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Devrix

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Posts posted by Devrix

  1. I just downloaded and tried to run this mod earlier (through the launcher), and it gave me Error: SDX build failed. Please see the log file.

    POP: Build error at stage 2: Object reference not set to an instance of an object.

    SDX Exit Code: -100

    Error Compiling SDX:

    Can anyone tell me what's going on...and hopefully what I can do to fix it?

    Hey there, ensure you're using Mod Launcher v2.0.89 (latest) Check For Updates.Once you do that, it is extremely important to follow step #1 of the Mod Launcher install steps:

    Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.

    Following those steps carefully should resolve the issue :)

  2. I am absolutely loving how the mod is coming along so far.

     

    I do have one suggestion for you,

    It would be nice if there was an included way to remove essences from the conjures in case we decide to move the conjure later.

    I am going to go ahead and create my own recipes to accomplish this, but I'm sure others would find it useful.

     

    Actually, he specifically said he wasn't going to do that in a previous post.

    @Krazzykid, glad to hear you're enjoying! :D

    It's true, no plans to allow direct retrieval of Essence from the Conjures. However, v0.8 did add a plethora of recipes (such as Extract) that allow the indirect retrieval of it for use elsewhere.

  3. sorcery-logo-v08-splash.png

    v0.806 Alchemy, LIVE (Public)

    POLL VOTE: Crafting Times Reduced and Standardized

    CHANGE: Prevent Duplicate Quest Acceptance

    FIX: Perk UI Arrows usable again

    FIX: Lock Shatter II & III prematurely... "unlocked"

     

    v0.805 Alchemy (previous)

    HOTFIX: Intro Elixir Unusable (retroactive)

    NEW: Spell Light Rune

    IMPROVED: Planted Tree Essence Harvesting

    IMPROVED: Wild Tree Essence Harvesting

    IMPROVED: T3-5 Essence Harvesting

    NEW: Sorcery Credits

     

    v0.8 Alchemy Release (previous)

    NEW: Alchemy Station

    NEW: Spinning Wheel

    NEW: Enchanted Mortar

    NEW: Alchemy Potions

    NEW: Alchemy Elixirs

    NEW: Alchemy Bombs

    NEW: Mastery Quests

    NEW: Intro Element Choice

    NEW: Intro Spellcasting

    NEW: Fire, Ice, Lightning, Omni Arrows

    NEW: Fire, Ice, Lightning, Omni Bolts

    NEW: Sexier Crafting

    NEW: Many additional goodies!

    COMPATIBILITY: Ravenhearst 5.5+

    COMPATIBILITY: Darkness Falls 2.2+

     

    PUBLIC UPDATE FREEZE

    v0.81 (Armor Sets, Spell Runes, Loot+) is officially in development, with The Awakened - v0.9 close behind.

    These updates are planned to be released back to back in Early Access cycles, directly to Supporters of Sorcery. v0.806 will be the last public feature / content update until then.

     

    sorcery-v081-releaseschedule.png

    v0.81 Coming Soon

    NEW: Armor Sets

    NEW: Spell Weapons

    NEW: Spell Runes

    NEW: Sexy Loot

    NEW: ????

     

    ** New Game is not required for these updates.

  4. I can't access the second page of the Sorcery Skills. Any Ideas? I've just updated to V0.805 through the launcher but was having the issue V0.8 as well.

    Hi, I believe we were just talking on the Sorcery Discord: Try using the mouse wheel to scroll instead of the arrows. The arrows not working, I believe, started with 17.4.

  5. sorcery-logo-v08-splash.png

    Residents of Darkness Falls, Sorcery is once again fully compatible with DF 2.2 in today's update! :D

     

    v0.8 Alchemy + Mastery Overhaul

    NEW: Alchemy Station

    NEW: Spinning Wheel

    NEW: Enchanted Mortar

    NEW: Alchemy Potions

    NEW: Alchemy Elixirs

    NEW: Alchemy Bombs

    NEW: Mastery Quests

    NEW: Intro Element Choice

    NEW: Intro Spellcasting

    NEW: Fire, Ice, Lightning, Omni Arrows

    NEW: Fire, Ice, Lightning, Omni Bolts

    NEW: Sexier Crafting

    NEW: Many additional goodies!

    COMPATIBILITY: Ravenhearst 5.4

    COMPATIBILITY: Darkness Falls 2.2

     

    New Game Required

    This overhaul is the first update to require a new game, but worry not! The intro has been heavily revised to get you started down your path of elemental annihilation with haste! ;)

     

    Download Sorcery

    MANUAL: Modlet, Pure XML

    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

     

     

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

     

    LAUNCHER: Mod, SDX

    Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

     

     

    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

     

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

  6. sorcery-logo-v08-splash.png

    Residents of Ravenhearst, Sorcery is once again fully compatible with RH 5.4 in today's update! :D

     

    v0.8 Alchemy + Mastery Overhaul

    NEW: Alchemy Station

    NEW: Spinning Wheel

    NEW: Enchanted Mortar

    NEW: Alchemy Potions

    NEW: Alchemy Elixirs

    NEW: Alchemy Bombs

    NEW: Mastery Quests

    NEW: Intro Element Choice

    NEW: Intro Spellcasting

    NEW: Fire, Ice, Lightning, Omni Arrows

    NEW: Fire, Ice, Lightning, Omni Bolts

    NEW: Sexier Crafting

    NEW: Many additional goodies!

