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Devrix

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Posts posted by Devrix

  1. COMING SOON: The Alchemy + Mastery Overhaul Update

     

    COMING SOON

    The Alchemy + Mastery Overhaul

    NEW: Alchemy Station

    NEW: Spinning Wheel

    NEW: Enchanted Mortar

    NEW: Alchemy Potions

    NEW: Alchemy Elixirs

    NEW: Alchemy Bombs

    NEW: Mastery Quests

    NEW: Intro Element Choice

    NEW: Intro Spellcasting

    NEW: Magic Arrows

    NEW: Essence Recipes

    NEW: Essence Mastery+

    NEW: Essence, All Planted Trees

    NEW: Sexier Crafting

    NEW: Framework+

    COMPATIBILITY: Ravenhearst 5.4

    COMPATIBILITY: Darkness Falls 2.1

    sorcery-alchemy-station-brewing.jpg

     

     

    sorcery-release-schedule-alchemy-overhaul.jpg

    UPDATE NOTE: Apologies to those of you excited to play and hoping for the Alchemy update sooner. It was originally intended to release "Alchemy" itself, but quickly became illogical considering the much needed "overhaul". The overhaul, if not done with Alchemy, would've required multiple restarts later as these additional features were added on (ex. Mastery Quests). Additionally, all of these features and changes require much more time than originally anticipated.

    In short: This update became a much improved overhaul of Sorcery instead of a small update. The feature list above details most additions, though there's more... the wait will be worth it! :)

     

     

    sorcery-alchemy-potion-tease.jpg

     

     

     

    Enjoying Sorcery?

    sorcery-patreon-logo.png

    Gain Early Access!

    ...become a Noble, Lord or Royalty ...the choice and reward is yours!

     

    :star:Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

     

    A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

    Lord Altin, Ika, kormai, NekoMyraMia, Lord Ivanos, Lord Aviose, Robert, Lord Otto Knabe, Sir Icymage, Kcoolz, Lady Darkness, Sir Pythonpakman, Sir Tekkor, Tahca | Joerg and Korgran

  2. I recently ran across this after getting back into 7D2D and wanting a fresh mod to try. This mod looks AMAZING! I have tried to launch a windows dedicated server several times and each time the skill tree for sorcery is blank but everything else seems to be fine. All of the other skill lines are populated as you would expect. I copied the localization data over to the end of the correct localization file in the server's data/config folder. Any idea why this is the case? My client works and the sorcery skill tree populates correctly when I run a solo game and when I connect to other dedicated servers. (I'm running 17.4 - latest version)

    Much appreciated.

    Hi mhunter! Sorcery has been tested with multiple dedicated server installs and confirmed to work without problem. The trick is installing it the "Modlet"/manual route and ensuring you're using a 100% clean install of 7d2d (validate through Steam) and follow each step carefully:

    https://github.com/7d2d-sorcery/Sorcery/wiki#option-1-modlet-version-manual-pure-xml

     

    If you're getting the Sorcery Intro Book in your Toolbelt with a New Game but not getting any text, that's definitely a Localization problem.

  3. ...<DF Concerns>

    Loving the mod so far, i can't think of a playthrough without this mod rn. But i think, with the recent upgrade there is a bug with the sorcery talent. The sorcery talent doesn't provide extra spirit anymore even though it says it does. I remember it granting me additional stamina when casting a spell but now it is not working. I'm currently using this mod with darkness falls maybe some things are conflicting, i dont know.

    Very glad you're enjoying it, thanks! This DF-specific bug, along with "Pocket" mods, will be patched in the near future! :)

     

    Can somebody tell me why this is happening with the skill menu? It happens with pretty much any mod that adds perk menus with or without UI mods.[ATTACH=CONFIG]28437[/ATTACH]

    This is definitely a missing Localization issue. These steps should resolve it for you! :)

    https://github.com/7d2d-sorcery/Sorcery/wiki#option-1-modlet-version-manual-pure-xml

     

    Wow, Devrix, is some impressive work. Very innovative and well executed, this with Darkness Falls makes for a truly epic game.

     

    And seriously - phoenix2004uk?! Amazing stuff.

     

    Donations incoming, please keep up this great work - thanks to your efforts, it has become my favorite game (and I know I'm not alone).

    Thank you very much for considering supporting!

