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meganoth

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Posts posted by meganoth

  1. 8 hours ago, Riamus said:

    Solar could be made to give just as much heat map as a generator if that's something that is felt to be important.  But the thing with generators is that they really are just a micromanagement thing compared to solar.  Solar isn't even really about the free power.  Gas is extremely easy to get by the time you have enough money to get solar up and running, so it's not like there's any challenge to generators by then anyhow.  The main benefit to solar is so you don't have to micromanage your power by refilling the generators all the time.  For those that don't mind that aspect, you can get a lot more power in a lot less space for significantly cheaper by using generators.  Solar already has drawbacks of taking up more space, needing to have sightlines to the sky, and costing an arm and a leg if you can even find them for sale (which is rare).  It's there for people who just don't enjoy refilling generators constantly.  It isn't about not having to get gas for power.  I could easily have a box of stacks of gas cans long before I can get a full solar bank up and running (and I usually need a couple full banks since I build big bases), so gas isn't at all a challenge for using generators by the time you can use solar.

     

    In any case, something needs done for making it easier to buy solar cells.  As it is now, it's so rare to find them for sale even if you hit 10 traders every 3 days that I've given up trying and just use the Creative Menu to give myself the solar cells.  If I didn't, I'd probably need to be day 150 before I had a single solar panel fully stocked with level 6 cells and that's rather ridiculous.

     

    At what day would you have a full solar bank if you didn't care about highest quality?

     

     

  2. 2 hours ago, Matt115 said:

    Only option to get is buy it. Which is pretty strange - like it's just not scrapped idea or still not developed. So i hope that during next Alpha situation will be clear and : 1. Will be realy usable or will be totaly scrapped

     

    It could be that solar cells were only added to the trader (a looong time ago) to have a sink for the stacks of dukes everyone has in end game. If yes, it is obviously working for some of you. So just get more dukes instead of suggesting they get removed

     

     

     

  3. 6 hours ago, FranticDan said:

    It is indeed incredibly hard to replicate, and in my experience it happens a lot mid-combat and makes the situation far worse and deadlier.

     

    One in ten isn't really bad, at least for a tester to ascertain there is a bug. If you want to make sure TFP sees and fixes this you should make a bug report with your and my descriptions how to trigger it.

     

  4. 9 hours ago, FranticDan said:

    I have to ask, did you watch at 25% speed?
    And are we even talking about the same jump attempt? (This all happens very quickly and is easy to miss)

    After the "hop" happens, my character continues to run towards the fence, and then as I start to slide along the fence, the reload animation begins.
    You can see the moment the "hop" happens when my stamina drops from 79 - 59.
    Considering that I continued to run towards the fence after trying to jump, I don't think I was too close to the fence. IMO.

    The jump I make during the reloading is not the "hop". You can only half jump while reloading.

     

     

    I started a game right now, found a fence and tried to jump over it from a steep angle while being directly at the fence. I could jump over it no problem most of the time, but maybe every 10th attempt I did get the "interrupted jump". It happened most often at fence posts but then I tried to invoke the bug between posts and once it happened there too. I also had the impression it was often the first jump after a pause or the jump with almost full stamina, but I am not sure if I didn't see exceptions to this rule as well.

     

    So, to me it looks like a bug.

     

  5. 6 minutes ago, FranticDan said:

    You just said, 50cm is too close to jump (screenshot), but TOUCHING the fence is far enough away (video).

     

    You said it is 50cm in your video, I just accepted your estimation. It just feels too close to the fence for me and my muscle memory. To me your failed jump in the first video seems to be happening from a closer distance than all the jumps of your second video now. That is why I think everything is as expected.

     

    It is possible that I am wrong and am not seeing correctly what happens as a video is different from actually being in the game. But look again at your first video, it looks like you are as good as touching the fence if you assume you are not a stick figure but a person with typical width.

     

    And in the second video you never try to jump the fence in a similar steep angle as in the first video.

     

    17 minutes ago, FranticDan said:

    I made many MANY attempts to replicate the "hop" using people's comments pointing out possible causes of why I'm hopping, and I proved them to be incorrect with this video. I successfully jumped the fence, EVERY....SINGLE....TIME. Jumping at different angles, AND slightly different distances. 
    Not to mention, using the fence posts to help replicate it, as I was close to one when this occurred in my clip. 
    This is the exact same fence in both the clip and video.

