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Alloc

Fun Pimps Staff
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Everything posted by Alloc

  1. So you are talking about a game side API? Basically due to the game being .NET there's no need for a fully specialized API to do stuff. Just use whatever you need (though obviously stuff is in development so external code might need to be updated whenever the game changes). You have to update to at least 6_8_10 for A13 compatibility.
  2. ? There's the game side API, what else do you need?
  3. If you still have the issue can you post the log? Most likely incorrect / not defined permissions. Either make your user permission 0 or update the permissions for the map (see the webpermission-command and documentation). Most likely the same as above: Incorrect permissions. Check the webpermissions you have set and compare those to the permission level you get when logging in (it's shown in the log). Not related to this mod. Probably FRT or CBSM. Log currently isn't working. Nope, currently not. This would require a change to the client. This is not (yet?) implemented in the mod.
  4. Uploaded WebMap v11, this *should* fix the icon loading when multiple items use the same icon+tint combination.
  5. No idea, should never happen unless it doesn't find a config. Reason *might* be given in the log when that happens though. Might be, but I normally try to avoid to add things that merely fix something within the game. As this could be seen as being against the game "rules" I might be looking into adding this to the core game. No promises on either if or when that will happen though. Depends on the reason. Mod updated for A13? Information in the log? Old releases can be found in the same folder as the latest archive. Added a section to the wiki page with that info Planned for a future release, especially when adding the more playerlist centric stuff. For now there is no easy way without changing the JS code. Is that server modded (items.xml / blocks.xml) by any chance? (I think I know what it is but at least in vanilla servers this shouldn't be possible) Definitely not with a client update and also for the server only if there are changes to the server code that break compatibility which again should only happen for major releases. Doesn't hurt to update though whenever there is a new release of the mod
  6. Unlikely. More likely a permission issue: https://7dtd.illy.bz/wiki/Integrated%20Webserver#Permissions
  7. Yeah, this has been broken since it was introduced. Not highest priority atm obviously
  8. If you're talking about printing a message to the log each time a block is changed in the world then it's definitely a "no". This would spam way too much to the log. If it's something else you're talking about you have to explain in more detail what you are referring to
  9. Yep, and the mod will use the number given +2.
  10. It's only the TCP port (8082 by default). Steam auth works by simply accessing different websites in the browser, it won't be affected by your firewall. Unless your firewall blocks the outgoing request of the game, but even if that was blocked it will at least show the page without authentication.
  11. These shouldn't have any impact if running the Linux dedicated build. "quit" never should make any difference, "batchmode" and "nographics" are only for clients being run as dedicated (also required for Windows dedicated), "dedicated" always only required for clients run as dedicated. Also, continuing this over there as it's not relevant for the scripts: https://7daystodie.com/forums/showthread.php?34299-A13-Dedicated-Server-Linux-Bugs
  12. No access at all? I.e. not even the page showing saying they have to log in? Also, nothing changed for the web part and this seriously sounds like a local network issue. Maybe your external IP changed and your friends still using the old one?
  13. Server not starting: Don't forget to update the fixes if you have them installed. Crash: Haven't experienced this on any of the tested Linux machines so far, hard to debug that way. Looking further.
  14. Er, should have copied latest myself ... It's 6, 8, 10 currently
  15. Looks like you didn't setup the permissions properly. See the webpage for details. (Hasn't changed since WebMap v7). That doesn't really look like you updated the mods. That's exactly what's "supposed" to happen if running A13 with an older version of the mods. Run "version", should output: Game version: Alpha 13 (b141) Compatibility Version: Alpha 13 Mod Allocs command extensions: 5 Mod Allocs server fixes: 7 Mod Allocs MapRendering and Webinterface: 9
  16. Normally this should be fine but without logs noone will be able to help you with that
  17. Planned, but more likely when we update the player storage in the core game
  18. What dmustanger said I plan to add more options to the map to filter out players so you don't see an endless list of players that aren't even active. So filtering banned or inactive users should become possible.
  19. Yeah, that could be. Do you have a specific example of such an item? Yeah, that sounds like a really good idea, added to my list
  20. Not telling players about it doesn't mean they can't access it Those that do know about this mod might just try to guess the port. If you do feel like it's caused by the mod ... try running the server without and see if it gets any better. As I said I doubt it's the mod that's causing the problems though. Depends on when the next version will be released ... I just have to keep updates to myself long enough before I release it then such feature will be in the "next" version User administration is of course planned but it probably won't become available for a bunch of weeks.
  21. You sure it's not another user accessing the page at the same time? As I said this should only pop up when someone tries to access the log page (but again: it won't hurt).
  22. I suppose this might be some kind of "security" feature of browsers or Steam's own code. I can't see a reason why it shouldn't work from the code used in the map. Yeah, good idea, will add it to my list. Btw, would have responded way earlier if you had used the thread for the mod instead of the Linux scripts thread ;P
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