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caatalyst

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Everything posted by caatalyst

  1. Can anybody tell me which streamers will be streaming alpha 16 today and their local times? Can't wait to watch!
  2. So having played on two different PVP servers properly now and gone through having my base destroyed and all the standard stuff in PVP you would find here is what I think... Land Claim Block for new Players First a few points suggested in the OP. I DEFINITELY think increasing the durability of land blocks placed by new players to the server should definitely be implemented. Why? Because you have a few 'bully' groups who go round destroying and stealing new player bases within hours of them joining the server. This means that the new players just rage and quit immediately. I'd suggest making the first landblock placed by a new player offer 7 days invulnerability from other players who aren't in their party / group. After that 7 days it could start to lose durability and maybe after another 7 days be at the standard server settings. This gives them chance to get a feel for the environment and get prepared. In the space of about a week (real world time) I built two full concrete bases and those bases were both breached and mostly destroyed in a matter of hours. I had to watch from outside my base as a high level player just dug through and stole 9 land claim blocks. Claim Block Looting Make it so that only the player who placed the landclaim block can get it back when they destroy it. Any other players who destroy it get either nothing or a small amount of resources. This will stop claim block farming on lower level players. It's much easier to steal one from a new base than it is to go and farm the resources at the moment. At the same time, you want to make them really difficult to craft otherwise people will just spam them. Limit How Much Can be Raided from a Base Option Maybe have an option where only so many containers can be raided from one base every 7 game days. This could be customised to fit the server hosts requirements. This will make it way more difficult to wipe out a base. Animals Huge problem right now, it's so rare to come across animals at all. Some servers have added 'spawn *animal*' functions but this breaks immersion massively. Zombies This seems different depending on the server but for the most part if the server is busy zombies don't seem to spread amongst players properly. I've gone for entirely real world days without seeing zombies. Destruction of Environment and assets Add a tool for admins to auto replenish things like trees / cars / sofas etc. These things get cleaned out pretty quickly and it makes it really hard for new players who join. If there was a way to repair cities / towns / POIs / terrain that had no player made blocks within a certain radius as well that would be great. Explosive Charges I've seen in other mods / games charges that need to be crafted which are the only means of getting in player made structures. You could have wood charges, metal charges, concrete charges. They all could be really solid to craft and require huge amounts of resources. Especially higher tier ones. This would make base raiding far less common and really risky / difficult. Players would plan better rather than just recklessly going round destroying all of the bases. Maybe the charges are needed for player crafted containers? There's my ideas!
  3. Hello Everyone, Still pretty new to 7 Days and I'm very keen to get stuck into multiplayer. I've seen a lot of moans about bases getting raided while folks are offline and stuff. I think the territory flag / block is a great start but what about making it so that blocks within that radius can only be destroyed by certain very rare items in the game? This has been done successful in games in a similar genre, Exile Mod for Arma 3 for example. You could have wood chargers, metal chargers and concrete charges... maybe some more to cover all block types. When it comes to base raiding, players can only destroy other player bases protected by territory block using these specific chargers. Maybe it takes 3 per block and they take a long time to place. They could be super hard to craft, maybe one component is a very rare loot drop. This would make base raiding require a lot more strategy and a lot less likely to happen.
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