     

    Not sure the fence posts have any influence in your jump. There is a good chance a fence has a very simple rectangular collision box.

     

     

     

  6. There is some information missing about armor. Currently there are 4 steps of armor quality, fiber -> cloth -> leather -> military, with increasing armor values to match our progression. They can't just give us one step instead, we would be immediately at max armor once we have every slot filled.

     

    So either there are multiple steps of the armor sets, or the sets are just the "legendary" final step of the current armor progression or A15 type quality comes back or ... ? Anyway it means we should have a lot more individual armor items than the ~5 sets of 5 armor pieces.

     

     

     

  7. 18 hours ago, FranticDan said:

    This is the very moment I attempted to jump the fence, approx 50cm away from the fence, which apparently is too close to get your feet off the ground.

    image.png.2ddc0e3fed642ef650dcd7487b6ecf17.png

     

    It looks to me like you are too close to the fence (if I compare it to my memorized idea of when to jump in 7d2d). Jumping while running surely follows a physically correct "ballistic trajectory". If you can run relatively fast compared to the upwards speed of the jump the curve will need more like a meter or more to reach the highest point of that curve. 

     

    Even worse in the wilderness where a little unevenness of the ground could mean you are slightly lower than base height of the fence.

     

    You are trying to increase the jump distance to the fence by approaching in a steep angle. This helps, but in the game you and the obstacle may have slightly bigger collision boxes than the visible frame so you could hit the fence earlier than expected as well. Also the collision boxes may be simply rectangular boxes that don't follow your frame closely everywhere. This could contribute further to the effect that jumping at a steep angle is not as effective as it should be.

     

    A failed jump just stops your jump, which seems unnatural because in reality you would topple over the fence and falling on your face which isn't implemented in the game.

     

     

    18 hours ago, FranticDan said:

    And here is a video of me disproving that this "hopping" is a feature - 

     

     

    What I would have expected. If you are timing your jump correctly and start jumping early enough you will reach a sufficient height when you reach the fence. And it seems you are jumping from a sufficient distance in this video, from farther away than in the first video.

     

    Also it shows that the fence is high enough that you are only marginally clearing it (as you seem to often hit the top of the fence) which means the window of distance where the jump works is quite narrow.

     

     

  8. 9 hours ago, FranticDan said:

    On top of that, in my opinion, if being too close to a block prevents you from jumping is an intended mechanic, I think that is ridiculous. And it shouldn't cost 20 stamina to stay glued to the ground.

     

    So ridiculous that it will happen in real life if you try it. Run up to a fence and start jumping too late and I promise you will have a hard landing on your face.

     

  9. 8 hours ago, FranticDan said:

    If you slow down the video to 25%, you can see that I lose stamina from "jumping" about half a metre before reaching the fence and I keep moving towards the fence. And then while I'm reloading (which is what I normally do immediately after jumping over things) I am rubbing against the fence and I panic jump due to the hopping and you can clearly see that I jump up about half a metre which is due to reloading.

     

    I can try to show a video. I'll randomly jump during my next stream. However, this has also happened when trying to jump up to reach a ladder. Normally if you jump and hit your head on a block, the screen will tilt to one side, but occasionally when I attempt to jump up a ladder (when running away) my character will do exactly the same thing as in this video, and it usually results in running out of stamina immediately after "jumping" and then dead.
    I also want to note, even if you are out of stamina, you can still jump up like normal, you just won't have the momentum you get from running. So running out of stamina before a jump is not the reason why this happens.

     

    Jumping up to a ladder has the same mechanism as jumping over a fence, if you are too close you will hit the wall before reaching a sufficient height and fail.

     

    If running out of stamina makes you do the hop instead of a forward jump then that may be just a design decision of TFP, i.e. you need 20 stamina for a forward jump and if you have less than 20 stamina, you can't jump forward. That the interrupted jump has a different animation while running forwards wouldn't really matter.

     

    I am not saying this is the case though, just that we need to find a case where the cause is clear. I remember deaths through not reaching a ladder as well, but in most cases the jump was ill-timed. And in other cases I may have assumed it was because of running out of stamina, but without knowing exactly how much stamina I had then. I am a player with tunnel vision, I often find out about having low health (or no stamina) through unexpectedly dying.

     

     

     

  10. 1 hour ago, zztong said:

     

    I can't really tell from the video, but your reply to Josh indicates you're hitting the SPACEBAR (to jump) if I understand correctly. (Do I?)

