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Zombiepoptard

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Posts posted by Zombiepoptard

  1. Blood Moon might create a lot of things that they'll bring over to 7d2d.

     

    It probably isn't as stupid as people are thinking if it actually helps one another out.  

     

    I don't think it's Blood Moon is going to get far unfortunately. No one would put up with the @%$#ty gunplay if it doesn't lean on it's strengths.

  2. 2 hours ago, Adam the Waster said:

    I think the upper armor looks cool. But the cloths are.... crap the nerd outfit should have been ether a lab coat or like a gaming shirt... not some geek from the 60s

     

    It's like wearing a knight suit but you put a bowtie, add leggings and wear Rockstar glasses.... it looks stupid.. 

     

    All I know is if my buddy on console wears the whole set ima just throw a contact grenade at him 

     

    Cage armor Is not only cool but practical but heavy and bulky. It helps from face attacks with melee weapons but not with ranged weapons 

     

     

     

    FO4-nate-sturdy-raider.jpg

     

    It's unique but I'd want it to look less cartoonish. 

     

    Remove bowtie maybe regular tie if anything. 

     

    Not everything has to look cool but it shouldn't be to silly. 

  3. 4 hours ago, Roland said:

     

    You just outed yourself as being one who passed through the filter!!! 😜

    I'm a very critical person and even though I like the overall game I will seek out what needs work. (with all games) I know your just messing with me but that's my answer to your response.

  4. This community has probably been filtered by the game to not care about the gun play and more about the other stuff that this game does well. If you cared about the gun play this game would look like hot garbage. I honestly can't defend this game in that aspect. The game has grown from a really shotty unplayable state and overtime the devs have been through multiple tiers of quality stages to get it where it is now. There's many more stages for the game to fulfill it's potential and the gun play is one of them. This game has a unique ambition but in the pursuit it may have them neglecting basic elements of what makes a game good. 

  5. 6 hours ago, Jost Amman said:

    Right, I thought you were talking about the way others see you in COOP.

     

    So the list is:

    1. the bone work 
    2. the recoil 
    3. the running animation
    4. the way your gun sways when moving the camera 
    5. revamp all of that 
    6. having more than one main attack melee animation

    Of the above points, the only one I see has any meaningful merit is n.6 (but it would be a plus, not something lacking).

    As for n.1 I'd ask for @SnowDog1942's expertise on how to handle it.

    so you  think the skipping/ missing frames of the recoil is acceptable?

    You think the 2d plan of gun sway is acceptable? 

    You think that having your running animation be the bobbing of everything in your hand is ok as oppose to every fps doing the tuck and run.

    Every game with melee animations at least have 2 animation one swing from the left to right. 

    I'm not asking for much. I'm asking for bare minimum standards to be realized. 

    I'm thinking you got way to comfortable with what the game is that any added compared standards of what an fps should be is just something that "would be a plus" at most.

  6. 49 minutes ago, Jost Amman said:

    The only thing to fix there that comes to my mind is the crosshairs, IF they want to make them more realistic.

    Apart from that, what's there to fix according to you? :suspicious:

    I listed these things in the first comment. I have faith that you can critically look and compare how first person shooter usually work and what 7dtd is missing. I can tell you a lot but it 3am and I'm heading to bed.

  7. 12 hours ago, Jost Amman said:

    What part of "we're reworking character and NPCs animations for A22" did you miss?

    I missed the part where they said at any time they were going to fix the first person shooter part of the game. I know the animation team is on other jobs thank you but it's also about what they don't have have on there to do list. Last time I heard from Joel about this he said the first person shooter side of the game was fine. It seemed like he didn't even think it had glaring issues. Do you know something that I don't? after there done with all the npc stuff will they move to a revamp on everything first person? I think it'll be time to go gold by then. Once they go gold I think will be stuck with a subpar shooter element of an overall good game. There are still a lot of people waiting on this game to fill it's potential. I've been waiting for 7 years for bandits to come out so I can wait but the question is do they have time to do another revamp on something so big?

  8. Revamp the first person everything. 

    the bone work 

    the recoil 

    the running animation

    the way your gun sways when moving the camera 

    revamp all of that 

    having more than one main attack melee animation 

    I've been wanting to make a video but I'd just be pointing out the obvious to the animation team.

