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Haidrgna

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Everything posted by Haidrgna

  1. Forgot to add the download link, now it is added
  2. Hello, some of you may know me from the Gnamod overhaul(s) but I sometimes also release modlets, usually when I find something that should have been in the vanilla game and simply want to share it with everyone out here. I was chatting with some people about the lack of ability to hide pieces of clothing or armor on characters and how other games supported such feature and got me thinking this game already supports a cosmetic item that makes something invisible. So I tested it and it worked, so I decided to make it into a simple modlet for people to enjoy as well. Downl
  3. Haidrgna

    Gnamod

    Hello, Horde Mode is an add-on to Gnamod and gets its balance and implementation 95% from Gnamod Core. Separating it to work with vanilla would be a totally different mod, something that is very far from what I do. Playing this on Insane may indeed prove to be very very hard, not recommended if you are new to Gnamod and how it works compared to vanilla. On default the birds should not one-shot the player, though they are still very nasty.
  4. Haidrgna

    Gnamod

    I have been working a bit on a next patch, 0.8.2c, which will be released in a moment to the launcher and then to the manual download. Most notably it will fix the annoying UI bug where the craft action was on the wrong spot causing it to overlap with the first slot in the belt. There was no real change that needed Gnamod to update to make it compatible with 19.2, so this version is compatible with 19.1 and 19.2 still. Changes: - Minor rebalance to amount of usable world vehicles (seemed it was still to high now that the on -hud icon reveals them from much further). - Replaced v
  5. Haidrgna

    Gnamod

    Hotfix 0.8.2b released to the mod launcher and manual download, this is a bit of a bigger hotfix than usual because it has the UI changes in it needed to make it all work with the changed toolbelt. I have done some more patch-up and fixed some of the recently reported issues: - Fixed Scrap Iron hatch upgrading/repairing with the wrong material. - Fixed Iron Railing block to have same HP as Iron Bars and same repair material (since it works identical to it). - Changed Shale drops to be higher, so mining shale will give you more, up to twice as much depending on your luck. This should a
  6. Haidrgna

    Gnamod

    I am working on updating Gnamod to work properly with A19.1 Experimental and will release a working version shortly to the Latest branch on the Mod Launcher. It is not finishes as some windows are not entirely correct and not all things are properly aligned yet. I will release it as a Hotfix 0.8.2b because I expect the experimental to be short and likely not last long enough for me to finish 0.8.3, which I want to fix all of the outstanding minor UI problems and redesign a certain amount of windows that were not done yet or no longer look correctly after all the changes. Fixes:
  7. Haidrgna

    Gnamod

    Hotfix 0.8.2a I have pushed a hotfix update to both stable and latest branches of the Mod Launcher to fix an issue with the Medkit and Ration items that happen when you touch water blocks with the equipped and cause NRE spam that will not stop until you leave the water. Other fixes: - Quests were not awarding next trader quests options after completing a tier, it should now offer them again (I have not completed 10 quests to test, let me know if its not fixed). - Lucky Looter level 1 was giving to high bonus on search times. - Display issue where Spoiled Rations did not dis
  8. Haidrgna

    Gnamod

    The images are all loaded from the Textures folder of the mod so you can grab any for promotional purposes if you want.
  9. Haidrgna

    Gnamod

    They would not make much sense outside of Gnamod I am afraid, they have a logo and feature a lot of Gnamod specific deco and scenes. But you can easily make your own from in-game screenshots and I can tell you how to load them as a modlet too if you wanted
  10. Haidrgna

    Gnamod

    Gnamod 0.8.2 for A19 is leaving Experimental and going to stable after a long periods of updating, testing and balancing it is finally ready to become the first Stable version for A19. The Mod Launcher download and Manual downloads have been updated and the A18 version of the mod has been moved to a Legacy branch. You may not see this change on the Mod Launcher right away and might take a bit before its updated by Sphereii's code. But the Experimental download currently there has the exact same version so you can play that in the mean time. Changelog for 0.8.2 with all changes s
  11. Haidrgna

    Gnamod

    I pushed a new update to Gnamod Experimental on the Mod Launcher only. It should make it fully compatible with B180 (only thing that really broke was the wine barrels not being lootable anymore change). I have updated localizations of many starter items to match the changes in Gnamod so they properly tell you what you need to repair for example and that the Hunting Rifle uses .44 ammo. I have started updating perk descriptions as well but this is still ongoing. I added a new loading tip and plan to add more, added Gnamod specific loading images, 10 for each biome instead of the van
  12. Are you going to make this available as a DMT mod instead of redistributed dll? Could be that if your optimizations are easy enough the Fun Pimps could pick them up and implement them to the core game. It sounds promising that this may just allow a bit more zombies on the screen at once which is always a good thing,
  13. Haidrgna