     

    I'm wondering if you're colliding with the fence that that is keeping you from clearing the fence? If you jump while moving forward you might hit the fence before you reach the apex of the jump and then the rest of the jump might just be straight up in the air. Maybe? I'm guessing.

     

    Easy way to find out: @FranticDan Can you show us a video of you jumping without any fence in the way and you still only hop in place? If not and it happens only in front of fences then it is just because you are too close to the fence when trying to jump.

     

  11. 34 minutes ago, Crypted said:

    How many POI's would the devs working on the new console version have to build in order for the console version to be in sync with the PC version in terms of POI's. 

     

    Zero. They don't update the old console game, they port the current PC version over.

     

  12. 21 hours ago, alanjd93 said:

    Games like Minecraft have been doing it for years. I'm sure 7 Days is more complex, but especially if it's going to be on the current gen consoles I would imagine it would be very doable

     

    This is like saying "A Cesna fit into this hangar for years. I'm sure a Boing 737 is bigger, but especially with us unhinging the doors to make more space I would imagine it would fit." 😉

     

    I am highly exaggerating here. But my point is you can't really get such information from this comparison. If you found a similar game to 7D2D that is bigger instead of smaller then you could draw conclusions or make estimations about what features should be possible in 7D2D.

     

     

  13. On 2/23/2024 at 7:21 AM, rafineria888 said:

    If done right that would be good because it would solve the biggest problem but it's not enough.

    I can get 120 fps in the best possible scenario (I expect 200~300) so it's still a big problem that won't be solved with tricks.

     

    I doubt you will ever see 200-300 fps with your current hardware. 7D2D is not a shooter, it is a survival/shooter/crafting/... game mix that won't need 200 FPS to be played. If TFP finds more optimizing options I am sure they will try to get more graphics quality or more concurrent zombies into the game instead of reaching 200 FPS. In other words, they have different priorities than you.

     

    Once this game is released, wait a few years for hardware with bigger caches, improved RAM and SSD speed. Maybe then you will see 200 fps

     

    On 2/23/2024 at 7:21 AM, rafineria888 said:

    Minecraft has some extremely cool mods that improve fps with super extreme render distance with more than 300 fps or with extreme TNT explosions.
    7dtd need such "mods" in it's core. I can't imagine alpha 24 without major fps improvement.

     

    Minecraft is a good comparison as it is one of the few other games with a fully voxel word. Now find a modder to push its graphics quality, physics (SI) and enemy AI to the level of 7d2d and then we can compare FPS.

     

  14. On 2/25/2024 at 5:26 AM, BADxW0LF said:

    I understand that, but how can a game just continue to be in Early Access and NEVER finish? How is that an acceptable business model?

     

    For the players it has advantages too, so many or most of them support TFP in this. They get something like a slightly buggier games-as-a-service game that keeps changing into a somewhat different version every year (because of all the changes and feature redesigns), but without the costs.

     

    Since you have performance problems you might see it different. But performance problems just mean your hardware isn't good enough for the game. Because of it using voxels for the whole world down to rock bottom it needs a lot more CPU power than other games of comparable graphics quality. Many players here play the game with FPS above 100 and have no problems driving the motorbike at max speed. You are correct though that the view distance is quite limited.

     

     

  15. The teleport command is available in the console even without using debug mode. And it has a mode where you simply teleport a player to some other player. If not, the "list entities", short "le", command (or something similar) will show you the location of everyone. Careful, the middle number of those coordinates is the elevation, don't mix it up with x and y coordinates.

     

    There is no way to get the initial 4 perk points and the trader locations without doing the initial quests. But the initial quests are done in 3 minutes at most if you know what to do. When the rest of the game takes you 40 hours usually that isn't that much of an inconvenience. You always have the option to simply ignore or delete the quests instead

     

     

  16. I think you misremember about concrete. Sure, there were two types of wood and two types of stone in older games, but they were practically available from the start, made not much difference and that didn't hinder anyone to rush for concrete. The only thing I am not sure about is whether it did take more time to go to concrete and whether there was an additional step needed to craft reinforced concrete.

