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A20 Bugs
A21 Bugs
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Posts posted by xyth
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5 hours ago, Henshaw said:
Hello NPCmod team, and thank you all for your amazing work, very well done!
Is it possible to make the NPC:s do shots to the zombies' bodies instead of headshots all the time (in my limited observations over an hour)? At the moment they seem to be incredibly good at killing zombies, practically leaving the zombies no chance to fight back... I can make changes myself for my personal use, just need an idea of what to change.
Brilliant work guys, you should be very proud!
You can make the weapons less accurate, fire slower or/and do less damage by editing the items.xml for each weapon.
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Last version of Starvation was A16
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Its baffling. Out of ideas right now but will dig deeper. This didn't happen in A19, and little has changed on the code and Unity side of this mod.
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Experimental 20.3.01.02 updated with improved following for hired NPCs
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5 hours ago, xyth said:
I can try to see if .ogv filetype works better in Unity 2020 than it did in previous versions.
The game dosent seem to want to render ogv nor webm video. Windows only for now.
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Experimental 20.3.01.01 is available, link in download section. Remember, experimental typically needs the latest SCore as well.
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4 hours ago, Hansie80 said:
Any way for future Updates that makes this mod Linux Compatibly ?
I can try to see if .ogv filetype works better in Unity 2020 than it did in previous versions.
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3 minutes ago, wudidelihaiw said:
OK
I will be pushing a new experimental version later today that will include a change where the NPCs will follow more closely inside, but keep the current distance outside. If you want to test, that would be really helpful
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5 hours ago, Life_For_Dead said:
Oky, I tested & that's work with a20.3b3 but sadly not with a20b238 & so it's seem like a "bug" of the audio manager from a20b238.
That's work so that can be oky but if not (with a20.3), all TV have a problem to load correctly the next video, the sound is always read but the video have difficulty to show up on the TV (it's black screen). After several reading cycles all video can be read but example, can read video only 1,2,5,6,9 ect & the next round cycle that read only 1,3,6,7,9 ect I use my personnel video (all encoded in the same way) but it's the samething.
Edit: Just say LOLLL
The mod work finally with a20b238, because I renamed the mold folder & so I let the original name then the mod work well ! I can play all video without any black screen... But it's very strange, because I already rename many mods & that work well, it's the first one who don't want...
& I forget onething, your link go to a19 mod & not a20 mod, that can make confuse when people download & that not work at all...
I fixed the download link, thanks.
I'm not sure if your saying the mod has an issue on 20.3 or not. If there is an issue on 20.3, please let me know.
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9 hours ago, wudidelihaiw said:
can you tell me where is able change fallow distance,I want less fallow distance.
That's something we are working on, less follow distance inside of pois.
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Yes. AOO may have it already built in.
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Your on Linux, so mp4 won't work. https://docs.unity3d.com/Manual/VideoSources-FileCompatibility.html
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2 hours ago, frostedawg said:
Is npc looting a thing yet or no... I'm enjoying the mod but npcs helping loot pois would be awesome!
Is about 85% working, its on our list to finish next. Current focus is on making sleeper spawning, and NPC POI configuration working better.
Pushed updates to DarkStars expansion packs. Improved spawning, and some fixes.
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1 hour ago, Hansie80 said:
Yes i wired and then remove the wire.
I switch it on but nothing happens.
if you link your logfile I will see if I can help.
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Fixed recipe. Rebuilt Theater Screen so no offset is needed. Puched to repo.
Tested on current version of the game. No warnings or errors found.
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3 hours ago, Hansie80 said:
Tested on 20.3, 20.2 and 19.6 but still not working.
The video will not be played (Original video files).
Did you hook up a wire to the player to activate it?
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Added link to khzmusik's new survivor pack.
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56 minutes ago, Jikdur said:
ok I have it set to true. started a new game and enabled admin in the console. couldn't find the pois in list in game either. also tried no clipping into some mountains and didn't see anything as well.
Not sure what your doing wrong, but caves are not part of this mod, so perhaps ask SphereII in his mod thread.
