Jump to content

vom

Members
  • Posts

    42
  • Joined

  • Days Won

    1

vom last won the day on July 28 2023

vom had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

vom's Achievements

Scavenger

Scavenger (2/15)

39

Reputation

  1. I'm not the one spewing salt, but enjoy crying because someone thinks one of the game mechanics is flawed. If anyone else wants to come gnash their teeth, feel free to sperg at me some more. I think your own words fit well here.
  2. Do you feel like an obsessive need to respond to everyone?
  3. Thanks for the philosophy essay. I don't think this is a bad mechanic, merely because I don't like it. I don't like it, because it is a bad mechanic. Since you are obviously very intelligent and creative, I can't imagine why you didn't figure that out for yourself. Regardless, I hope this clarifies things for you. That's right, that's a bad mechanic. There's no 'fun' in changing your clothes to gain some stupid bonus. Changing your outfit to gain passive bonuses is not meaningful 'gameplay'. This mechanic should be removed, as it serves no purpose and does not improve the game.
  4. It's a bad mechanic, even if you think it's common. That's just dumb mechanics. No reason wearing cowboy boots and a hat should make you a better shot.
  5. Acquire and wear the complete set for a bonus This is bad game mechanics - you shouldn't be penalized because you don't like to wear a straw hat or blue coveralls.
  6. Blood Moon = Off - I play permadeath, and it's too much Zombie Speed: Run! They run both night and day. Ferals sprint. Difficulty: Adventurer (zombies on Warrior are ok, but the black wolf is too scary) XP Multiplier: 25%- this is survival, its a lot of sad music and ruined landscapes Air Drops: Off 24 Hour Cycle: 120 Minutes Loot Respawn: 50 Days I added two mods: from Khaine: The Headshot only mod increases the challenge, and these are zombies - right? A red eye feral chased me out of my first night base. My tier 1 bow is effective at hitting center mass, but it can't reliably headshot running zombies - so avoiding zombies is a good idea. Previously, I would snipe them with a few arrows to the chest - but no, you need to hit the head! If you fail, they run right at you, so it's better to stay quiet. The spear (or the baton?) is once again my new friend. On Day 1, a horde came into the adjacent farm field, and after milling around they were trapped by the fences, and came back in my direction. A red eyed feral chased me out of my little treefort, built around a telephone pole. I fell back, and repeatedly hit him with arrows, but you have to hit them in the head! I broke contact, but soon saw another red eye, followed by runners. I abandoned my home entirely. The only good news is that nobody is left alive to loot my chest. As dawn breaks on Day 2, I am not headed back to my little home. I don't know where to go, but there is definitely a horde of zombies back there. The continual running is a real threat, combined with the headshot mod. I don't know how many buildings I can safely loot. The game is pretty scary like that. Skill points are limited, so my focus is going to be jogging and running away. If I get the hunting skills, perhaps I will trade with the trader, but I won't be a mission monkey! My goal is to create a tree fort, expanded on stilts. High enough the zombies can't jump up, low enough that I can jump down. Ideally the zombies can walk underneath, without feeling the need to break down a wall. I can fire down with arrows, or drop down with a spear. I will place spikes. I need a gun! Going into buildings is pretty dangerous, and I was very fortunate to find both a grill and a cooking pot in one house (with a police cop in the bedroom!). I ran away from that, and looted the barn of some chickens. I will try my best to hunt deer or something, and if I get enough fur the trader will give me a water purifier! I also have some old rubbish, and actual US American dollars! I have accepted the water changes, as I am no longer digging tunnels and breaking rocks on the first day. Cobblestone tower is a fantasy that may never be. The red eye runners are a real threat, and I don't want to get infected. For now, unless I see a suitable building soon, I will start making a tree fort. I ran into the forest a bit, and there is a hill which I am about to summit. I don't know what's on the other side, but there are dozens of running zombies behind me and I didn't want to live in a farmfield anyways.
  7. I'm pretty sure this part
  8. Also, the mods trigger an EAC warning on startup, and I have to restart the game everytime I try to start it - is there any way to prevent this from occurring, as it makes it a hassle to login.
  9. Playing without trader and dead is dead is the most enjoyable. The people who grind trader missions aren't even playing the same game.
  10. Can you provide more detail on what the mods actually do? The headshot only mod says that non-headshots do "minimal" damage - how much damage? How do you modify this amount? Does this also affect effects like dismemberment or stumbling? What about spikes/falling? The wandering horde mod, it is not clear how frequent or large these hordes are, or what kind of zombies are spawned. Set the values to 1 and waited several hours, but no horde.
  11. Yes, I googled it and saw that there are different ways dependent on different versions, and there are no clear directions with many other people asking the exact same question with no answer. There are also several sites which contain inaccurate or outdated information, and it is impossible to readily discern which link might lead to accurate information. Thanks for the lack of assistance, you were most unhelpful (and a little rude).
  12. Why is that unfair, and why shouldn't they duck? You seem to have a self-serving definition of fair.
×
×
  • Create New...