     

     

     

  17. 3 hours ago, Matt115 said:

    I'm saying that Mazes are pretty unrealistic

     

    I am sooo shocked to hear that 😁

     

     

    EDIT: I am always astonished how much you dislike about this game. It is as if someone watched The seven Samurai and said "nice movie. I like the sword fights. But Kurosawa should have set it in the far future, it would need more humor and laser swords and princesses and a struggle between an imperium and rebels".

     

  18. 4 hours ago, Matt115 said:

    Few post ago you said: " If bandits were included they would be rather disappointing zombies in bandit skins (just like they were in a few mods that had enabled them)". 

    Am i right? So... this is good enough. Because... what do you expect?

     

    As I have said multiple times, it is about what TFP (and maybe many players of the game) expected from bandits. Your theory is based on not only TFP rushing the release date but also that their ideas about the game (level of quality) change with it. As I said, everything is possible. But some is still very unlikely.

     

    4 hours ago, Matt115 said:

    Well  Valheim have tower defence gameplay and even... pretty complexed th Events | Valheim Wiki | Fandom

     

    Remember I play Valheim as well, I know how lame those events are really. You just put walls around your base and thats it. There are no tower defense elements, there are no traps. Just being attacked does not make a game into a tower defense game.

    What you talk about is a shooter with a defensive mode. Whether you call that tower defense or not, there is a lot more in 7days.

     

    4 hours ago, Matt115 said:

    But i think we both can agree that this: Comfort | Valheim Wiki | Fandom in 7dtd would works realy good.

     

    Funny you say that: I absolutely HATE this constant need to check food and resting status, missing one of the timers is almost a sure way to get killed. I can get along fine with the survival light mode of 7daystodie, you really have to ignore the warning icons for a long time before it really becomes a problem. 

     

    4 hours ago, Matt115 said:

    I don't like maze ideas - i have ww1 mentality : base is just bunker with basic defence outside agains single infectred  🤣

     

    Tower defense is one of the important genres in this genre mix and one reason I am playing this game for so long. It won't go away, thankfully.

     

     

     

  19. 3 hours ago, Matt115 said:

    Yep then they could just fast add in A17 what left easy to made( bandits was pretty finished ) then add rest ( Zombie nomad mode - well i think almost nobody remember about that but... well kickstarter so have to be added) for gold . Because rest of stuff from kickstarter list was already implemented during A16 period.

     

    Where do you get the info that bandits were "pretty finished" at any time in the game? You said they were practically finished in lbd times aka a15/a16, and now you say in A17 they were even more aka "pretty finished"? But where are they? TFP hired an additional programmer specifically for the AI and now 4 more years of working at least partly on bandits have gone by and A22 is still without them.

    Sure, TFP could have just dropped all work and just put out whatever they got on hands and called it finished. But they didn't and there is no indication that they would have viewed those old zombies in bandit skins as finished, except if they got into severe money problems or they needed to finish for some external reason. 

     

    3 hours ago, Matt115 said:

    Using "quality" as argument is two side sword - what was totaly accetable in 2013 wasn't in 2018 while stuff from 2018 is not in 2024. You know - nobody would complain about for example 7dtd graphic when in 2018 Granny was released. But - now you have Unshrounded. You know as longer you make a thing - no matter if it's a game, gun, car or building  it more outdated it became as longer you work on that. I think if now 7DTD 2 was made on similiar too Holistic engine - then you have destructible world without "blocks" . How could let's say building work? like in Valheim probably which in 2013 was impossible - after all 7dtd was looking like Minecraft during that times. So imagine how wonderful would be 7dtd but with valheim building when you can put few things in this same place not "blocks". Yet it will be possible just for 7dtd 2 which will be... Dunno in 2035 i guess?

     

    Personally I don't like Valheims building system. The system is much more constrained and only good if you want to build something nice looking. I am playing 7d2d because I want to make functional buildings that are traps to zombies, I want to construct complicated mazes, not shiny lookalikes of the same boring hut.

     

    Valheim has no tower defense gameplay. It doesn't need such a complex building system. 7D2D has tower defense and would be a lesser game with a valheim building system.

     

     

  20. 2 hours ago, Matt115 said:

    If they would say " Okay we are going to develop though 4-5 years then another project" then... yeah it would change planned features.

     

    Sure, but that is not the most likely outcome. Because A16 did not have everything kickstarter expected and not the quality they themselves expected from the game. If they were fed up with the game and wanted a change they would have pulled the plug from the current development already.

