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meganoth

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Posts posted by meganoth

  1. 6 hours ago, Obsessive Compulsive said:

    If I had a few suggestion for the code monkeys on the team, would posting it here take any notice? Is there a better place to mention some stuff about Unity.
    Not trying to tell you guys what to do, that is your call. Just some suggestions if someone wants to look at it.

    I will post it anyways and if there is a better home for the post, maybe a mod can shift it or direct me to whom I should speak with?

    I have been looking through the Assembly-CSharp.dll file for the game and noticed someone has written FindObjectsOfType() in various classes
    This is known to be very slow for Unity to run. There is an alternative that is faster. GameObject.FindGameObjectsWithTag()

    My suggestion would be to only use this during game initialization. Avoid it at all costs or use the alternative if you have to.

    An entity object pool can be setup for the Transforms to handle the spawn and unloading of players, falling trees, falling blocks, items and all other world based entity such as the zombies. I setup one in tests for an optimizer I am working on. You can set limits on the pool size and unity has a built in pool system. UnityEngine.Pools can be referenced inside a class for use. I made my own with a queue and use the entity type as a way to sort the game objects. The one stage of the entity spawn with instantiation went from 0.04 down to 0.004 with the use of the pool so the impact on bloodmoon spawns, sleepers and players joining a server should all benefit tremendously. Falling blocks, falling trees also benefit from it. Even if you dont implement it for all of them, a transform object pool for falling blocks or zombies would make a big difference. It is already done for chunk allocations. This also has the benefit of reduced garbage collection.

    The last one is a little bit weird. Order of operations. If you have to multiply a few things such as a vector and some floats, placing the floats first in the equation is almost twice as fast. Unity recommends this.

    Happy Halloween

     

    @faatal reads this thread occaisonally, he will see this eventually and he will know if it fits with their plans or not.

     

     

  2. 3 hours ago, pApA^LeGBa said:

    Pretty sure that´s a bug where you can hit invisible barriers. While this didn´t happen on our last two playtroughs on a rented server at all, i had this happening in SP.

    I7 13700K, 32GB Ram, RX6600XT, SSD.

     

    Convincing argument. Especially interesting that this rules out network problems, as those are otherwise likely culprits with all the new crossplay complexity 

  3. 25 minutes ago, TheC4Guy said:

    When I'm back to my pc I'll post a couple ways I tried. Thats my point though I just wanted to see exactly where everyone else put the file path. Because I did that exactly how you did and got nothing
     

    I'll try again and post how I do it tonight

    Did you leave the game save folder path empty on purpose

     

    There is no fundamental difference between save and data folder. If you are able to specify one without the game crashing you are able to specify the other as well.

     

  4. I assume you are refering to the old console version made by telltale. A new "7 days to die" for console that is up-to-date with the PC-version was shown last week on twitch-con.

     

    You need a newer console though and it will be a new game. And you will have to buy the game again, because its a new licensee doing the game, not telltale anymore. Though owners of the old telltale version will probably get a special deal.

     

  5. 9 hours ago, TheC4Guy said:

    <!-- Folder and file locations -->
        <property name="AdminFileName"                    value="serveradmin.xml"/>    <!-- Server admin file name. Path relative to the SaveGameFolder -->
        <!-- <property name="UserDataFolder"                value="absolute path" /> -->    <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
        <!-- <property name="SaveGameFolder"                value="absolute path" /> -->    <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->
     

     

    So I've tried a few different formats for the file location. None seem to work. How does everyone else do it? Currently I have it looking like this and it generated a save folder called "My Game"

     

    I can't post my logfile because it won't even launch the terminal unless I leave the field as is above

     

    🤔, we know how the serverconfig file looks unmodified. We wanted to see your modiication to tell you what you are doing wrong!

