getting this every time i restart server, i am running the whole mod. i think one part is botman doing commands in telnet before server is fully up partly, other part looks like the map render
2017-07-22T07:12:02 31.558 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.647 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.795 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.804 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.814 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.890 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
the server comes up and everything seems to be running fine after tho