    COMPATIBILITY: Ravenhearst 5.4

    COMPATIBILITY: Darkness Falls 2.2

     

    New Game Required

    This overhaul is the first update to require a new game, but worry not! The intro has been heavily revised to get you started down your path of elemental annihilation with haste! ;)

     

    Download Sorcery

    MANUAL: Modlet, Pure XML

    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

     

     

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

     

    LAUNCHER: Mod, SDX

    Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

     

     

    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

     

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

  7. Alchemy + Mastery Overhaul (v0.8) is now PUBLIC!

     

    sorcery-logo-v08-splash.png

    v0.8 Alchemy + Mastery Overhaul

    NEW: Alchemy Station

    NEW: Spinning Wheel

    NEW: Enchanted Mortar

    NEW: Alchemy Potions

    NEW: Alchemy Elixirs

    NEW: Alchemy Bombs

    NEW: Mastery Quests

    NEW: Intro Element Choice

    NEW: Intro Spellcasting

    NEW: Fire, Ice, Lightning, Omni Arrows

    NEW: Fire, Ice, Lightning, Omni Bolts

    NEW: Sexier Crafting

    NEW: Many additional goodies!

    COMPATIBILITY: Ravenhearst 5.4

    COMPATIBILITY: Darkness Falls 2.2

     

    New Game Required

    This overhaul is the first update to require a new game, but worry not! The intro has been heavily revised to get you started down your path of elemental annihilation with haste! ;)

     

    Download Sorcery

    MANUAL: Modlet, Pure XML

    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

     

     

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localizations: (\7 Days To Die\Mods\Sorcery\Localization.txt) & (Localization - Quest.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localizations: (\7 Days To Die\Data\Config\Localization.txt) & (Localization - Quest.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

     

    LAUNCHER: Mod, SDX

    Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

     

     

    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

     

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

     

     

    sorcery-patreon-logo.png

    Support Development

    ...become a Noble, Lord or Royalty ...the choice and reward is yours!

     

    :star:Patrons of Sorcery are given Early Access to frequent feature and content updates, top priority, respect and various other perks for making the ongoing development and evolution of Sorcery possible!

     

    A very special THANK YOU to the Supporters of Sorcery that make ongoing development possible:

    Altin, Ika, kormai, NekoMyraMia, Ivanos, Aviose, Robert, Otto Knabe, Icymage, Kcoolz, Darkness, Pythonpakman, Tekkor, Tahca | Joerg, Jewles, blahsieblah and Korgran

  8. Streamer event - now live!

     

    sorcery-streamer-weekend-alchemy.png

     

    TODAY 19th - 21st, a handful of streamers will have their hands on v0.8 - The Alchemy + Mastery Overhaul Update to entertain their followers! I will personally be joining the streams to answer questions, harass viewers and to GIVE AWAY 1 Month of Early Access to lucky viewers of the streamer's choice!

     

    ** Live Stream GIVEAWAY: 1 Month of Early Access!

     

     

    ** Live Stream GIVEAWAY: 1 Month of Early Access!

     

     

    ** Congrats to Murgao and Albert on winning 1 Month of Early Access!

     

  9. Streamer Weekend - LAST CALL!

     

    sorcery-streamer-weekend-alchemy.png

     

    This Friday the 19th, a handful of streamers will have their hands on v0.8 - The Alchemy + Mastery Overhaul Update to entertain their followers! I will personally be joining the streams to answer questions, harass viewers and to GIVE AWAY 1 Month of Early Access to lucky viewers of the streamer's choice!

     

     

    • Are you (or someone you know) a streamer with a following?
    • Send a Discord Message with a channel link to be considered for Streamer Weekend Early Access!
    • 1 Month of Sorcery Early Access will be granted to one lucky viewer, per stream, at the streamer's discretion.

  10. Sorcery Stream Announcement

     

    sorcery-high-council-exclusive.png

     

    v0.8 LIVE STREAM SERIES

    High Counselor Altin and his lovely wife will be sharing their early access gameplay experience of v0.8 (The Alchemy + Mastery Overhaul) LIVE tonight!

     

    Join the LIVE STREAM series here:

    Altin and Bride of Altin Ep. 4/7 v0.8 Live Stream

    Altin and Bride of Altin Ep. 5/7 v0.8 Live Stream

    Altin and Bride of Altin Ep. 6/7 v0.8 Live Stream

    Altin and Bride of Altin Ep. 7/7 v0.8 Live Stream

  11. Streamer Weekend Early Access Giveaway

     

    sorcery-streamer-weekend-alchemy.png

     

    Next Friday the 19th, a handful of streamers will have their hands on v0.8 - The Alchemy + Mastery Overhaul Update to entertain their followers! I will personally be joining the streams to answer questions, harass viewers and to GIVEAWAY 1 Month of Early Access to lucky viewers of the streamer's choice!

     

     

    • Are you (or someone you know) a streamer with a following?
    • Send a Discord Message with a channel link to be considered for Streamer Weekend Early Access!
    • 1 Month of Sorcery Early Access will be granted to one lucky viewer, per stream, at the streamer's discretion.

  12. Hello Devrix, I've installed Sorcery using the Mod Launcher. Note that I am using several other mods in the game. When the game started out, I did not receive The Awakening Intro Quest, so I grabbed it from the creative menu.

    Hi vonerich, this is definitely abnormal and most likely caused by clashing with another mod. Sorcery is designed to be compatible with:

    Vanilla (latest), Darkness Falls (latest), Ravenhearst (<5.4) and Fantasy Mod.

     

    NOTE: Ravenhearst 5.4+ compatibility will be added with the upcoming Sorcery Alchemy + Mastery Overhaul (v0.8).

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