     

    Patrons/supporters of Sorcery ensure ongoing development and are given privileged rightful thanks in the form of Early Access, among other "perks"! :)

  4. SORCERY (v0.76) - LIGHTNING PLUS IS NOW LIVE!

     

    [video=youtube;TTtmw1BIc-M]

     

    Lightning PLUS v0.76 is now LIVE!

     

    sorcery-discord-logo.png

     

     

    sorcery-lightning-conjure-three.jpg

    v0.76 LIGHTNING PLUS

    NEW: Meteor Shower Upgrade

    NEW: Supporter Rune, Altin's Touch

    NEW: Sorcery Treasury Perk Tree

    NEW: Treasury Rewards

    BUFF: Charge Speed Doubled

    BUFF: All T1 Spells

    BUFF: All T2 Spells

    BALANCE: All Spells

    BALANCE: Meteor hits like a meteor

    BALANCE: Lightning acts like lightning

    sorcery-rune-unique-supporter-altin.png

    v0.75 - LIGHTNING (previous)

    NEW: Lightning Mastery

    NEW: Lightning, T1 Spell

    NEW: Nova, T2 Lightning Spell

    NEW: Storm, T3 Lightning Spell

    NEW: Meteor, T3 Fire Spell

    NEW: Teleport Secondary

    NEW: Energy Shield Secondary

    NEW: Lightning Runes

    NEW: Lightning Loot

    NEW: Lightning Strike Rune

    NEW: Spell Impact Stagger

    NEW: Spell Charge Block Dmg + Speed

    NEW: Cast Time per Spell

    NEW: Degradation per Spell

    NEW: Cooldown indication

     

     

    WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it's always a good idea.

     

    A very special thank you to the supporters of Sorcery that make ongoing development possible:

    Lord Altin, Sir Otto Knabe, Lady Darkness, Sir Pythonpakman and Sir Tekkor

     

     

    Enjoying Sorcery?

    sorcery-patreon-logo.png

     

    You can help development!

    ...become a Noble, Lord or Royalty ...the choice and reward is yours!

     

    :star:Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

     

    :star: THANK YOU for your ongoing support, it's appreciated more than you know! -Dev

  5. thanks for the poll, hopefully we get a little bit of a damage boost for spells, especially lightning ones.

    HUGE fixes and changes incoming, especially to Lightning! Feels A LOT better now. :)

    Admittedly, there were several major misses on my part that have been corrected. Meteor also hits like a Meteor now. :p

  6. v0.76 Spell Buff Update - Releasing TOMORROW!

     

     

    Due to the loud feedback and vote results of the "How low is v0.75 Spell Damage?" poll, Spell Damage will be buffed in TOMORROW'S update: v0.76!

     

    Thank you all for your feedback... we'll continue this Discord voting trend to help steer development as a community. :smile-new:

     

     

    ** A restart will not be needed for this update

  7. Lightning v0.75 is now LIVE! - Sticky

     

     

    Lightning v0.75 is now LIVE!

     

    sorcery-lightning-conjure-three.jpg

    v0.75 LIGHTNING Update

    v0.75 - Lightning Release Notes

    • HOTFIXED: Enabled certain recipes
    • NEW: Lightning Mastery

    • NEW: Lightning, T1 Spell

    • NEW: Nova, T2 Lightning Spell

    • NEW: Storm, T3 Lightning Spell

    • NEW: Meteor, T3 Fire Spell

    • NEW: Teleport - Secondary

    • NEW: Energy Shield - Secondary

    • NEW: Lightning Runes

    • NEW: Lightning Loot

    • NEW: Lightning Strike Rune

    • NEW: Spell Impact Stagger

    • NEW: Spell Charge Block Dmg + Speed

    • NEW: Cast Time per Spell

    • NEW: Degradation per Spell

    • NEW: Cooldown indication

    • OPTIMIZED: Spell Performance

    • BALANCE: Various spell balances

    • PENDING: Further spell balancing

    • WIP: The "Shower" upgrade of Meteor is WIP and will proc a Firenado instead of the epic additional Meteorites

     

     

     

    WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it may not for others.

     

    :star:A very special thank you to the supporters of Sorcery that make ongoing development possible:

    Lord Altin, Sir Otto Knabe, Lady Darkness, Sir Pythonpakman and Sir Tekkor

     

     

    Enjoying Sorcery?

    sorcery-patreon-logo.png

     

    You can help development!

