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jeromeN7

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Posts posted by jeromeN7

  1. The current loot progression puts progression over common sense. I would prefer it if all items could be found at any point. But at the start, be mostly low quality and have lower stats, those stats being fire rate, damage, stamina usage, hit speed, etc. Along with bringing back quality levels 1-600 instead of 1-6. Or perhaps a blend of the current system and my suggested system would be even better. That being, still able to find higher tier but lower level items from the start, yet low tier items being more common. Reducing the quantity of loot crates, and increasing loot quality in loot crates could support being able to find all tiers of items.

     

    Honestly, I still find it nonsensical to be finding blunderbusses and stone tools in sealed shipping crates and locked gun safes. It's also nonsensical that most quality leveled items just don't even exist in loot until 14 hours of game-play more or less. I can see some people just giving up on the game thinking it didn't have any guns or different items, after playing for 5 hours. If of course they didn't just buy guns and tools at the trader. Which brings me to my next point. Why even lock down higher tier items when we can just go to a trader and buy them. So many loot crates all filled with items worse then what we can just buy at the traders. I'd like it, if looting was as rewarding as trading, from the start.

     

    A negative of the current system is that players may not even be able to collect the lower tier level 6 items after progressing far enough. Then we have those instances when for example, I have level 6 primitive items and I start finding the next tier, iron tools and weapons, but the iron items are useless because the primitive items have better stats.

     

    Honestly I don't expect anything to change. After playing a lot of alpha 19 and previous alpha's, I still prefer it when I was finding all items with quality and stats increasing over time. I will always kind of resent the direction TFP took with the loot balance. And, I don't expect my opinion to change once pipe guns are added.

  2. @faatalDetails, I've recently noticed that crafted topsoil blocks have 200 durability, but world generated topsoil blocks have 250 durability. Will Alpha 20 have topsoil durability parity? And now the ideas are rolling... Will there be a system for topsoil and dirt, that's anything close to how grass and dirt work in Minecraft? It's always annoyed me slightly, that no matter how long topsoil blocks are buried for, they will never turn into dirt blocks.

    46 minutes ago, MechanicalLens said:

    Will hatches and doors still downgrade in A20?

     

    Has the max health of vault hatches and doors been reworked to more closely match blocks upgraded to steel, or are they staying the same?

     

    Has glass been redone in A20? The vast majority of glass types and shapes in A19 are completely transparent to the point you wouldn't even know they're there.

    I'd say the glass needs to be more glossy and reflective...

  3. 11 hours ago, Fanatical_Meat said:

    Would forcing the game to run on physical cores or select cores inprove

    performance as opposed to letting it run on any of the 16 cores when unity only needs a few cores to run.

    It depends on your computer. If your GPU usage is not at or near 100% usage, you can most likely increase performance by forcing 7DTD to run on 4 cores. Doing this, I'll see about a 20% increase in GPU usage and FPS. First I tried running it on my 4 fastest cores. But I got the best results by running it on 4 cores from only one XCC, the XCC with my fastest core. You can find out which cores are fastest and how many XCC's you have with Ryzen Master.

  4. 1 hour ago, Fanatical_Meat said:

    Disclaimer: I know enough about this subject to be able to do stuff but more than enough to do damage or false conclusions.

    I believe I can restrict cores in my 3800x, is a performance increase possible by restricting virtual cores or even physical cores?

    As in restrict the cpu to only use four or eight physical cores or is this crazy talk?

    What exactly are you saying/asking?

  5. 8 hours ago, littlegreen said:

    @Roland @faatal

     

    Guys, are there any future plans to enable super sampling for the game? Either DLSS or FFX-SR (preferably DLSS lol)

    I know it is best to optimize as best as you can so that stuff like that is not needed at all, but I am struggling to display Ultra settings on anything above 1080p in high frame rate, and I happen to be running a 3080, so... super sampling maybe makes sense? 😇

    Yes please, for now I wish they'd at least get exclusive fullscreen working because without that I can't even use any down sampling resolutions without first setting my desktop resolution the desired DSR resolution. Even with TAA, a little bit of down sampling helps reduce blurring.

  6. @faatal or whoever wants to and/or can answer these questions and ideas, I'd love to know... Thanks to all TFP's for taking the time to share some info.

     

    1) After the game finishes loading it'd be nice if it gave us a prompt to press a button to continue instead of just being thrown into the game, will that happen?

     

    2) Will the anti-aliasing options be renamed to what they actually are, instead of low, medium, high, and ultra?

     

    3) With TAA being added to Alpha 20, will we still have the option to use what ever AA Alpha 19 is using? There are plenty of people who despise TAA.

     

    4) Assuming that the old setting, tree quality, was merged with object quality. Will those two options be separated again?

     

    5) Shadows...

