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Devrix

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Posts posted by Devrix

  1. Ravenhearst 5.1 + Sorcery Fully Compatible

     

    sorcery-logo-splash.png

    Ravenhearst (5.1) and Sorcery are now fully compatible! :)

     

    Manual: Follow the Modlet / Manual install steps of Sorcery and replace the default game directories with your Ravenhearst install.

     

    Mod Launcher: Navigate to Ravenhearst > Manage Modlets > View Available > Sorcery > Download > See "Important".

     

    Important: Don't forget to copy Sorcery Localization text into Ravenhearst' Localization.txt, else you won't have in-game text. This can be found within the main Sorcery folder, regardless how you obtained it.

     

    Backup: As always, backup your saves first just in case of an apocalyptic abnormality!

     

    SUPPORT: If you need Sorcery related support, please visit the Sorcery Wiki, Thread or Discord. Support is ensured and patched by Sorcery, not Ravenhearst.

    7d2d-sorcery-wiki.png

  2. Full compatibility added: Ravenhearst

     

    sorcery-logo-splash.png

    Ravenhearst (5.1) and Sorcery are now fully compatible! :)

     

    Manual: Follow the Modlet / Manual install steps of Sorcery and replace the default game directories with your Ravenhearst install.

     

    Mod Launcher: Navigate to Ravenhearst > Manage Modlets > View Available > Sorcery > Download > See "Important" below.

     

    Important: Don't forget to copy Sorcery Localization text into Ravenhearst' Localization.txt, else you won't have in-game text. This can be found within the main Sorcery folder, regardless how you obtained it.

     

    Backup: As always, backup your saves first just in case of an apocalyptic abnormality!

     

    SUPPORT: If you need Sorcery related support, please visit the Sorcery Wiki, Thread or Discord. Support is ensured and patched by Sorcery, not Ravenhearst.

    7d2d-sorcery-wiki.png

  3. Really fun mod, especially once you master the Fire element. I've another question though, about Lightning. I can't seem to unlock it, the perk tree just shows next to the checks as 'Disabled'. Not sure if this is a bug, or it isn't yet implemented.

     

    Fire and Ice trees work fine by the way. Thank you again.

    Glad you're enjoying it! :)

    Have you tried Ice Storm? :p

     

    If all goes well, Lightning will be implemented end of April.

    You shouldn't require a new game when it's released, though, if you wanna start saving up that Lightning Essence!

  4. I've a question about this mod, as I just started playing it yesterday. Started on 0.68, and since this has been updated to now 0.69, should I restart? I've only got to the point in the mod's questline where I'm about to craft the Fire Conjure in which spells and such are made.

     

    Noticed above that some things, such as crafting time, and resource rates for gathering have been changed. Will updating from 0.68 bug this do you think? Have no issue about restarting, I'm used to the grind in 7 Days. Just want a less buggy experience going forward, and my instinct says to restart.

     

    Any word of advice would be appreciated, thanks in advance.

    Greetings! v.68 is stable and there'll be no conflicts in updating with your current game.

    It's hard to say whether or not a restart is worth it if you are literally about to place your Conjure. Speeding that process up, temporarily through the intro quest, is the only major benefit of a restart.

  5. Possible bug I've noticed or maybe it's intentional.

    If a player plants an oak, pine, or blue spruce seed, chopping down the tree while it's still growing (300, 600, or 900 hp), will result in no essence being harvested at all.

     

    I personally have no issue with you saying it is intentionally done this way. I mean, if I've already taking the game time to make tree farms and I haven't hit day 14 yet, I can take the time to wait for trees to be fully grown. :D

    Hey Slowpokie, it's intended that fully grown/mature planted trees only give Essence, while the growing stages don't. Additionally, they give less than wild trees.

    I can see where it can be confusing with no in-game references, though. It may be changed later if it becomes a concern or problem. :)

     

    EDIT: Essence Farming has been added to the Sorcery Wiki to help clarify!

  6. Mod Launcher Error Resolution

     

    Mod Launcher Error (Resolution)

    Most Mod Launcher errors come from not having a specific version of Microsoft .NET Framework installed, as determined by @sphereii (the developer). It's been discovered by various users that installing .NET Framework 3.5 SP1 resolves their issues.

