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Alloc

Fun Pimps Staff
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Everything posted by Alloc

  1. Should be possible But it states how you can get one But I'll reenable registration, maybe spammers have lost interest in trying as it was disabled for some time now.
  2. 2015-04-11T23:58:07 0.073 INF No server config file loaded ("-configfile=somefile.xml" not given or could not be loaded)
  3. Gotta look into that later. If you have an account on the tracker a ticket might help me not forget this
  4. Inventory is client side, you can't control it from server side code. Was the claim block on a currently loaded chunk? I.e. it can't remove the *actual block* if the chunk isn't loaded on the server. In that case it can only remove the association to a player, but at least this part should work. (And it should no longer be shown in the list after that).
  5. The console/stdout.log won't show any more than this if it's starting normally. The output_log should contain more info though. https://7dtd.illy.bz/wiki/Logs Either the server doesn't completely start up or you have at least the ServerPort on TCP blocked. LP is a core command, it's not added by the mo Good idea. Will have to adapt the bootstrapper too but in the end a few people might like this
  6. Sounds like an issue with what they install for you and I can't do anything about that. You'll have to get lowlatency to figure that out. I would assume they use an outdated version of the mod.
  7. Why you? That wasn't on a quote of any of your posts?! ^^ Could be fixed in the latest mod, but it mostly depends on Steam providing that information quickly enough. Looks "fine". Ignore any problems from SteamCMD as long as it says "Success!..."
  8. So you got the Mods/AllocsWebInterface folder with the DLL and the webserver subfolder? If that server is accessible from the internet and you don't mind giving me the connection data (PM) I could check if there's something going wrong on the web content. Also you could post your server's log. Yeah, got that reported already, have to figure out why it doesn't work right. (I assume you are talking about player teleporting to another player though?)
  9. Those are not real commands but stuff that's added a layer above the actual game commands by FRT's SM. But they are most likely using teleport so yes, they won't work. You don't need the webserver folder in root anymore, it's included in the WebInterface mod Really? It's even being talked about in the post prior to yours Going to upload a new build in the next minutes which fixes teleport.
  10. Just extract the archive as is to your server folder, it will put all files where they belong (unless you have it create a subfolder for the extracted archive first). TFP don't make me work, this is still a spare time project and I also support it in my spare time. If I get asked stuff that's answered on the documentation again and again that's really frustrating because it costs my time to basically read it for others. Yep, but that's the core game (or more exactly external code). I can't change that but we will be looking into if/how this could possibly be fixed on our end. But I fear I know the answer to that already Other than the teleport issue there's been no reports on anything not working. It's just Steam giving that IP, and that's not a security issue It's only annoying because you can't block IPs that way
  11. Documentation states how to enable, go the other way round and you got it disabled... Not sure what you're talking about, if you want to know about the changes: RTFM Release notes didn't say anything about teleport so there's been no change. Wrong thread. Won't help to have every second post in this thread stating this. Sorry if this sounds a rude but most of the questions in here could be solved by looking at the documentation. Instead I have to spend my free easter weekend in here answering that instead of spending the time with my gf ....
  12. No A11 changes besides restructuring code. And it's quite unlikely that it will improve anything stability/performance related (besides the obvious "Telnet" improvement).
  13. As long as it works now and you learned a lesson about reading documentation I'm happy
  14. Please re-read the big red text on the wiki-page for the fixes and compare it to this: "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\"
  15. Check your log (or even better post it to pastebin), there's clearly something wonky on your config.
  16. Code is updated, you just have to build it yourself as there's no release done. Also, depending on what you want to do you don't have to deob yourself, you can add stuff that doesn't need any extra deob to the standard deob'd stuff and does not rely on additional game hooks with the new mod API in the fixes. As Lordicon already stated it's likely a problem on FRTs side of things. The Telnet part hasn't been touched in a while and is still working as before. - - - Updated - - - Wiki had been updated prior to release: Extract the archive to your game folder. And yes, it does contain a Mods folder ,)
  17. The assembly is named right so you don't have to go through the extra rename-step. If the web-stuff isn't showing at all you most likely did not extract all of the archive to the game folder, i.e. you are missing the AllocsWebInterface part in the Mods folder.
  18. Thought I had already stated that I'd look at the tele command, must've been in another thread Not aware of anything else, most stayed just as before.
  19. The archive that's linked on the wiki page includes everything you need. If you simply ignore some of the content parts of this won't work as it's split up now into a core module and "Mods"
  20. Wrong thread -> https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server Could be there were changes that I didn't adapt to, will have a look next week.
  21. Wrong thread, but besides that just add the parameter --force.
  22. You have to create that file with the given contents. @SevenDL: yes
  23. Yup, if you get remote build 1 you got blocked from using SteamDB Just force the update. Also some (especially Debian users) might hit incompatible GLIBC library version, rough tutorial for getting newer ones: https://7dtd.illy.bz/wiki/LinuxGLIBC
  24. Oh, right, what you guys *could* try if you want to: Remove (rename whatever) the AllocsPersistentData.bin or whatever its name was (stop server before, restart after of course). That will obviously kill all the data in there, i.e. information about players that are not online currently. But it will also remove all the map markers for offline players and stuff and thus *might* help. Not sure if that's really a problem though, never had a leaflet-map with like 10k of markers or whatever you guys got by now
  25. Which clients? The game clients? Also, is it viewing the webpage that's causing the problems or is it when no one is viewing it (i.e. is it the server or the actual rendering of the images)?
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