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meganoth

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Posts posted by meganoth

  1. How about simply searching for the error message on the web? The first link I see offers 6 methods to try to fix the issue.

     

    Furthermore it seems you left out to cite a lot of stuff from the error message, for example what file exactly has that problem. Please specify error messages completely and not only the part that offers you the least typing effort. 😉

     

  2. Whether you find every bunny you killed hardly determines between overall success and failure. And one could see it as part of the hunting mini-game, because of the hunting perk noticing animals is trivial already.

     

    This is another dividing line between players who want everything marked for easy access (turn off your brain and simply follow any markers you see) and players who want to explore and have a difficult time finding stuff.

     

    Now I'm honestly glad my bike, my turrets and a thrown spear are always marked. There is no fun in searching for stuff you dropped somewhere and can't find it anymore. But stuff like a deer corpses, well, that is going a bit far. That sounds to me to be on the level of showing every lootable container on the mini-map. There is some stuff you should be able to manage yourself.

     

  3. Thank you.

     

    While the spear and the stun baton (no surprise with the baton as it is tier1 and INT isn't supposed to be a fighter class) are still somewhat left behind,  the rest of the weapons do not trail behind the club in the higher tiers. So it looks much better than I had feared after seeing the primitive weapon numbers

     

     

  4. Is your PC windows or linux? If linux as well you can just copy the files from same place to same place on the server. Practically the directories GeneratedWorlds and Saves in .local/share/7DaystoDie/

     

    If you used a pregenerated world like PREGEN01 or navezgane you can skip GeneratedWorlds.

     

    If something isn't running, read the logfile on the server and check where it tries to find its world data and saves, it is written clearly in the logfile.

     

    Don't forget to adjust the serverconfig.xml so it has the right names to find the world and save data.

     

    If your PC is windows it is practically the same, just that save and world data is somewhere else on the PC and you need to put that stuff to .local/.... on the server. In the General Support section you'll find a thread that has all the important locations listed for all OS

     

  5. Isn't "no" addressing your question?

     

    If you want a longer answer: When developers program new features, old unused code gets removed (for the simple reason that the old code won't work with the other changes anymore unless the developer invests time to make it work).

    There was a lot of old code removed that made some of the features of A16 work. Some of it can be simulated quite well (zombies dropping loot is easy for example), but other things can not. For example RWG will not be able to create a world exactly like A16. Some of the LBD/action skill stuff can't be made to work exactly like A16 as well, so I heard.

     

     

     

  6. 6 hours ago, playlessNamer said:

    spacer.pngspacer.pngspacer.pngspacer.pngspacer.pngspacer.png

     

     

     

    The pics above is what i am talking about. Bonus between 20 and 50%, you cant ignore that. Sure it doesnt force me to use ingamefeatures at all, i can skip whatever i want, there is even a option to play without zombies.

    Just dont make a best in slot gameplay like many other games have and dont make players all wear the same sets. Its a small gap between so balanced its not even worth to change cloth and forcing switch outfit all the time.

    Thats a big game decision, in nearly every game with setboni, this boni are the meta.

     

    Ok, I'll take back some of what I said yesterday, forgot all about these concepts.

    If nothing changes (after all those are just first concepts), they definitely will determine what a lot of players will wear. Some of the set bonuses can be ignored (farmer, I look at you) but some are very good to must have (nerd set bonus for most INT players, 20% more damage with robotic weapons).

     

     

  7. 1 hour ago, Fanatical_Meat said:

    Per messing around with my Pi the Linux browser (whatever it is called) works fine for day to day stuff and it is sort of fast.

    Now comes the inconvenient truth.

    this is a site about a game, fortunately 7d2d works with Linux. Many, many, many, many other popular games do not.

    If you want to game Windows is pretty much required unless you are doing something weird like nvidia shield or google whatever streaming game service or you are only playing very specific games that work with Linux and have little desire for something different.

    More inconvenient truth, other streaming sites may not like Linux as much. Stuff like pause & forward button can be missing.

    Perfectly fine to say I don’t need that to the above items. I do need that stuff, moving to Linux would be more effort than benefit. I have zero desire to keep a web browsing, light word processing machine next to a windows machine for everything else. To me that is not a benefit, that is a pain in the ass.