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VideoPlayers Modlet (Single Player Stable)
Note: Seems to work on Dedi, if you follow the install instructions, otherwise it will crash your server! You were warned.
This A21 modlet now combines several A18/A19 modlets (Video Players, Billboards, and Theater Screens)
You must connect a wire to each device using the wire tool to activate it, then you can remove that wire.
YouTube Video:
YouTube Video:
YouTube Video:
Description
Introduces mass media into the game. Be sure to active each of these with a wire using the wire tool.
Billboard01 is a mechanical billboard that shows 3 unique images on each side of the billboard. This is a single texture sheet which you can edit in a graphics program then import into unity and the reexport.
BillboardVideoMP4 is a electronic version, that will play 12 video clips in rotation. Like 12 TV channels. Best part is you can replace the 12 video files in the mods/resources folder with your own. In default, video0 is static, 1 is a cartoon clip, and 3 a classic video. All the rest are static.
Theater Screen Adds a flat theater screen into the game. Designed with POI makers in mind, this screen is 16:9 format and 8x5 blocks in size.
VideoTV is a large tabletop television that will play 12 video clips (or entire movies) in rotation.
TVWall is a wall mounted version setup to replace the existing small wall mounted televisions. Its currently set to replace 20% of them but that can be adjusted in xml. Some will be on by default, playing static, but otherwise are broken. Replace video0 with a public service disaster message of your choice.
If you put down a land claim block you can pick these up by holding the E key.
Installing
Single Player
Normal mod install. Drop the mod into your Mods folder and your done. If you swap out any of the videos, they must have the exact same name and file extension as the one you're replacing. Those names are hard coded. It won't like strange .mp4 encoding so keep it simple. Encoding help can be found in the old thread.
Dedi Experimental - read carefully
For some reason, the dedicated servers default startup file named startdedicated.bat has a Unity startup parameter -nographics . -nographics means dont load various shaders and the video decoding files needed to render video. So your job is to edit that file before starting up the dedi.
On about line 69 of that file you will see this line: start %GAMENAME% -logfile "%LOGFILE%" -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
Change it to: start %GAMENAME% -logfile "%LOGFILE%" -quit -batchmode -configfile=serverconfig.xml -dedicated
Failure to do this properly will crash your dedi hard and fast.
Download
The Modlet can be found here: https://github.com/7D2D/A21Mods/blob/main/VideoPlayers.zip or in the ModLauncher.
Known Issues
Sometimes the sound plays for a few seconds if you enter the game next to a billboard that has sound. This is because I need to active them on start as I can't use code to do that. Minor annoyance.
You need to activate a newly placed video device by attaching a wire to it, but you can immediately remove that wire. That is because I'm using the switch class and it expects a wire to the switch. No way to fix that without code.
Videos need to be in .mp4 format. There is a limit to how much memory can be allocated to video, so 12 long movies may well crash the server.
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Reduced the zoom and removed additional culling to see if it helps. New version uploaded.
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Clearly SCore mod isnt loading. You have EAC off?
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Right now NPCs level up based on their kills, not based on exp. That feature is on the requests list, and likely will be added at some point.
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Caves, when enabled in the blocks.xml of the SCore mod, will generate when the game starts, not during world generation. Totally separate generations.
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By default, a dedicated server starts up with a Unity start parameter called -nographics. If the server starts with this parameter, then it doesn't load the video decoding components, leading to a full server crash. I just discovered this yesterday, as I had a moment to relook at this mod. My dedicated server has a video card, so by removing that startup param, the mod works as expected. With it left in default, it crashes.
I asked some folks to test if a server without a video card or chip will load the game properly with this default param removed. Anyway, while waiting, I updated the mod to have 12 video slots.
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A21 NPCMod and Addons
in Mods
Posted
I think the suggestion is to not include the template characters in spawning groups by default. I do like the framework comment, as that's part of its development first principles, but this mod also serves as a Dev. standard. The characters are known quantities, built to as close as TFP standards. But they dont have to spawn by default, so I can make that change for the next stable release.