     

    But oh well, here is a working example:

     

    <!-- Folder and file locations -->
        <property name="AdminFileName"                    value="serveradmin.xml"/>    <!-- Server admin file name. Path relative to the SaveGameFolder -->
        <property name="UserDataFolder"                value="c:\users\x\Documents\gurg" />    <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
        <!-- <property name="SaveGameFolder"                value="absolute path" /> -->    <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->

     

    Note I removed the comment tokens like I was asked to. I suspect you use windows, so I used a path that might work on windows (which I don't use so the path might not really be correct in all details). Make sure the actual path you insert exists.

     

  6. I think I heard the PS5 is sharing its main memory between CPU and GPU just like a laptop, and an answer on quora.com seems to say the same.

     

    So, supposing that guy on quora and I were right, then theoretically the GPU can address 16G of RAM. But practically the operating system and the game need space too, (and that same guy says the OS takes 4 G), so now you have max 12G RAM left. Now subtract what the game itself needs and THAT is effectively the RAM the GPU has left.

     

     

  7. 10 hours ago, NekoPawtato said:

    There is a bug right now with drone where it gets stuck/lost which then can cause players to hit invisible walls. So that could also be another explanation besides hardware/network. 

     

    Good point, I forgot that. If that is the case deleting the drones.dat file in the savegame should help AFAIK.

  8. 2 hours ago, JRaskal said:

    There was always luck involved in the loot system. That's at the core of the game. But until now you could make up for bad luck by choosing the right talents.

     

    Now you're completely at the mercy of the RNG. If you can't find the right books you might not even be able to build a forge or a workbench, let alone a vehicle of some kind. You can try and focus on looking for books, but if you don't find the right ones, you're stuck hitting demolisher zombies with level 2 wooden clubs and there's nothing you can do against that.

     

    Some people also believe poker is a game of luck 😉. Start a new game and put 2 perk points into INT so that you can immediately put 2 other perk points into lockpicking (yes, lockpicking, this is not a mistake). Then just loot lots of mailboxes or look for magazines. I guarantee you that you will have a forge in no time and your engineering crafting skill will be ahead of all the other crafting skills that you didn't put perk points into. 

     

    And you are not stuck. You can buy or find steel clubs long before any demo turns up even if you can't craft them.

     

     

  9. 3 hours ago, Old Crow said:

     

    Y'know, you are allowed to be critical of the game once in a while. ;) I've definitely run into the issue of hitting nothing with a vehicle and bouncing backward quite often. I could see it being a performance or network issue if it were just the ground vehicles. But hitting nothing while you're in the air in the gyrocopter....

     

    What can I say? I don't ever get those "hitting nothing" events with my current PC and my current server, but I got them for example when I had a rented server with much less performance and with much less RAM than my current one (in fact performance problems were one reason why I switched servers, once from a managed game server to a bare virtual machine, then from that virtual machine to a more powerful virtual machine). What would you suspect then if you were in my shoes?

     

    Also notice that I didn't claim that I know the cause, I just said I suspect performance or network might be a more probable cause. At least I think that "...sound more like..." is equivalent to suspecting, right?

     

    Also notice that we probably know the surface reason why this is happening: If your game can't load the information of the next chunk/area in time for you to enter that chunk the game will just stop you and wait for the data (this we do know. If not you would simply fall through the world if in a ground vehicle as the game has no knowledge at that moment where the ground is!). Now think about reasons why this data isn't here in time. Sure, it could be a bug. But the easiest explanation that comes to mind is that somewhere in the path from server disk to server RAM to network card to network to your PCs network card to RAM was a slowdown.

     

    The gyrocopter by the way is the fastest vehicle in the vanilla game. If you have problems with the world not loading fast enough then you will see them most often in the gyro.

     

  10. 8 hours ago, zombiehunter said:

    While they're working on all of this new stuff, I hope they address and fix all of the bugs in the current Alpha:

    • While driving, your vehicle hits an invisible wall and elevates into the air or bounces back.  Sometimes it keeps happening and a restart of the game is required.
    • Suddenly dropping through the ground.
    • Zombies clipping into the ground, you can't see them, only to suddenly jump out of the ground right in front of you, hitting you while they're at it.
    • The ridiculous reach of the Zs.
    • The Zs ability to hit you through solid walls.
    • Vehicles and the drone simply disappearing.
    • Drone pathing...it's pretty bad.