     

    This was the truth of two years ago. The present truth is that Valve extended a windows emulator greatly and called it Proton. In the last months I have tried a lot of pure windows games and with the small exception that playing pure video sequences often failed ALL the games without a single exception worked flawlessly out of the box on Ubuntu

     

    Now, I don't expect this to be true for every game out there, surely there must be cases that still don't run or don't run well. I know that my older PC with an old R7 350 from 2015 as GPU has some more problems. And I suspect you will fare better with a widely used distribution, especially ubuntu.

     

     

     

     

  8. Simple answer, no.

     

    Complicated answer: Play one of the big mods that includes features similar to those of older versions. If you don't mind the higher difficulty level, darkness falls has some stuff from older alphas reimagined. There are also smaller modlets with indivuidual features you could mix together, but it isn't guaranteed that they play nice with each other.

     

     

  9. 22 minutes ago, AmethystLainey said:

    I dont think its missing maybe all jumbled lets try to clear it up..

     

    1. I had an issue of wall of red text for Null reference while outside in my garden..  (Not sure what caused but seems to have resolved)

    2. There are still 2 blocks at the very least in the garden area that allows me to place Farm Plots and Wood Frames but I cant place any plants on either ( Frame is for Mushrooms and another plant brought in by a mod that follows the same logic of Mushrooms). 

     

    I have tried digging down either 2 or 3 blocks and replaced them  to see if that would help no luck :(

    Logfile - the pastebin thing? 

    Yes, the pastebin thing. What do you mean by "Frame is for Mushrooms"? vanilla does not discriminate between mushrooms and plants. Are you using some big farming mod? Then maybe talk to the author of that mod

     

  10. Very interesting. What I find troublesome is that the weapons of the strength tree with access to the stamina decreasing perk offer the best stamina efficiency at standard attacks. I would have expected it the other way round.

     

    It  would be interesting to know if this keeps up with higher tier melee weapons. At a time when you use primitive weapons the relevant perks generally don't factor in much as you usually have at most 1 or 2 points invested and 1 point in sexrex is available to all classes. But with higher tier melee weapons the strength player can boost his stamina with sexrex while other weapons like the speer might have a stamina problem without an inexpensive solution.

     

  11. Context is missing, is this about the forge you were talking about in another thread ? If yes, it would be better to continue the old thread because it provides that context or at least put a link here so people find it immediately.

     

    Next thing to do is to tell us what you actually did to solve the issue, especially with the forge and the forge mod you had installed and to the area in which the forge is.

     

    And lastly: Please post the logfile

     

  12. 5 hours ago, Blake_ said:

    Call of Duty does not claim to be "fully" anything. Rather, videogames these days "describe" what you can or cannot do. As for 7dtd, no need for "excepts". 7dtd IS a zombie crafting tower defense game with rpg elements, but NOT fully destroyable (yet).

     

    In my mind, that asumption (fully destroyable) is akin to calling The Witcher 3 an Open  World. An open world does not have transit limitations. It needs to be seamless to be truly Open. That's why they created the term Sandbox, which applies to anything really, as long as you are in a scenario doing things and can move in all directions. 

     

     

    I didn't say EA claims CoD to be a rail shooter with videos. It is obvious EA would not claim that, especially the part about the "rail".  But that is exactly my point: For me CoD is a full shooter, even though there are some video sequences in it where you can't shoot. And I would similarily say that 7D2D has a fully destructible world.

     

    And so, you have your definition, I have mine. The trader limitation is for game play reasons, not because of some inherent limitation of the program. And it is a marginal part of the world and the game.

     

     

  13. 21 hours ago, DanLW said:

    I suppose they can still be engineering if they are feature locked, but that means they are only engineering features that they have a high degree of confidence they can deliver on for this Alpha.

     

    See the first page of the dev diary, only features that they have a high degree of confidence of them being in A20 are listed there. And you also can see some of them are pushed back to A21 because the degree ultimately wasn't high enough 😉 ). But many of those features are probably still in development, at least I would guess the random gen update isn't completely finished yet and might be the part that is keeping A20 from being dropped on us.

     

    21 hours ago, DanLW said:

     

    If they aren't feature locked, that means that the door is still open for new features to be added.

     

    If they are debugging, that would mean features are locked and engineering is finished or almost finished and all they are doing is getting the already engineered features to work reliably and performantly.