    ...become a Noble, Lord or Royalty ...the choice and reward is yours!

     

    :star:Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

     

    :star: THANK YOU for your ongoing support, it's appreciated more than you know! -Dev

     

     

     

    v0.75 - T1 Spell Damage Nerf

    Tier 1 Spells: Freebie Spells that are primarily used to apply Stacks and augment/multiply the damage of self and T2+ Spells. Can be Charged to 4 Stacks before releasing/casting (this will apply 4 stacks instantly to target and AOE). These Spells are 100% retrievable from foes.

     

    Tier 2 Spells: Good-to-Great damage+effects, typically providing good AOE. Most effective with one or more Stacks present on a foe.

     

    Tier 3 Spells: Good-to-Great damage+great effects, large AOE+Duration. Most effective with one or more Stacks present on a foe.

     

    Spell Charging: T1 Spells can "Charge" to 4 Stacks before releasing it (Hold Primary Action). This not only adds the number of Charges as Stacks to the target but also a small AOE around them. T2+ Spells can Charge 1 Stack. These "Charges" AKA Stacks Multiply All Damage of The Same Element and are usually required to proc useful/powerful effects like: Arc, Chain, Meteor Shower, Lightning Bolt, Deep Freeze, etc.

     

    UPDATE: I'm officially taking a several day break from development to do a Sorcery playthrough of my own with the new updates. It's long past due will give me a fresh perspective and feel for all the changes and allow for further proper balancing where needed.

  8. 0.75 Spell damage is too low ......

    While i would say the lightning is looking and .. well feeling good, it sure lacks a bit compared to the fire.......

    just please pimp it a bit regarding damage (or is there a way to boost the damage to actually kill zeds with lightning like fire can).

    Another question, was wondering, my friends using Military Armor and me Sorcery Armor both found some carrying capacity mods.....

    Thank you for the lol on the "pimp it a bit" :p

     

    All Tier 1 Spells have actually seen a pretty big nerf in direct damage. This includes the old and powerful T1 Fire. Lightning T1 does as much and even more than Fire in some circumstances.

     

    Sorcerer Armor has zero effect on Movement Speed / Stamina Drain. Nearly all pieces grant special attributes, element resist and can be modded (accessories included). Additionally, each point that unlocks a New Essence grants 1 Inventory Space (15 total). Because of this, and the powerful Sorcery Only Rune Mods, it's likely to stay as is.

     

    v0.75 - T1 Spell Damage Nerf

    Tier 1 Spells: Freebie Spells that are primarily used to apply Stacks and augment/multiply the damage of self and T2+ Spells. Can be Charged to 4 Stacks before releasing/casting (this will apply 4 stacks instantly to target and AOE). These Spells are 100% retrievable from foes.

     

    Tier 2 Spells: Good-to-Great damage+effects, typically providing good AOE. Most effective with one or more Stacks present on a foe.

     

    Tier 3 Spells: Good-to-Great damage+great effects, large AOE+Duration. Most effective with one or more Stacks present on a foe.

     

    Spell Charging: T1 Spells can "Charge" to 4 Stacks before releasing it (Hold Primary Action). This not only adds the number of Charges as Stacks to the target but also a small AOE around them. T2+ Spells can Charge 1 Stack. These "Charges" AKA Stacks Multiply All Damage of The Same Element and are usually required to proc useful/powerful effects like: Arc, Chain, Meteor Shower, Lightning Bolt, Deep Freeze, etc.

     

    UPDATE: I'm officially taking a several day break from development to do a Sorcery playthrough of my own with the new updates. It's long past due will give me a fresh perspective and feel for all the changes and allow for further proper balancing where needed.

     

    Yay, Lightning is out and I get to try electrocuting some zombies. -gives the creator some cookies-
    Thanks... I'm on a diet! :laugh:
  9. SORCERY (v0.75) - LIGHTNING RELEASE NOTES

     

     

    Lightning v0.75 is now LIVE!