    Gnamod

    Update: I just pushed a new version to the Experimental A19 on the Mod Launcher. This version 'may' break earlier savegames because I removed all the Wood blocks and upgrade items. Why? I felt that the wood blocks were to niche and to costly compared to what they offered. The palisade set will be improved in the future to fill the gap it leaves behind with some more square filling variants that are stronger and possibly frame/low level blueprints kind of shapes to fill in like the other blocks. The first materials are now Platedwood (metal) and Cobblestone (stone) that require blueprints bu
  14. Haidrgna

    Gnamod

    Thank you for taking the time to notify me of a bug And yeah lot of work went into getting the mod to this level and a lot more will be needed polish out the rough edges You can use the world map to find ores, niter will appear as grey/whitish and coal are dark/blackish spots. You will find coal in the snow biome (or some POIs have it, like the coal dump and SM factory). Niter is found in the wasteland biome. I am not sure what Journal entry says anywhere, I guess I need make one for mining in Gnamod specifically to overwrite the vanilla one. Journal tips and tutorials etc are
  15. Haidrgna

    Gnamod

    If you are loading a save from an older build that could have corrupted things or broken them. Have you tried it on a new save, it will likely work there. It sadly is the nature of Experimental to break saves, even if the mod may not the updates the Pimps do to the game usually require a new game to be started. I just tested clicking the recipe and it gives out an error, so I will look into this further and see if I can fix it. Addition: I found it was caused by pointing to a no longer existing Yeah Science perk for unlocks on Oil and Chemistry station. It w
  16. Haidrgna

    Gnamod

    I have tested it both on B178 with Gnamod Core and only with Gnamod CoreUI and on either the chemistry station opened just fine without errors, showing recipes like it should. You may need to provide with more information and make sure your game is at the latest build and the mod is the latest version uploaded (when in doubt let the Mod Launcher delete it all and reinstall). If that does not fix the issue, please post your log files and other info like reproduction steps to the problem you are experiencing so I can track it down. Just stating something does not work is sadly not
  17. Haidrgna

    Gnamod

    I have uploaded a zip file to the A18 download link (currently the link you follow in the first post to Download) to contain a zip for the A19 Experimental version of Gnamod. Since it's mostly ready to go and I am expecting A19 to go stable soon its time for more people (and people not using or having issue with the Mod Launcher) to have access to it. Note that this is the exact same package you would be getting for the Mod Launcher, it comes with Horde Mode and Classic Toolbar disabled and you will need to manually enable them if you want to use them. Installing should
  18. Haidrgna

    Gnamod

    This error seems like its likely related to the changes done in B177 to the UI (for the addition of the stash buttons they made some changes to looting, backpack and vehicle storage windows. I updated the experimental version to that yesterday so you may have been running an older version when you started your game. I suggest allowing the Mod Launcher to re-download or pre-sync so it has the latest. I will also test myself to see if there are any issues in the Mod Launcher version to be sure. This also means you need to delete the install of the game and update it to B177, sinc
  19. The difference is: in A18 sound was bugged on the auger so it made no hit sounds at all. A19 fixed the sounds being played again. You would need to alter or remove the hit sounds for it to be like A18. I am not sure why people complain. Such a machine would be loud and offensive in real life too, hence people wear ear protection when operating such a machine. Maybe mod that in haha, you can use the stun effect to make all sounds more hollow
  20. Just extract it to the game folder and it will deploy a mod folder (or insert itself if one already exists). It is a modlet running from the mod folder. You could also deploy the prefabs directly to the vanilla prefabs and overwrite, but that is so A18
  21. I will take a look, as I think Red Mesa was spawning normally before to make it appear more. Might need a mixer modlet for it. Maybe I will tinker with that and offer a more advanced version that can put a certain minimum amount of these coveted buildings on the map.
  22. I had the link setup wrong, my apologies to those trying to get access. It should be possible to download the files now using the new link.
  23. I am sure people still playing RWG have noticed by now that Skyscrapers are rare in RWG and you may see only one on an entire 8k map if you are lucky. This is mostly because of improper zoning in their XML files. They are set to only spawn in Downtown, a small area in the center of the city that they may not fit in or be competed by other smaller easier to place buildings. This simple modlet adds each skyscraper back in through the new Prefabs folder functionality of A19 with only a small alteration to their XML files to also allow Industrial and Commercial zoning for them. This results in
  24. Haidrgna

    Gnamod

    Alright a small update from me while the A19 Experimental rages on. I am proud to announce that Gnamod is fully ported to A19 and ready to be played via the Mod Launcher. Please note that while I say it can be played, does not mean it is ready nor that it will stay working when a next update to the EXP branch is released by TFP. You can find it under the A19 tab of the launcher and only has an Experimental version. This comes with all modlets, so it also includes an updated Horde Mode (with slightly changed maps), the UI and the Classic Toolbar. I am still actively
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