    These are all off the top of my head. 

     

    I don't mean to and I hope nobody takes it this way...I am not trying to hijack this thread.  My point is that while they are adding new content, which is great, I hope that simultaneously they are addressing the bugs that exist now.

     

    A lot of your bugs sound more like you have performance or network problems.

     

     

     

    On 10/22/2023 at 8:05 PM, Adam the Waster said:

    As one man once said, "Fine, ill do it myself"

    Welcome to the alpha 22 FAN diary, this is a Forum filled with all the stuff We know for a FACT!! that is coming to Alpha 22, and with stuff that might be coming to Alpha 23 or beyond (lets hope not). As im high of my rocker on Pre-workout im ready, the Question is! Are you? 

    Note, I'm not a part of the funpimps, all of this is either from trusted youtube sources like

    Guns, Nerds, and SteelVoltraLux , official 7DTD Twitter, stuff from the Alpha 21 dev streams, and stuff from the Alpha 21 dev diary, Anything i missed please let me know. i made this cuz A: im very impatient. B: im on pre-workout been at the gym for 4 hours and im still hyped, AND C.... Because i love the forums! 
     


    Performance buffs

      Reveal hidden contents

    Thank trader bob!
    this info is from GNS but since he went to twitch con, is one of the biggest 7DTD youtubers and he talked to the Devs i say hes pretty much trusted 

    The game has increased in performance by 5% and in citys it has increased by 20%, the cities have been boosted so much because of the new "Window Tinting system"

    Windows when you are far away will tint/fog up and this makes it so stuff doesn't render, but when you get close they clear up near seamlessly and it shows all the stuff inside, This will help alot in stuff like Sky scrappers and banks, Places with alot of windows will be much better to run! the main reason is for consoles but it will also help in PC as well!



    image.png.ec73a7693b7e21c9cad36d3e69748ff4.pngimage.png.0ab3ddd226b3164b924c2d7d041087fe.png
    Massive credit to GNS for these pictures/videos

     


    Console News

      Reveal hidden contents

    ITS BEEN 69 YEARS!

    console should be coming out around the same Time as Alpha 22 and it should be the exact same as the PC, all the stuff announced. we should be getting cross-platform for PC, Xbox and PlayStation

    The game is going to be re-released, so yes you will have to buy it back, But they are trying to find a way where people who bought 7DTD on console should get it much cheaper

    the platforms will be PlayStation 5 and Xbox seires X and S
    not the old console versions, those consoles. 

    There is a video of Full-gameplay down below, and it looks GREAT! give me a copy please


    Price: Unkown
    Rating: M (well duhhh)
    GB: unknown
     


     

    Armor
     

      Reveal hidden contents

    New Armors

    My best guess is all cloths and such are going to be removed and replaced with this new armor system, this not only gets rid of alot of useless clothing pieces but also gives Buffs and a bonus for wearing the full set! their are 15 sets SO FAR and they are!

    (Plant fiber, Raider, Desert gear, Nomad, Biker, Farmer, Marauder, Commando, Hoarder, Miner, Lumberjack, Nerd, Ranger, Scavenger and Wasteland Assassin) 
    assassin
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    Vehicles/New art
     

      Reveal hidden contents

    The Basic car you see in Detroit 

    Much like Alpha 21, Alpha 22 will be updated old Models, in this case, Mostly Vehicles, The Bike, 4X4 are what is shown in game but their is Art for at least the Minibike. and Mods for vehicles are being shown, such as Armor upgrades

    Other things are being updated like Tents and pallets.... and so far that is it 
    F4yRoN6W0AA67ev.png?ex=6547da74&is=65356574&hm=a2f8e45a0ee52a93cf9ed17be929bc2a2517a9908e41a0ab11e2fbb8eb8b289d&

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    New Human/Player models and Zombie Variants
     

      Reveal hidden contents

    HUMANS AREN'T AS SCARY AS ZOMBIES! YEAAAAAAAAAAAAAAH!