     

    sorcery-discord-logo.png

     

    sorcery-lightning-conjure-three.jpg

    v0.75 LIGHTNING Update

    v0.75 - Lightning Release Notes

    • NEW: Lightning Mastery

    • NEW: Lightning, T1 Spell

    • NEW: Nova, T2 Lightning Spell

    • NEW: Storm, T3 Lightning Spell

    • NEW: Meteor, T3 Fire Spell

    • NEW: Teleport - Secondary

    • NEW: Energy Shield - Secondary

    • NEW: Lightning Runes

    • NEW: Lightning Loot

    • NEW: Lightning Strike Rune

    • NEW: Spell Impact Stagger

    • NEW: Spell Charge Block Dmg + Speed

    • NEW: Cast Time per Spell

    • NEW: Degradation per Spell

    • NEW: Cooldown indication

    • OPTIMIZED: Spell Performance

    • BALANCE: Various spell balances

    • PENDING: Further spell balancing

    • WIP: The "Shower" upgrade of Meteor is WIP and will proc a Firenado instead of the epic additional Meteorites

     

     

     

    WARNING: This should work with your existing game (17.2/17.3), but always backup first! Though it's been found to work in testing, it may not for others.

     

    :star:A very special thank you to the supporters of Sorcery that make ongoing development possible:

    Lord Altin, Sir Otto Knabe, Lady Darkness and Sir Pythonpakman

     

    Enjoying Sorcery?

    sorcery-patreon-logo.png

     

    You can help development!

    ...become a Noble, Lord or Royalty ...the choice and reward is yours!

     

    :star:Patrons of Sorcery are given Early Access, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

     

    :star: THANK YOU for your ongoing support, it's appreciated more than you know! -Dev

  10. 17.3 + v0.7 KNOWN BUG: NO XP FOR SPELL KILLS RESOLVED IN FRIDAY UPDATE

     

    There is a known bug with the new 17.3 update and Sorcery v0.7 (current):

    Spells do not grant XP :( This has been resolved with this Friday's update! :D

    Thank you @Snow from Discord for discovering this so quickly!

     

     

     

    Just curious. Does the Perception trait have any bearing on spell accuracy or impact given that you are using a bow launcher movement to cast the spell? Still loving it and can't wait to get the next set of spells etc

    Answered in the Sorcery Discord: Not at this time, though there's potential future plans!

  11. The Official Sorcery Discord Server

     

    sorcery-discord-logo.png

    ...excited for the massive update this Friday?

    Perfect time to get acquainted with The Official Sorcery Discord!

    Going forward, for sanity and time management reasons, The Official Sorcery Discord linked above is the primary place that'll see all Sorcery updates/QnA first. If you'd like a question answered as soon as possible, that's the place to ask it. Other Sorcery channels are still open and active and will be monitored secondary.

     

     

     

     

     

     

     

     

     

    ...

    The "crazy flames" AKA gigantic particles are caused by issues with custom/imported models of other mods. There are ways to fix it, but it's in the other modders realm as they have the models.

  12. oh my god, finally tier 3 fire spell. kinda love fire due to starter quest. looking forward for the update and hope it is compatible with ravenhearst and darknessfall. hope it is not required to make a restart of a new game

    Yep.. not gonna lie, Meteor is pretty badass! :)

    RH and DF compatibility should remain 100%. I'll be doing further testing/tweaking as needed post Friday release.

    New Game should not be required, but as always, you'll want to backup your save(s) just in case.

     

    Was wondering if there is a reason why sometimes when i fight off big groups of zeds the firenado when landing on the ground stays there for a really long time. Can that firenado get fed with new stacks from nearby zeds and affect them further or is that just a glitch?

    Visual fluke... sounds cool tho! Firenado is seeing a nice improvement in this Friday's massive update. :)

     

    Is it normal for conjures to give me excessive stuttering when turned on? It's really laggy in the menu but I mean when walking in the world away from my house.

    Yes. The "Forge" class is known to be extremely bad on FPS while opened. I have no control over this, sorry.

  13. oh neat! How do i tell if a tree is fully grown? It has the full 900 health just like it does in the wild

    I believe the fully grown (planted) trees always have 1200 life and are huge. Honestly though, it's hard to tell and probably needs changed to drop Essence at all stages.

  14. Super excited for tier 3 fire spell fire is my favorite so far! I was wondering something. I noticed if I chop down oak trees i get fire essence but if I chop down oak trees i planted i don't. Is this normal? I thought maybe it was to help prevent easy fire essence farming but thought maybe it might be a bug.

    It doesn't disappoint! :D Planted trees must be fully grown to harvest Essence and will naturally give less than wild trees. This may be revisited later with the addition of Essence Harvest / Drop changes incoming later.

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