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KingSlayerGM

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Posts posted by KingSlayerGM

  1. 9 hours ago, bachgaman said:

    Is it normal that KingGen is on "Generating random pois" for a very long time and it consumes only 70 MB of RAM and 0% of the CPU?

    It is not normal. Does it eventually finish the generation? How long does it stay on "generating random pois"? Which settings are you using?

  2. 2 hours ago, Adam the Waster said:

    in the pic with the cop. it showed some new Random gen stuff for roads like a crosswalk and stoplights!


    I hope one day we can get some billboards, i would live in one!

     

     

    sidewalks look nice

  3. 7 hours ago, Data said:

    i get an error

     

    Exception in Tkinter callback
    Traceback (most recent call last):
      File "tkinter\__init__.py", line 1892, in __call__
      File "gui.py", line 661, in generate_world
      File "settings.py", line 26, in dump_settings
    PermissionError: [Errno 13] Permission denied: '.\\KingGenConfig.txt'

     

    everything default apart from trying a 10k map an no terrain roughness

    You need to put KingGen somewhere where it has writing permission. This error is saying that it cannot save the config file.

     

    Or run it in as administrator.

  4. Version 0.5.0 released!

    Here is what's new:

    • Improved village generation (now smoother)
    • Added option for all custom sizes 5K,6K,7K....
    • Added city grid size option
    • Added spawn points option
    • Added button to increase and decrease number of generations
    • Added header image
    • Added check for newer versions available
    • Added Rtree data structure for cities towns and villages locations
  5. 1 minute ago, SEDATIVE said:

    Yup, using it. But in the large version works great.

    I see. Let me explain how it works.
    When you select snow size, you are actually selecting the elevation at which snow will start to appear. Small snow means higher than 150 elevation, medium means higher than 110 and large means higher than 70. So, if you  generate large or small mountains that has an impact on snow too.

    Since you brought it up, I have added "Check snow and mountains balance" to the todo list.

  6. 11 minutes ago, SEDATIVE said:

    Ok, i got it for the traders. But do you see my pain for the other issue:...

    And for the first option before that i got 2 generations where was no snow. So 0% of the map. So the small and medium settings for the snow are a bit low compared to the desert settings, that are great.

    Are you using the option "small mountains" too? if so, that has an impact on snow.

  7. 42 minutes ago, SEDATIVE said:

    Hello, i noticed 2 little bugs: the medium and the inreased traders option  is the same: only gives a max 14 traders/8k map. And the snow biume small and medium is the same to. So basically only 2 options: Small snow or many.

    Traders have a certain probability to spawn. When you select "increased", every city and every town will have a trader. When you select "medium", about 70% of cities and towns will have a trader. If you try a few times you should be able to see that with "medium" some cities do not have a trader.

     

    I tried small and medium snow and for me they are different. Are you sure?

  8. 14 hours ago, Gamida said:

    Thanks for the info but it is not the daunting part of installing it. I have owned a computer before there was windows. To put it bluntly, I am just lazy when it comes to reinstalling stuff. I have a lot of apps on here and as I said I like to do completely clean installs not updates. It just depresses me to have to install all those again :) . I know I will eventually have to but until then I will have to live with some things not working quite right.

     

     

    EDIT: I moved program to a folder on C drive called KG. I then cd'd to that folder in cmd window and ran that command above and the program ran and made a map.

     

    EDIT2: I had a weird idea and tried running the file in the folder on C drive and it works there. Could the problem have been, as I downloaded the file on my storage drive (H) and ran it from there, that it wouldn't work as it was expecting the program to be on the C drive?

    Great!

     

    I am not sure why being on a different drive would cause it not to work. Perhaps it's a matter of permissions

  9. Alright, sorry about that. If you want to give it one more try, you could run it inside a terminal window with the command:

    .\KingGen.exe KingGenWorld 4 | more

    This might give us more info about the error.

     

     

     

    Hey man, I know that formatting a computer might seem a daunting task. Believe me, I have been there. But after you have done it, you actually realize it is fairly easy. It's been probably 10 years now that I format my computer once a year. It keeps everything fresh and running smoothly. The trick is to keep your stuff organized, so when the time comes, you immediately know what to backup and what to leave. Btw since Win 10, you don't need a licence anymore. You can download the original one from Microsoft's website and just keep it "unactivated" (with some minor restrictions).

  10. @Gamida doesn't it give you an error message?