     

    All you can say is that when features are locked and engineering is finished, THEN they are only debugging. But you usually can't deduce from debugging activity that they are finished with all else. Not in reality, not in the gaming industry. There is no such strict adherence to ideal development philosophies.

     

  14. 16 hours ago, Matt115 said:

    well, yesterday was deppresing day so sorry for that 😅 well changing game in this same series sometimes can be soo good like - resident evil 4 and 8 . well honestly 7dtd have a "chance" to have something like resident evil. i mean - 7dtd as sandbox , 7 hour to die - linear shooter focused on story like = you are marine and you have quiet easy job - transport some docs somewhere. but something going wrong - duke take off convoy and zombie outbrake is begun. well honestly i don't remember what i wanted when i was making older post but it was just bad day

     

    No problem, everyone can post his opinion, even on a bad day. I was just pointing out that you will have a hard time convincing the current players of such a massive redesign of the game since they follow this game because of what it is.

     

    And that it is virtually impossible that TFP will follow your advice as it would practically mean extending the development of the game by a few years when they actually want to finish this one as soon as possible. AND they would get all the people who backed them on kickstarter up on barricades because at least fully destroyable terrain was promised as early as that.

     

    The story is just one part of what makes a game great. If TFP copies Resident Evil's story it doesn't mean there will be a game just as good as RE. Look at movies where the story is even more important. A movie like "Die Hard" immediately generated a whole genre of copycat movies who tried to have the same success by simply following the same story with a few changes. But with a few exceptions the copies are just uninspired and largely boring action movies. It is the whole package of a movie or game that makes it good or bad, not just the story or some other part that seems important for THAT game.

     

     

     

  15. 23 hours ago, Blake_ said:

    Well... except traders. They are far down in the "non-priority" issue list though. In the meantime, we should tag it "Almost fully destroyable" or "You can destroy everything within the sandbox from bedrock upwards, 'butt' not really".

     

    As soon as Call of Duty tags its game as "Almost rail shooter" or "You can shoot except when we show you a cut scene".

     

    And while we are at it TFP should not call 7D2D a "zombie horror crafting tower defense game" but a "zombie horror except when you see bandits or are in the options menue crafting except if you find the stuff while scrounging tower defense except for 6 out of 7 days game".

     

  16. 30 minutes ago, playlessNamer said:

    I was so 100% sure the first comment will be exactly this.

    Because there is a kernel of truth in it? If TFP makes the set bonus so strong that everyone wants to have it, then yes, everyone will be switching sets like crazy. And because TFP likes to simply turn the balance dial to an extreme and then turn it back until the uproar and drama has died down this is even a likely scenario for the first few experimentals.

     

    But in that case it is very probably that TFP will watch telemetry for signs of players constantly switching or using only one set and when 80% of players do this they have shown to do ANY measure however drastic to correct that (see the famous axe crafting grind of a15/a16). Toning down the set bonus until players generally don't switch anymore is not rocket science, a chimp can do that if he gets the data.

     

    And there is the possibility they immediately find a setting for the armor that does not induce everyone to switch sets. Similar to the book bonuses. The books provided bonuses that did not seem OP, their balance was good (not perfect, but good) from the get-go.

     

    So while it is perfectly fine to look at THE WORST THAT CAN HAPPEN, one should keep the whole range of possibilites in view and not simply assume the worst WILL happen.

     

     

  17. 12 hours ago, hiemfire said:

    And how exactly are they basing the Stun Baton's balance again? Oh ya, with both the charge rate and repulsor magazines having been found. I'm used to dismissive @%$#ry from the moderators, but it's new coming from you.

    I'm not sure the repulsor is really helping, it is just fun throwing the zombies around. But effectively it makes you loose time to run after zombies that you want to pummel into the ground.

    Secondly, I haven't seen TFP themselves talk in detail about stun baton balance, so where did they specify charge rate and repulsor as included? Possibly I have forgotten it, please provide a link if you have one.

