 40-50 person server) with vanilla settings....no teleports, no xp or loot modifiers, regular difficulty.  I'll donate to that.  This is the apocalypse folks!  Not Kum-ba-yah.

     

    In before you say "then don't use the stuff".

     

    It's a much better experience if everyone is on a level playing field instead of other players doing things like teleporting somewhere close to you to make a trade, or players having their own custom trader in their base so they really don't have to go out and interact with the world.

     

    Anybody run a server out there like this?  Is there enough player base out there to just play the game in multiplayer as intended?  I used to play on some but the owners are gone now.

     

     

  3. +1 on the Brawler being underrated.   It's easily my favorite melee weapon now.

     

    Perks I don't use:

    On PvE servers:

    Well Insulated (and I even tend to play in desert or snow)

    Any archery perk (even though I use crossbows, they do enough damage and are accurate enough without them, and once I get guns I stop archery)

    Treasure Hunter (avoid Buried supplies quests anyway since they are not worth it)

    Baton/Turret perks

    Lockpicking (just buy Jailbreakers)

    Any Stealth perk

    Huntsman

    Pack Mule

    Healing Factor past 1

    Master Chef past 1

     

    On PvP servers I will take the stealth perks to avoid waking up zombies, Pack Mule/Well insulated because often I will lose my gear with Pocket mods and insulators

  4. 2 hours ago, Lerxst said:

    I never understood how this game gravitated form the advertised "zombie survival sandbox RPG" into a first person shooter RPG. Seems they've slowly castrated the "survival" aspect with a wooden spoon, update after update.

    +1

     

    We play exclusively multiplayer, but I think the combination of the OP quest system and the "super loot room" at the end of every POI has hurt it.  My wife and I used to love exploring the POI's around our area, just looting and gaining xp, a nice even progression.  Now you are hindered if you don't go after the quest xp because it's so OP, and when we go to explore a random POI, the loot at the end is often gone because some other player has climbed in and snatched it already.

     

    How is this fixed?  Not sure.  Make loot rooms less "loaded" and spread it more evenly around the POI?  I mean who came up with the idea that there would be unopened wooden crates and locked metal chests sitting on tables in every house's bedroom?

  5. On 6/4/2020 at 2:32 PM, Angus215 said:

    Some kind of auto store for sorted chests would be great.  Example would be Terraria, you can click a button and all items stack in nearby chests where the item already exists.  Would require some sort of favorite/lock option though, so you don't dump all your ammo in the ammo chest automatically.  Its rough spending a long day looting with friends, then we have to spend a good chunk of the night unloading.

    +1 +1 +1, etc.

     

    This would be the #1 thing for QoL afaic.  With the increased loot drop rate and backpack sizes, unloading and sorting takes FOREVER.  I'm not saying turn it to easy mode but my eyes go blurry just looking at my inventory trying to remember what box it goes in.  Didn't used to be an issue, but with so any items now...

  6. Current state of PvP, just an opinion.

     

    I play almost exclusively PvP (2k hours), and 7D2D has a really good foundation to be a GREAT PvP experience if TFP would give it some tweaks.  I understand they don't want to focus on it, but they are missing out on what could be one of the better ones out there with some love.  Currently, just to help with all the bugs, exploits and imbalances, the moderator has to add an unrealistic number of mods and tweaks to get it even semi-fair for all involved.  Servers are plagued with hackers, dupers, glitchers and exploiters.  I encourage those who also play PvP to help list out some of the exploits they know so we can try and get them in the hands of TFP.  A lot of folks don't want to reveal the ones they use because they want to keep using them, but I know a large number of people who quit playing simply because they want to play the game fairly, without exploiters and bugs being the primary reason they lose everything they worked for in-game.

     

    Here are just a few issues:

     

    1. GROUND GLITCH!

    This is the one that really makes a huge difference.  Players can dig in a certain way so that their body is partially buried and they can look at your entire base underground, knowing right where to dig.  There are ways to glitch your vehicles into the ground and drive through the terrain, even flying your gyrocopter around underground revealing everyone's base on the entire server.  There are also ways to use this to instantly elevator yourself from bedrock to the surface. And the WORST part?  You can shoot players through the ground using these same techniques.

     

    2.  Render glitch

    Players can stand a certain distance away from structures or terrain and see right through your walls, revealing your crafting stations and loot boxes...and can also shoot you through your walls.

     

    3. Audio

    Certain weapons and tools have an inordinately large sound radius.  Wrenches at one point had like a 150m radius, don't know if that's fixed yet.  Sledges used to have the same problem but got fixed in A18.  Blunderbus sounds like a bomb going off at 50m.  I realize it's a loud weapon, but the volume is the same at a large distance.  Not only that, but you can't tell the direction it comes from because the directional part of the audio has not been put in.  Silencers also do not really reduce the audio distance, and the sound is not directional, so you hear the shot but can't tell what direction it's coming from.  Another one is sprinting.  You can be at bedrock and hear someone run on the ground above you many blocks away as if they were right next to you.  Also, when you run low on stamina and start breathing heavily, that sound is also not adjusted for distance and sounds like someone running out of breath right next to you, at many many blocks away.

     

    4.  Lag swich

    Folks can exploit lag to make it so your character appears (to them but not to you) to run in place or stand still while they shoot you.  I'm not a programmer but have heard people mention that it's because there are some client side issues that allow this.

     

    5. Duping

    Hard to pin this one down since it seems like every Alpha a new way is discovered to do this.  Vehicle duping is a big one and our server has to remove vehicle inventory and player vending machines (I think other objects also) to eliminate some of these.

     

    6. Consumables

    Mega Crush, Steroids, the candies...all these have to be nerfed to make it reasonable.  Easily done with mods, but a PvP server host has to add it to his growing list of mods to make it playable.  High run speed makes the player visually hop around the map making it super easy to appear out of nowhere and kill you.

     

    7. Brightness and video

    So just assume all the PvPers out there are turning their brightness all the way up, rolling back all the tree and grass render distances, and changing their settings to reveal as many other players as possible, so you can no longer hang back and hide behind trees and bushes.

     

    All in all, the server I play on has a VERY large list of mods just to make it fair.  Not to increase QoL or add cool features to the game, but just to make it playable as a PvP game.  And this doesn't even fix the big issues, just makes it tolerable-ish.

     

     

    TL;DR

     

    Needs attention:

    Terrain glitching

    Render glitching

    Audio

    Lag

    Duping

    Consumables (related to lag)

    Brightness/video

     

    Any other PvPers out there please share what you know.  I know there are many other ones out there players would rather not have revealed, but those of us who just want to play a good game and get this fixed should say so.

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