     

     

    57 minutes ago, Dajoor said:

     Where would these be?

    They are called "KingGenConfig.txt" and they are saved twice. Once inside the generated world and once right next to KingGen.

     

    Every time you generate a world, the configuration is dumped inside the world, so that if you need to, you can always know how that particular world was generated. A copy of the config is also saved next to KingGen executable file so that next time you open KingGen, it will remember the last configuration.

  11. 6 minutes ago, Data said:

    i use 10k maps for my dedicated, i suppose i could try your 16k's, the more the options the better though, when you fix the roads/poi placings etc, ill try yours other than nitrogens

    12k option is also already in KingGen.

     

    Pois and roads are mostly fine. It's only on mountains that terracing happens and cities never spawn on mountains.

  12. Version 0.4.0 released!

    Here is what's new:

    • Improved village generation. Now villages spawn on mountains and are connected one another by roads.
    • Added option to generate multiple worlds at once.
    • Added terrain roughness option.
    • Added single-city option.
    • Added no-preview option to make generation faster.
    • Added check when creating cities. The game now tells you which pois are missing from the custom list.
    • Added check to skip commented/empy/wrongly-formatted lines in custom list.
    • Added button to open worlds folder.
    • Expanded tips at the top.
    • Added link to KingGen page.
    • Added settings files.
    • Seed is now optional
    • Player spawns are now closer to traders.
    • Added "reset to default settings" button.

    @Gamida @Rukminesh,

    v0.4.0 was built with Python 3.8. Please let me know if it works on Win7.

  13. 1 minute ago, Rukminesh said:

    The future without the updates on Win7 is full of doom and gloom now.
    Could you tell me which Windows with updates was known as secure in the past and present?
    How is that thing on windows 10 to uploading my private data to their server and sharing with third parties?
    Witch Linux disto you recommend to run my whole Steam library?

    By definition, unsupported software does not recieve security updates, while supported software does. Support for windows 7 ended a while back.

  14. 36 minutes ago, Dajoor said:

    Thank you, the maps looks very good. However, I have noticed a couple of issues.

    Thank you for the long feedback.

     

    36 minutes ago, Dajoor said:

    1. Traders placement seems to be off. Some place into next door POIs. Some place above or below ground level. Entrances are not aligned to the nearest street.

    2. Some (>10%) POIs entrance alignment are reversed - away from streets. They also seem to place near center of the street.

    I am using latest 7dtd update/patch and Compopack 47. Otherwise only a few QoL mods, nothing that messes with blocks or voxels. 

    Are you using the option "vanilla+compo" or are you using "custom list" and then the list provided by Compo Pack? I recommend the latter, at least until KingGen is updated. If this doesn't solve your problems, I think there might be an issue with some CP pois.
     

    39 minutes ago, Dajoor said:

    Also, I recommend not downgrading. Users can upgrade Win 7 without issues - it only requires them to do it correctly by following the guide posted by MS. They really do not need to rebuild and reinstall the PC. Being helpful is a rare human trait, but downgrading everyone else for the sake of one user that refuse to upgrade, may cause more problems for everyone else.

    Here is the thing: I have 3 machines where I test KingGen. One with Python 3.9, one with 3.8 and one with 3.7. KingGen works on all of them. Coincidentally, the one with Python 3.9 is the one I use to build KingGen for Windows. Moreover, I already use the machine with Python 3.8 to build KingGen for Linux.

    Python 3.8 is a perfectly fine and, more importantly, still maintained version of Python and my code does not use any Python-3.9-only features. I have downgrated my machine already to 3.8. No biggie. Let's have a go. It might still not work for Win7 (the real fix would be for me to have a Win7 machine to build from, but I don't like that option).

    If it doesn't work, I might just update everything to the very new Python 3.10, with its awesome new pattern matching feature! :)

  15. 9 minutes ago, Gouki said:

    Hi KingSlayerGM


    In the next update you will add the option (unique) to generate large POIs only one per map, I ask because I am playing a new map and they were generated as 3 large Stallions Hotels and other pois and it affects the performance too much.
    Regards

    Thank you for letting me know, i will try to figure out something.

  16. 8 hours ago, Rukminesh said:

    I like the roads and the stlement structures on the preview. Unfortunately it is not working for me either under Win7. Files are missing.

    It does not work with win7 because I am building it under win10. Maybe I could fix that, by including the missing files inside the executable. Would you mind showing me the error message that you are getting?

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