-
Posts
9,428 -
Joined
-
Days Won
56
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Bugs V1
Events
Posts posted by meganoth
-
-
Any likely reason why the mod v1.8.1b hangs on linux while v1.7.5 was fine.
It might have something to do with UMA as the output log stops just before it would have printed "UMA Overlay loading took 1064 ms" in v1.7.5.
0 -
Quick question: Has anyone hosted a dedicated server with ravenhearst (2.2 or 3.0) on linux? If yes, what is the memory usage? Or are there any notheworthy problems with doing that?
I have rented a managed private server up to now, but I have lots of problems with them. I now want to do the managing myself and am thinking of renting a virtual machine with 8G RAM.
0 -
Those car-bushes are delicate. Wish you could turn them into car-seeds, lol.
if you harvest car-rots with a hoe you have a low chance of getting car-seeds
0 -
I found bookstores myself, now if the bookshelves only contained books!
We found clothes lockers (in schools for example) much much better for getting recipes than bookshelves in RH2.2. This might have changed in 3.0, but it's worth a look.
0 -
Hi
I host my server 7 days to die , how I install the mod ravenhaerst in my serveur in ubuntu?
Thx
1) Setup the server with vanilla game and test that everything works and you and your friends can join the game
2) Installing the mod is not different for server and client, just use the correct target directory.
3) If you get into problems with the connected clients not finding specific libraries or png-files, this is a bug not fixed yet. There are workarounds for png (see post #1238 in this thread), not sure if they work for the library-problem as well.
Sorry, I have no copy-paste-simple step-by-step guide.
0 -
We saw the issue looked like it was calling for that library. Interestingly enough the directories /7DaysToDie_Data/Managed and /7DaysToDieServer_Data/Managed have different DLL files. Since this error is looking for a specific file, we tried just putting the file where it wanted to look for it, but it didn't make a difference.
I had a similar issue with paths in valmod (in my case it was only a client issue because the rented server was windows), my solution might work for you too. I found out that some paths were not changed to a linux-path while accessing the filesystem. So my client tried to open Mods\SMX\Textures\Compass\compassbg.png for example (this is not a path, all this is just the filename and it was located in the 7D2D main directory.
In other words, I had to generate a file (in shell syntax) ${HOME}/.steam/Steam/Steamapps/common/7\ Days\ to\ die/Mods\\SMX\\Textures\\Compass\\compassbg.png
You might try that with the library on the server.
0 -
We have EAC turned off in the serverconfig.xml file. Deleted and reinstalled the server just to be sure, but it fills log files with that message at a rate of about one megabyte per second.
When trying to connect to the server, it says that the server is still initializing.
Any ideas how to fix it?
Edit: Upon further investigation, the error seems to start once the telnet part of the server is up and running. SDX, Ravenhearst have all loaded (we think). Anyhow. There's that.
One thing you could do is starting the server without the mod to see whether it is something in the mod that does this or the vanilla game. In the second case TFP would be the guys to talk to.
Another thing would be to check what happens internally with "strace -f -p <process-id>" to see what system-call might be involved in this. At 1 MB/s error messages the error loop must be very small and so the place of error very obvious. The error message sounds like it wants to open some c-sharp library and doesn't find it.
Use the strace just when the server begins to smap the error message, strace usually slows down a program and you surely don't want to do all the initialization with an active strace slowing it down
0 -
hi
I dont have directorie /tmp/ravenhearst
Then probably the download of the ravenhearst mod didn't work (which should happen in line 2 of the code posted by vitamin, the line beginning with "git clone")
Probably your ubuntu doesn't have "git" installed. Lets improve the code:
sudo apt-get update sudo apt-get install git cd /tmp git clone https://github.com/JaxTeller718/MainVersion/ ravenhearst cd /tmp/ravenhearst cp -rf $(ls -A) "$HOME/.steam/steam/steamapps/common/7 Days To Die/"
The first line should ask for your password, the second should tell you that it will install git and a few other packages needed by git and ask you if it thats ok. Answer with "y"
The fourth line (starting with "git clone") will tell you something like "Receiving objects: 1% ..." and depending on your internet connection will take quite a while for the 1% to get to 100%
After that you should see a directory /tmp/ravenhearst and there should be a few directories in it, among others a data and mod directory. The last line will copy all files into your 7days steam directory.
0 -
hi
not directory
i abandone
Thx for your help
If you are more used to the GUI, you could also just use the built-in file-manager. Just copy all the directories in /tmp/ravenhearst to the target directory in .steam/steam/steamapps/common/7 day to die/ . Also check /tmp/ravenhearst whether you really have downloaded anything.
0 -
hi
it does not work. Thank you for your help
Replace "" with " in the line of code vitamin gave you
0 -
First page post says current version is 2.08. I guess this is just an editing mistake?
Since the Modinfo.xml of the downloads are saying 2.11.3 and thats supposed to be 2.11.5 really (according to a poster here) it's a bit confusing now if someone tries to update manually. Still, If you don't check and just install -> no confusion -> no problem, I should do that more often ;-)
On second thought, the bug with cooking-leveling seems to be brand new. Maybe I'll stay on 2.08 for the moment.
Great mod by the way.
0
Darkness Falls: They mostly come out at night...
in Mods
Posted
Ok, so I let it run for a 2 hours. Also checked open files of the runtime (Resources/unity default resources und 7DaysToDie_Data/resources.assets) and used strace only to discover that it isn't doing anything serious.
Are you talking about the png-files in Data/UMATextures? Would they be generated in a cache-file or in UMATextures?
My linux server works too by the way, so it definitely is only a problem of the client.
By the way, your instructions are a little outdated on the first page: "Download the zip file at the link above. Unzip the Data and Mods folder to your 7 Days to Die folder and overwrite when prompted. The mod is entirely XML based and extra icons." should probably be something like "Download and unzip the zip file at the link above. Copy everything to your 7 Days to Die folder and overwrite when prompted."