    Much Like everything, New coat of paint for everything Humans and zombies too!

    New Player models not only match now with the games graphics but they have updated animations to go with it. this also goes well with the new armor system!
    from what we know so far, we might be getting player bodies but be able to Updated stuff like Hair, hair color, facial hair, etc
    7 Days To Die Alpha 22: Release Date Speculation And Confirmed New Features  | GINX Esports TVimage.png.977e998cd9235f3510d86391e3f8145b.pngimage.png.d93471cb5ddca3b6c0d80062f14cc66d.pngimage.png.495d37f6995c6a16613c1cfae1eb1815.png
    7 Days to Die Official on X: "Hey Survivors, While you're all enjoying  Alpha 21 we thought it would be fun to show off some of the New Character  System that is
    Zombies Models

      Reveal hidden contents

    THANK F- (Words i can't say on the forums cuz i get banned lol)

    So they are making it so zombies spawn in diffrent colors in terms of cloths so we aren't going to be fighting the same zombie 9X over. so far we have only seen a few pictures but in Twitch con, one picture shows a Janditor zombie in what looks like a Prisioner jumpsuit with diffrent hair and tats on his arm. this could be a new zombie or taking advantage of this new system. 
    F4tS2VrXEAERq1F.png?ex=6547da6b&is=6535656b&hm=b5188143b7f17fbc52981dc2abe736a38ffa33c21da30a4a1a8676a97c7fa6da&
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    F86EwfJa8AA9HgG?format=jpg&name=large

    |

     

    New POIs
     

      Reveal hidden contents

    BOB THE BUILDER CAN WE FIX IT?


    So far we have gotten a tease of 3 new POIS, a New hotel, A army base and a cool little coffee shop for those Pumkin spice people..... 

    (This is a Vidieo of a few More POIs that is not made by the TFP BUT the POIS, some are one to one models, Link down here Make what you will with it)


    Image
    Image
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    FX/Effects!

      Reveal hidden contents

    pErity colors!

    New FX coming in this update. SO far we will be getting everything from Grenades, rockets, fire effects will be changed and updated to look much better!
    So far what we have is the firebarrel!
     

     


    Unknown/Coming later
     

      Reveal hidden contents

    Womp womp womp

    This is stuff That we only ETHER heard or are at least coming this alpha or next
     

    • New Weather, Not much is said about it. perhaps its a way to make it more dangerous, new coat of paint, we don't know Possible Delay
       
    • New UI, from the twitch con Videos we have seen, the UI hasn't been changed as far as we know.  Possible Delay
       
    • Radation, radiation in places like the wasteland and maybe adding a ANTI rad Drug in the game. again little is know :?Possible Delay
       
    • Bandits:  BANDITS HAVE BEEN DELAYED!  pushed back to at most Alpha 23/gold. so far we got a few kinds, White river and Dukes cazadors, White river is more a millila/millitary theme while Dukes Cazadors are more Tribal and Madmax like. We know in code there will be 3 kinds of Bandits (Melee, Ranged, and leaders) 
      They are planning on adding stuff for them like ducking and cover, them attacking you on route to a mission or after your missions.

       
    • Story, DELAYED Not much to say we know its with Duke, and Noah and we got some POIs of Bases they have, aside from that! WE DON'T KNOW 
       
    • Telepo- i mean Helia pad, We don't know if this is coming but basicly its a fast travel system from trader to trader and maybe even the Story bases locations. aside from that..... say it with me! we don't know. Possible Delay
      Screenshot_20230920_103234_YouTube.jpgkeanu-rendon-tier3-hp01.jpgbrett-briley-spark-03-bbriley-overlord-shot-03.jpg?ex=65425dbc&is=652fe8bc&hm=fb18ef4ab0e619b77c71d8171a63f3334756689f6b2d47ad504ee674a64f0d25&

      keanu-rendon-tier1-lp01.jpg?ex=654261f1&is=652fecf1&hm=31e798079524b78c18d92ba4fb5a23b30decd6b7a3512848b79f4f8bdff6a0db&
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    •  