     

    You can find the official versions of .NET at Microsoft:

    Microsoft .NET Frameworks

     

    7d2d-sorcery-wiki.png

  7. SORCERY (v0.69) - STABLE IS NOW LIVE!

     

    Sorcery v0.69 - STABLE:

    • Stable: Playthrough Ready
    • Attaining Sorcery is much faster (Intro Quest)
    • Fire Essence Harvesting +300% (Intro Buff)
    • Conjure Crafting Time Reduced
    • Conjure Crafting Ingredients Reduced
    • Localization / Descriptions Greatly Clarified
    • Localization / Descriptions Color Coded

     

    Update Sorcery

    MANUAL

    Follow the Manual: Modlet, Pure XML Download steps found below (overwriting old files).

     

    MOD LAUNCHER

    Select Sorcery and Pre-Sync Mod within the Mod Launcher... done!

     

     

    Download Sorcery

    MANUAL: Modlet, Pure XML

    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

     

     

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localization: (\7 Days To Die\Mods\Sorcery\Localization.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localization: (\7 Days To Die\Data\Config\Localization.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

     

    LAUNCHER: Mod, SDX

    Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:

     

     

    1. Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.
    2. Download Launcher: 7D2D Mod Launcher
    3. Install Launcher: Run the launcher installer SetupInstaller.msi
    4. Run Launcher: Locate and select Sorcery within the mods list.
    5. Install Sorcery: With Sorcery selected, click Install Game Copy.
    6. Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.
    7. Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.
    8. AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

    ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1.

     

    ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it

  8. Hey there, having some issues with the mod on my server. I have the Local.txt file changed and the mod loads on start up and Its in the console at the main menu but nothing shows up in perk menu of crafting menu. Any help testing let me know I can send my logs. Cheers, Murray

    heres a pic of mod loaded https://steamcommunity.com/id/dmurrayyy/screenshot/927086512537208230

    Hi Murray, from the log it's attempting to load from "Sorcery-master". It should just be "Sorcery", so it sounds like the directory is wrong.

     

    Make sure to follow these steps verbatim, specifically step #4:

    MANUAL: Modlet, Pure XML

    You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):

     

     

    1. Download: Sorcery-master.zip (latest version)
    2. Unzip: Sorcery-master.zip
    3. Drag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.
    4. Verify Mod Path: (\7 Days To Die\Mods\Sorcery)
    5. Open Localization: (\7 Days To Die\Mods\Sorcery\Localization.txt)
    6. Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)
    7. Open Game Localization: (\7 Days To Die\Data\Config\Localization.txt)
    8. DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".
    9. Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)
    10. Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+S
    11. AWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!

     

  9. v0.68 Localization Sexification Patch

    This Localization only patch adds elemental and rarity color coding throughout Localization (text/descriptions) and clarifies a lot of the previously confusing text that existed. To update manually, drop the new Localization.txt over the old one. Otherwise, Pre-Sync Mod within the Mod Launcher:

    sorcery-localization-armor.png

     

    sorcery-localization-skills.jpg

     

     

    There's a loud thunder in the distance...

     

    sorcery-localization-lightning.png

  10. The mod looks awesome, messed round with for a few mins. Couple questions.

     

    Do you have a discord?

     

    Also we have a whole new skill tree with TONS of perks. Have your raised the skills we get per level or found some other way to get us skills to compensate for this?

    Hey Kage, using a dedicated Sorcery Channel on Guppy Server Discord to keep everything and everyone in one place:

     

    The Sorcery Discord Channel can be found on Guppy Server:

    https://discord.gg/75fkGTs

     

    All initial spent skill points to unlock and attain Sorcery are reimbursed at the end of the Intro Quest. Beyond that, once a game bug with Buff Kills is resolved, you'll be able to complete Sorcery Mastery Quests that'll grant additional skill points. These are already locked and loaded into the crafting Conjures for Fire and Ice.

  11. hi dev, Does the mod work on single or multiplayer? any discord group for lastest news?

    Sorcery works on both Single and Multiplayer. This should include dedicated servers with no problem.

     

    The Sorcery Discord Channel can be found on Guppy Server:

    https://discord.gg/75fkGTs

    I'll be posting updates, news and support there alongside here.

     

    Hi. Lightning is not available yet right? Because I don't see any lightning file inside the "Resources" folder.

    That's correct. Lightning is next for major development, then Traps. Core features are in place, but for now you can just harvest the Lightning Essence... stocking up, if you'd like.