     

     

    2 hours ago, Matt115 said:

    If you one day not order you fav food but instead you bought something new you could eat it 15 minutes longer. so you will be driving 1 mph faster. Which will cause flat tire because of small stone that was thrown on road by kid 5. So... You were late to work and be fired. but thanks to that you met nice girl  - competly diffrent life.

    Trust me - small change like choose diffrent pair of shoes can totaly change your life in way that you will never know

     

    Exactly. That could have happened. But in about 99.9% of all restaurant visits this does NOT happen before, it is the exceptional, very improbable event.

     

    You can dream of anything happening if you want, but when you are making **predictions** of an alternate history you should list the probably ones, not the pimp dreams of what could be in lala-land if your wet dreams come true.

     

     

     

  21. 2 hours ago, Morloc said:

     

     

    Imagine in the future that we develop a procedure (to the point where it's safe and routine) to erase specific memories from our minds.

    Someone capitalizes on this and offers a service to erase all memory of specific movies we've seen. The allows us to go see that movie "for the first time" again!

    Seeing the fantastic acting and character development all over again, being in awe of the riveting action sequences, and best of all, not knowing the story; the ending!!
    Being able to see movies like Aliens, Terminator, Forbidden Planet or LoTR over and over and over with maximum effect!!!

     

    The unforeseen danger however is that you might not choose to watch it again!

    Even if you wrote out a commitment promise to yourself to rewatch any and all movies you've wiped, your mood, health, age and countless other factors could cause you to say "meh" to what was one of your favorite films! That "meh" would ensure it wouldn't be on your rewatch list anymore, and the only memory you'd have of that film would be mediocre at best.

     

    Continue on this path and statistically you'll end up with NOTHING you love anymore. You'll be like some Flying Dutchman critic who is unimpressed with....everything. A fate worse than death! Woe to anyone who might use the process on other aspects of their lives....their first sled ride, their first ice cream cone....their first kiss!


     

    "...To live on as we have is to leave behind joy and love and companionship because we know it to be transitory, of the moment. We know it will turn to ash.
    Only those whose lives are brief can imagine that love is eternal.
    "

     Lorien

     

     

    -Arch Necromancer Morloc 💀

     

     

    Even worse:

    You are defined by your previous experiences, they form your character. So by deleting your memory you are changing yourself to someone else. In a narrow sense you have erased yourself.

    And even if you choose to rewatch it you can't gain what you lost because you do not watch it in the same frame of mind as before. You cannot recreate the impressions, the awe or what you learned by rewatching it at a different time of your live. As an extreme example you might have learned much from watching an episode of sesame street when you were 4 years old, but it would not change and impress you now at all. 

     

     

  22. 17 hours ago, Matt115 said:

    for 100% no. Why? Simple - because even small change like... Madmole play one day in Gothic 1 as reference instead Rust would change something.

     

    What wouldn't change is their long list of planned features (where they for example could have seen they wanted this and that part of 7D2D to get an overhaul, this and that to be added). And their tastes, which largely differ from yours. So sure, anything is possible, but what is the most likely? That it generally goes in the direction of their current tastes in gaming or that they suddenly turn into copies of you?

     

    The butterfly effect may make me change my mind one day and not order my favourite food at my favourite restaurant. But the next time I go there I likely will order my favourite food again.

     

  23. 10 hours ago, Roland said:

     

     

    Can you tell us plainly whether any more biomes may be added in? Don't feel like you need to catch a plane to tell us in person as that would be plain overkill. Just curious on whether the plane of the game will ever intersect with the line of any other past RWG features again. ;) 

     

    Can you ex-plain what you mean by that?

  24. 2 hours ago, Matt115 said:

    5. Probably 7dtd 2 would have much diffrent vibe that 7dtd 1. Why? because this is totaly normal things i will give few examples:

     

    7d2d 2 would be exactly what we get now, because the devs would have developed in the same direction they have done now. For example they were not too happy with lbd. So after releasing something looking like A15 or A16 they would have made the same changes and added a perk system, improved everything and landed almost exactly where they are now.

     

    There would be two differences: 1) There would have been a stable game in say 2018/19, and more stable mods for that, correct. If bandits were included they would be rather disappointing zombies in bandit skins (just like they were in a few mods that had enabled them). Or they would have been postponed to 7D2D 2.

    And 2) we would be about a year behind now because polishing for release and after release would have taken nearly a year.

     

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