     

     

  18. 10 hours ago, Matt115 said:

    Well full dectructible? nope - trader XD well i can say diffrent way - now it can't be do nothing to "fix it" and that's true . why?  randomgane. honestly if 7dtd had something like the forest , ark like - only one map it let to have better graphic so much right? - i remember that in would include story so "limited destructbile world"( protected bunker lab traders) - navezgane only could make stuff simpler = no 250 POI but only 80  with some bigger like airport . Ofc this game would be quiet smaller but... ended probably in 2019. ofc it could have worst zombie models for example. but it woudn't be so limited in 7dtd2.  it was diffrents trend but cod and fortnite are proves that people prefere one but rly good map - yeah this is diffrent gender of game but have this same stuff like the forest - one big map. So do i say rwg should be cuted and focused on navegane only?  nope it is too late . so what i'm sugesting ? add more "epidemic" stuff  , bandits annd... create hints about next game and this is almost everything i see what can be done.  honestly i wish i could say something positive. rly i want but i can't. ofc TFP do great job and it is their first game. and well they don't abbadoned it like a lot of game in early access. sorry guys for such deppresing post but .. well this minecraft is like shoes - almost this same for years but it will never be old because it is so simple. 7dtd is like m16 - good , classic funny but it need  M4.  well i know you will say i'm just complaing and do nothing and if i'm soo smart i should make game myown xd  but  well i know i can't i just can write random useless ideas XD as always in my life , btw  TFP you are doing rly good work , you guys can be proud of yourself and i think you will do a lot . 

     

    It is fully destructible, except for someone who is trying very very hard to win an unwinnable argument. Just like CoD is a shooter even if you sometimes have to watch a video sequence without any shooting.

     

    Why should 7D2D change into some uninspired clone of Forest Ark L4D Cod ? If you want to play a basic shooter or a pure survival game then just play Forest Ark L4D or Cod or some of their dozens of clones and be done with it.

     

    The game is different for a reason. I wouldn't play it anymore if it threw out destructible world and random game for really useless stuff like only one map with better graphics. In fact your suggestion is the single most effective way to throw away everything that makes 7D2D special and a success for 8 years on-going.

     

    Maybe you should be going to the forums of "Civilization" and "Fifa" and convince the developers of those games they should change their games to be a shooter like CoD. Help those poor misdirected developers so they see the light and produce another rail shooter. 😁

     

  19. 11 hours ago, eXSe said:

    Speaking of ingame attire... why isn't there chainmail armor like those shark suits?

     

    neptunic_suit_c1.jpg

     

    Let me see a zambie scratch or bite me through this baby :)

     

    Easy, since they can bite through steel.

     

    Until you find some Unobtainium you will never be safe.

     

     

    EDIT: Oops, didn't see theFlu already mentioned this. But at least I posted a solution.

  20. 37 minutes ago, Holmes108 said:

    Yes please!

     

    I originally found and played this game to death on the Xbox. I've only recently started playing on the PC, and am having a blast. But I was kinda shocked that the controller support is so much worse than it was on that old, abandoned version. 

     

    I realize it was a different team, but it was still surprising, as the work has already (in a sense) been done! I find controlling my character is just fine with the controller, but the other stuff, navigating menus, the map, etc could come a long way still. 

     

    I'm also still hoping we bring this game back to the Consoles in it's new form though too. Big fan. 

     

    I never saw the console version in action, are the menues and map there different than on PC (arrangement, or more lists instead of buttons, that kind of stuff) or is just the navigation with controllers somehow smoother (better use of the controller buttons for example, or more inuitive cursor movement) ?

     

     

  21. 15 hours ago, bloodmoth13 said:

    Id like to see that, i like that idea too. If there were a way to deploy dozens of generic zombies that dont cost too much processing power that would be a big win. Trouble is making them cheap to run i imagine. TFP could possibly get away with stripping a lot of the intelligence and just leaving them out as dumb zombies that are easy to take advantage of and exploit. I'd love to have thicker zombie hordes with easy to kill zeds mixed in with the regular ones. 

    Faatal once said he was looking into the possibility of making a light-weight data structure for zombies to replace the unity-built in data structure. Until now nothing came of it. Guess it isn't as easy as drawing them with less features 😉

     

    The reason very few zombies are on the streets is not that TFP wants it that way, it is because of performance. Until they can actually spawn a zombie with less CPU cycles used or lift minimum requirements the most anyone can hope for is a config setting with a warning sign that it costs performance. And I would rate the chance for that option coming to the game as actually pretty high (if it wasn't even already announced?).

     

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