    Joel needs to put them on that assignment

    that's one of the main reason people look at this game and say "what a load of hot garbage" then the fans have to defend and cope about how the gameplay is fine enough. 

    That issue is always in your face on every video at all times giving the impression that this is a game in early alpha stages.  

  9. 11 hours ago, Roland said:

     

    Or maybe a winner... ;)

     

    It is too late for this thread. Maybe the next one...

    This is why Rick should zip it. If they say 3 weeks then make it 2 months. It's a whole trend and if your new welcome to the boat. The leads give overly optimistic release windows that have no chance of happening.

  10. In the gore dismemberment section of the stream I noticed a lot of emersion breaking with what weapon was chopping of limbs. Hammers and shotguns were severing  heads clean off. I don’t want the head to fly off the neck. I want it to be blow up when I shoot my shotgun point blank. Same with hammers.

  11. 7 hours ago, faatal said:

    We have talked about death penalties, but there are no changes in A21. I'd prefer a simple you are 1% infected on res.

    I always think of death in 7dtd as a cure with affordable consciences. To have 1% infection on res would be more of an incentive to stay alive and look for antibiotics and healing items. 

  12. I see Infestation as a quest type that can be iterated upon and be made much bigger than more zombies in future updates to provide an overall combination of objectives. We've had quest types that would be named after their objectives because they only had one or two implemented but what if we had 4 or 5. What if there was a tier 4 and 5 raid quest type that would be like a miniature L4D run. 

  13. 47 minutes ago, Old Crow said:

    I'm curious to see what happens with the restore power quests. I sadly often skip them because I don't feel like waiting until a somewhat narrow window at night to start them (mostly because I miss the window due to not paying attention).

     

    agreed.

     

    I would play a bunch if them if it weren't only at night. You could have at night time only quests but having the whole quest type be night time only is unnecessary. 

  14. Having more objectives would be great for the bigger quests. Infestation seems like more of a difficulty increase but if you could have objectives scattered all over the poi it would make for a eventful play through of juggling zombies and quest objective. I am excited for infestation because harder quests justify doing them with friends.

  15. 6 hours ago, Laz Man said:

     

    You might be pleasantly surprised...😁

    It would be cool if there was rubble for one of the pois. At this point I am not surprised. You have a building that the whole poi is side ways. My question is did you guys add broken roofing that doesn't remind be that this is a voxel game. 

  16. More zombie quest type is cool.

    More poi, rwg and deco is always cool.

    ...

    I've seen better updates 

     

    best update was alpha18 when you guys added so many weapons and weapon types for more of a diverse rpg feel. 

    legendary weapons that are on the same level as the highest tier gun would be nice. There is only one weapon in each weapon type that is at the highest tier. 

     

    Have to rely on mods to make end game satisfying.

    There's talent to scoop up in the modding scene if Rick would care to look *face palm* (Undead Legacy) - Subquake

  17. We need to see a prerecorded water demonstration. The water that we saw looked horrible.

    Don't do fast travels if you aren't going to physically move us with a helicopter. 

    This update that has taken a year an a half ain't something to right home about.

     

    doors are cool

    ...

  18. 10 hours ago, DuHast_Play said:

    Decided to ask just out of curiosity. I noticed that many people write that at some point the game becomes boring ... Have you tried playing with friends? but not in co-op, but in pvp. It adds emotionality and sharpness. When you arrange a base somewhere, you try not to shine. And at the same time, you yourself listen, sniff in search of your friends in order to kick their ass, to raid their base. And if you happen to be discovered, look for a new place, move, rebuild. The game has many features that will not let you get bored. You just need to be smart) do not be sad, friends! and good day to all!)

    Just play mods. That's my suggestion. 7 days to die is made for overhaul mod creativity. Darkness Falls, Undead Legacy, Sorcery, Age of Oblivion and on and on.  

  19. On 1/13/2023 at 10:29 AM, Roland said:

     

    That wasn't my point. I'm sure you are fully aware of what you like and dislike.

     

    My point was that TFP isn't going to go back on their design before the community tests it. Welcome to early access. We've been here 9 years already...

    has it really been 9 years

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