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Alloc

Fun Pimps Staff
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Everything posted by Alloc

  1. You are running a Linux server, aren't you? If so could you check the number of open threads every now and then? cat /proc/$(cat /home/sdtd/instances/<instancename>/7dtd.pid)/status | grep Threads Also if possible try to watch memory consumption of the game server over time.
  2. Hm, there were no code changes at all from 218 to 222 (only the AC#.dll was patched for b10, now you run b9 on the server). Also "Telnet" and HTTP aren't related in any way, I fear there's some kind of bigger problem in there like thread count problems Will continue investigating, maybe after all I have to replace the HTTP library. Btw, are you using the authentication on the webmap? @bolibompa: Do you also get a spam of those log entries as Soylent before the "Telnet" connection hangs?
  3. They have always showed up sometimes and are typically ok. Could only be a hint to an actual issue if it does that non-stop.
  4. Hey guys, sorry for not replying for so long. But sometimes I just don't feel like checking the forum as it always takes a lot of time (as of now my current session is like 3 hours straight because of all the stuff to go through ...) Hm, besides merging with the code or having it as an additional mod I don't see any really good approaches right now. A lot of this should become easier when we start adding a modding API but I doubt that will be within the next two months or so. Currently not. Well, basically never But I plan to add permissions so you could have regular users who could e.g. only view the map and nothing more. That will be way in the future though. Shouldn't happen anymore since A10.4 or .4b9 or something like that. Does that happen often? Since that patch I haven't seen other reports of this spamming. Yeah, some are a bit stricter in that regard. Though I can understand them: If they allowed you to do whatever you want on all ports you could bring in a lot of malicious stuff. Even allowing users to replace binary files of the games is a really high security risk for them You would be the first one to report so Where's the Java in here? ;P Something along these lines at line 513 (i.e. before the closing curly bracket) should work: var reloadTilesEvent = function() { tileTime = new Date().getTime(); tileLayer.redraw(); tileLayerMiniMap.redraw(); window.setTimeout(reloadTilesEvent, 60000); } window.setTimeout(reloadTilesEvent, 60000);
  5. Hm, almost looks like there's something wrong with the game download. Did you check if the contents of the engine-folder look right? E.g. is there a 7DaysToDie.x86, 7DaysToDie_Data/, Data/ ...? If I got you right you want different recipes.xml and stuff for different instances? If so, that's currently not possible with that server layout as the game always loads those files from the same folder.
  6. You didn't see anything *jedi wink*
  7. Not planned, also I don't see that much of a benefit for admins with such function (remember this is meant to be an admin interface in the first place, not for players ). Markers might make it to the game itself sometime maybe.
  8. Makes sense, if the request isn't handled before you actually drop the request on the browser the server sees this as a closed connection. Nothing out of the ordinary here
  9. The used HTTP server library (part of the .NET library) seems to be a bit picky on what it delivers and what not For me it happened very rarely but most of the time refreshing the page worked. I may be going with a different solution in the future that should be more stable though, as it indeed is annoying that way
  10. If you build the files yourself you'll get a different version number as the last two parts are generated on build based on day + time.
  11. Nope, you'll have to change the scripts for that purpose. Open /usr/local/lib/7dtd/commands/updateengine.sh, go to line 77 and add "-beta alpha10.3" right behind the "294420": ./steamcmd.sh +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine "+app_update 294420 -beta alpha10.3" validate +quit Should work that way. You'll have to do a update with --force then though as the buildid will obviously be lower than the current one.
  12. This is Linux management, no mod related Anyway, didn't update the log parsing, will do so later on.
  13. Well, then restart the server now and check if it works
  14. It only checks for existence of the folder, so this should not matter for now Did you actually restart the game server after putting the folder in there? Does the folder have the correct permissions?
  15. First of all I would recommend updating to 10.3b12 (if you updated the game from Steam already don't forget to update the fixes-DLLs). Re web: 2014-12-17T12:23:31 7.056 Webserver not started (folder "webserver" not found in game folder) You put it in the wrong folder, judging from your previous post probably the SaveGameDir. You have to put the "webserver" folder next to where the game executable is.
  16. I need the full output_log.txt, not just an extract of it.
  17. Especially in games Y is quite often the vertical axis Despite that at least in my school and university I saw Y used as vertical too most of the time.
  18. First line on that page: appid 294420 instead of 251570.
  19. https://7dtd.illy.bz/wiki/Dedicated%20Server%20Build /EDIT: This was in reply to IOnVash - - - Updated - - - Why do you reorder them? pos is x,y,z and so you pass that as x y z, i.e. 1782 69 -651.
  20. Ok, will update those in a few hours.
  21. You mean icons for the items are missing again?
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