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grrmisfit

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Everything posted by grrmisfit

  1. looking for a mod that gets rid of mags and restores skills to do as go type from older alphas
  2. my map has no traders so we spawned a couple, and its not from people spawning them as its over and over with no one doing it
  3. Seeing this in logs over and over, BlockSpawnEntity:: Spawn New Trader. 17.2 no modlets and running cpm, and my mod for server side
  4. 2019-02-09T11:15:56 67.183 INF Error in Web.ctor: System.ArgumentException: Path is empty at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.WebPermissions..ctor () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.WebPermissions.get_Instance () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.PathHandler..ctor (System.String _moduleName, Int32 _defaultPermissionLevel) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.SimpleRedirectHandler..ctor (System.String target, System.String moduleName) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Web..ctor () [0x00000] in <filename unknown>:0 booted it up and did nothing so not sure what caused it
  5. lots of this in output log 2018-12-06T17:00:20 263.259 INF Error in GM_SavePlayerData: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.PersistentData.Inventory.CreateInvItem (.ItemValue _itemValue, Int32 _count, Int32 _playerId) [0x00000] in <filename unknown>:0 at AllocsFixes.PersistentData.Inventory.ProcessEqu (.Equipment sourceEquipment, Int32 _playerId) [0x00000] in <filename unknown>:0 at AllocsFixes.PersistentData.Inventory.Update (.PlayerDataFile pdf) [0x00000] in <filename unknown>:0 at AllocsFixes.PersistentData.Player.Update (.PlayerDataFile _pdf) [0x00000] in <filename unknown>:0 at AllocsFixes.PlayerDataStuff.GM_SavePlayerData (.ClientInfo _cInfo, .PlayerDataFile _playerDataFile) [0x00000] in <filename unknown>:0
  6. your best bet is botman server manager, you can run the bot via vmware running linux or he can host one for you at botmanhosting.com, csmm might be another option you can check out. Make sure your running in EAC mode this will cut out a lot of hackers but prevents bigger backpack mods.
  7. Where do you want me to send them?
  8. running valmod only. so yea theres his icons and smx ui icons in folder
  9. getting this every time i restart server, i am running the whole mod. i think one part is botman doing commands in telnet before server is fully up partly, other part looks like the map render 2017-07-22T07:12:02 31.558 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.647 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.795 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.804 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.814 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.890 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) the server comes up and everything seems to be running fine after tho
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