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Alloc

Fun Pimps Staff
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Everything posted by Alloc

  1. The full log of that part would be interesting (like the next 1 minute) to see if there's anything related at all. Doesn't necessarily have to contain the SteamID. Yeah, added that Yup, the timestamp for the game log is generated on starting the game, the other timestamp on starting the monitor script. Will have to make it pass the appropriate timestamp (will be v91). Thanks for bringing this to attention.
  2. If you want to use the mod you have to of course. Log & config? Log? And stops working == you can't access it (i.e. the webserver does not respond) or does it stop generating map tiles?
  3. Do you still have the log? Can you show me more of the part after 2015-07-01T21:04:31 (i.e. after ban til he was finally gone).
  4. The delayed "Telnet" execution problem should be solved in A12. Thanks especially to Harven for quite comprehensive input as well as Alanine getting some of the first detailed user insights
  5. I suppose it's not related to the game but more likely a system issue. Where do you run the server? If locally, have you checked your firewall(s)? If remote but under your control: same thing. If you rent a game server, have you made sure the provider has the port opened?
  6. In reply to log: First of all, next time please don't wait til the server ran for like forever before grabbing the log, would have made this one a lot smaller Secondly, everything is fine on that side. You should be able to connect to the server by http://127.0.0.1:8082/ (or whatever your server's IP/domain is if not running on your local PC). Hehe, great And yes ... the reading thing ...
  7. Would at least be easier than trying to figure anything out without having anything to look at
  8. Most important part would still be the log as that would contain information on what is the problem if there is any
  9. Got another script by now, but I'll get back to that offer if I can't repro it myself. Which is? (especially as this might help me nail this down)
  10. So is it only the PMs or also e.g. say? Like *I* said:
  11. You can find it in the management scripts archive v.74.
  12. Ok, that makes more sense Well, a lot of it was moved over, the rest is probably getting integrated later on. For now it's just not really stable enough to "force" it on everyone and have it seen as something official. At least starting with A12 it shouldn't require to replace the AC# anymore so that possible mistake should be removed. What exactly does not work? Does the game not open the additional web port (controlpanelport + 2), does it only show a blank map, something else? Server log? - - - Updated - - - Nothing on the game / mod changed from 11.4 to 11.5 regarding console / commands. Is it one of those online managers? Maybe it just has more load to handle now that probably a few more people are playing again for a few days?
  13. What would be the benefit of having server improvements on the client?
  14. Inhuman release time ... it was already prepared in the evening
  15. Yep, didn't expect the update to go live at this inhuman time ...
  16. webserver/js/index.js lines 122 and 123, will affect both the grid lines and the strings. Though you probably won't easily find a a color that will be easy to read on every background No. You would have to edit the AllocsPersistentData.bin, but this won't be easy to do manually. But that's a good point, will add a command or something to clean up this list.
  17. Yep, exactly. And thanks for reminding me on this issue, actually tested it and the wandering horde code isn't there anymore, at least not in a state compatible with the old command. After all there was a reason we removed the command back then
  18. Log stuff fixed, thanks to behemoth. Has been some time since I have been working on the scripts
  19. Those things are client side, so "no".
  20. This thread is about my mod, not about the game. Neither saveworld nor spawnwanderinghorde were ever part of this mod ... That said, I'm not aware of any problems with saveworld and I don't know anything about spawnwanderinghorde, but I'll have a look at that one.
  21. No, you did not. You extracted it in a subfolder of the game folder.
  22. This should get cleaned up but it's nothing to worry about, it's just a closed connection Show inventory should be fixed now. (Stupid me didn't hook up the inventory event ...)
  23. Might be because there is no unban command? Maybe you want to have a look at the ban command itself Going to have a look at SI later today.
  24. https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=244059&viewfull=1#post244059
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