  12. I vote yes I like this change. I am wondering if in the future it'll be possible to be able to pick which spell tree we can start with in the awakening quest?

    Thanks for your feedback. We may get clever with this once Sorcery Traps are implemented... Runes, Perks, Armor buffs and such.

    I have a lot planned, in the form of Sorcery Quests... if you check out the "Quests" tab in the Conjures, there's actually craftable Quests for each tier of the element. My intention here is you'll have an assignment to complete to "earn"/unlock major spells and such. Completing these major quests will also grant Skill Points and/or unlock perks.

     

    Ultimately, to answer your question, there'll be Quest(s) for each element that resume The Awakening questline :)

     

    I'm waiting on a game bug to be resolved to get too deep into the quests:

    Existing Game Bug

    Due to an existing game bug (Quest Spawned Entities Killed by Buffs Fail to Reward Kills) any quest/challenge requiring the killing of an entity cannot be completed using Spells. Once this game bug is resolved, you'll be able to finish these types of quests/challenges using Spells.

  13. ​How to easily install Sorcery with Darkness Falls

     

    How to easily install Sorcery with Darkness Falls:

    Ill leave this here:

    <<How do i mix the 2 mods?

     

    sphereii:

    In Darkness Falls, click on Manage Modlets, and search for Sorcery. Click on Download.

    Voila!

    Localization may not work on all mods.

    Thanks, @voodoov! Added to this a little, but sphereii's instructions are definitely a step easier than taking the complete manual modlet install route... just be sure to get that Localization in there or Sorcery will essentially be unplayable.

    This works perfectly, then you can copy the Localization.txt contents for Sorcery over to the Darkness Falls Localization so you have crucial text in-game:

     

    Copy Sorcery Modlet Localization into Darkness Falls Localization after installing:

    1. Open Localization.txt found in this directory after installing Sorcery Modlet with DF: (C:\7D2D\Alpha17\Darkness_Falls\Darkness_Falls\Mods\Sorcery\Localization.txt)
    2. Copy ALL Localization text: CTRL+A then CTRL+C.
    3. Open DF Localization.txt: (C:\7D2D\Alpha17\Darkness_Falls\Darkness_Falls\Data\Config\Localization.txt)

    4. Paste Copied Sorcery Localization at the very end / new line: CTRL+V / Paste.
    5. SAVE: CTRL+S ...you're all set!

    ​** This will have to be done for every DF and Sorcery update (that changes Localization), but at least it works! Perhaps we'll be blessed with native support for this later. :)

  14. Installing Sorcery Modlet with Darkness Falls 17.2+ via Mod Launcher

     

    How do i mix 2 mods?

    Id like to add Sorcery to the Darkness falls Overhaul. But both only have the option to create a new game folder.

     

    Install Darkness Falls

    In Darkness Falls, click on Manage Modlets, and search for Sorcery. Click on Download.

     

    Voila!

     

    Localization may not work on all mods.

    How to easily install Sorcery with Darkness Falls:

    This works perfectly, then you can copy the Localization.txt contents for Sorcery over to the Darkness Falls Localization so you have crucial text in-game:

     

    Copy Sorcery Modlet Localization into Darkness Falls Localization after installing:

    1. Open Localization.txt found in this directory after installing Sorcery Modlet with DF: (C:\7D2D\Alpha17\Darkness_Falls\Darkness_Falls\Mods\Sorcery\Localization.txt)
    2. Copy ALL Localization text: CTRL+A then CTRL+C.
    3. Open DF Localization.txt: (C:\7D2D\Alpha17\Darkness_Falls\Darkness_Falls\Data\Config\Localization.txt)

    4. Paste Copied Sorcery Localization at the very end / new line: CTRL+V / Paste.
    5. SAVE: CTRL+S ...you're all set!

    ​** This will have to be done for every DF and Sorcery update (that changes Localization), but at least it works! Perhaps we'll be blessed with native support for this later. :)

  15. XP PATCH RELEASED (v0.68)

    This small patch ensures you're granted XP/kill acknowledgement for Ice Storm and similar AoE Spell Kills triggered by entities. Additionally, this will ensure you're granted XP for Trap and General kills.

     

    I'd like feedback as to whether or not the majority like this behavior (trap and general kill xp).

     

    ** This patch update does not require additional Localization changes

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