    When it comes out?
    say it with me! When its done :D

     

    This shows beyond a doubt that what we have been saying is true: He is madmole

     

  11. I would assume the following happened: When the backup was made your harddisk ran out of space, so the backup was incomplete. Then you automatically started the server and when the server tried to add information (probably because of regular housekeeping tasks the game does when it starts up again, or a spawned zombie that destroyed a block, or ...) it couldn't and corrupted the savegame. Just a guess though

     

    Please post the whole logfile to pastebin.com and post a link to it here. Usually a server will start even though a region file is corrupted

     

    @Jugginator See above, there may be another error that prevents startup of this server, but generally, is it possible for the server to not start anymore even though only region files are corrupted? In that case the "regionreset" would be of no help

     

     

     

     

  12. Deleting regions by hand should not be done anymore in A21 and newer. For that a new command was added in the console called "regionreset". Tryp "help regionreset" to get more info.

     

    So if you can get the server running again you could try to use regionreset and check the logfile afterwards. But it is entirely possible that this isn't the only place your savegame got corrupted.

     

    I assume you have free space again on your harddisk, right? If above doesn't work I would suggest installing a savegame-backup from a time when your harddisk still had free space left.

     

     

  13. Follow the advice in this thread if you are playing alpha 20 or older versions. From alpha 21 on things have changed. This is information from Jugginator, an internal tester at TFP:

     

    Quote

    I would like to add that actually deleting region files isn't supported anymore, and it can lead to issues. There is a regionreset command in the F1 console that should be used instead. "help regionreset" for the command list

     

     

  14. 5 hours ago, Mars said:

    I don't mean sleeping directly. The only thing is that (on normal nights) you can find refuge with a trader when "traveling through" (of course correspondingly difficult, for example with 5-10k... The player could also go out, only the trader would also be open for the paid night.) :)

     

    A few years ago Madmole talked about this idea as an alternative to bloodmoon they were considering. But as they have never followed up on this we can assume it never seemed necessary to implement it. Still possible if for example lots of players are asking for it or new players have too much problem with bloodmoon or TFP needs more money sinks.

     

  15. 1 hour ago, ActiveMars828 said:

    And how would I go about finding this data or at least helping my friend who hosts it to find it? Neither of us are particularly tech savy when it comes to this kind of thing.

     

    Here in the support section you will find pinned threads with all the information. For example where to find the savegame.

     

    To give you XP your friend can call up the console with the F1-key and use the command "givexp" (more info with "help givexp"). To use the creative menue he would enter "cm" and then he will see another icon appear on the menue above when the inventory or map is open

  16. Please use pastebin the next time you post logfiles.

     

    The error seems to indicate an error in your player data. Ask whoever operates your server to delete your player data in the savegame. Afterwards you will enter the game as a lvl1 character again, he then needs to give you XP and items to get back to your previous state.

     

  17. 1 hour ago, Mars said:

    or for example: If a steel block is destroyed, it becomes a concrete block instead of being destroyed.

     

    TFP moved away from this just recently. So very unlikely to happen

     

    1 hour ago, Mars said:

    3) Maybe its possible that add NPCs. They would attack one or expand various houses themselves. That would make the game even more interesting.

     

    That is already the plan with bandits.

  18. 3 hours ago, Diragor said:

    Nope was daytime and 3 days until next BM :D

     

    Modded or vanilla? Some relevant other option changed from default, like daylight running for example?

     

    Generally I would assume if you log in that the normal spawn rules apply, so even if zombies get spawned they should have been some distance away from you, except maybe in buildings. You could check your logfile or post it in "general support" (or even immediately in the "bugs" section) as it shows when and why zombies are spawned. It might be a very seldom occuring bug.

     

    I know in older alphas and in some mods we had the rule to always go into a safe location when logging out. But the spawning rules changed and I have not followed that rule for years now and never got killed immediately.

     

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