        A) I've noticed that at dusk and dawn the far shadows have a very big impact on performance. Will something be done about that?

        B) Can we get more shadow options? Such as being able to adjust shadow distance, shadow resolution. separately.

        C) Could we please get a little check box to enable grass shadows? There many people with good GPU's who could probably run it.

     

    6) Could be please get an option to have snow covered blocks in the snow biome? That used to be a thing and it was so immersive.

     

  7. At least if the FOV console command allowed people to change it past 85, that would be amazing. Given the choice I'd prefer to play at 100 degrees FOV.

    I can't stress it enough. It's so important to move your monitor further away from your point of view as you lower your FOV. The other option is to get a smaller monitor.

  8. Now that I think of it. Considering when we want reinforced concrete. We have to craft the rebar frames, then upgrade them, then wait for it to dry, then upgrade it, wait for it to dry again, and finally get reinforced concrete. Ultimately we are eliminating, the spent waiting for concrete to dry, gathering iron, and forging rebar frames, at the cost of only two extra clicks with a hammer.

     

    That's a good deal, but it will still save us time if we would get rebar frames. Maybe that's the point, rebar frames could make it too quick to build up concrete stuff. But if the people are to complain a good compromise would be to add the rebar frames at the cost of having to wait for concrete to dry, I like this idea. As silly as it may sound it's immersive to wait for concrete dry.

  9. @RolandIs the wood frame the only one left partially because it already took a lot of time to model all 1200 shapes for it? Because all wood frames now have 3D models? I'm not complaining about so many new shapes to work with, but I'd be nice to have frames for each upgrade tier. Just ideas, but if people really want it, perhaps we could get frames for cobblestone and concrete that are exactly the same model as the wood frames. I can see people biting the bullet and using wood frames, then grinding their teeth while they whack each block 6 times with a hammer, who knows...

  10. Sorry I didn't post this on the bug report forum, I wasn't trying to report it. I figured people knew about it already. I was just trying to open a dialog on the subject.

    I discovered this exploit by accident and didn't wish to exploit it, but it was too late. I had looted a whole bunch of concrete and cobblestone, then I had to quit.

    When I started it back up, I didn't expect I would be forced to reset the POI/Quest.

     

    Also, I already knew about looting the POI, then starting the quest to reset it exploit. I hope that gets fixed too.

  11. 45 minutes ago, dcsobral said:

    That's easy when you are using cubes, ramps, poles and pillars. I don't think it's going to be easy to replace wood frames with corresponding ready-blocks when you are using 100 shapes with multiple rotations.

    The new system doesn't seem so streamlined, if it can't offer the option frame stuff out at any upgrade stage with many advanced shapes, and then easily upgrade it. The cobblestone frame was nice to have for this reason.

  12. 4 hours ago, meganoth said:

     

    They could ... lots of things. Not saying it can't happen, but they want to finish and anything redundant has an uphill battle to fight against things already on their priority task list.

     

    So the tier list of pistols goes -> Pipe Pistol -> M9 -> SMG?

    And the explosive weapon list goes -> Pipe Bomb? -> HE grenade? -> Rocker launcher?

    Maybe it's just me, but it's a bit strange for throw-able grenades to be in the same tier list as a rocket launcher.

    More crazy and some reasonable ideas.

    Depleted uranium ammo, more mass equals more recoil and higher kinetic energy.

    What about some anti-tank rocket launcher ammo, possibly depleted uranium...

    How about incendiary grenade launcher ammo, and HE incendiary grenades, yeah right...

    Oh and don't forget to add a Fallout style mini nuke launcher.

  13. On 9/11/2021 at 7:39 AM, Roland said:

     

    The devs are not ignoring those who want FOV increased. They fully considered the request and did add a slider to the video options menu to allow you to increase it beyond the default value. The current cap is in place for two reasons that they have stated: 1) If they increase it more then the occlusion feature of the game that helps performance would become visible on the periphery of the screen. You would see trees and other world features popping in and out of existing as you turned. This is a technical limitation that has a lot to do with the voxel nature of the world compared to the static nature of the world of non-voxel games where players can turn the FOV up so far they can see behind them at the same time as in front of them. 2) They are opposed to ultra wide FOV that some users like to employ because it makes the game look fisheyed and bad and is often abused in competitive play.

     

    So, its kind of a combination of can't and don't want to. I suggest turning the slider up as far as it can go and then adjust your viewing distance with the screen.

    It sounds like he was talking about the FOV of hand held items. Some games have separate sliders for that. Or hand held item FOV will change with the FOV slider.

  14. Oh, and how about more rocket launchers, maybe grenade launchers too? Return of the AT4 launcher? Another crazy idea I have to share. Add a one in one million chance for a rocket launcher to spawn in a purse. Now I can't help but share this idea too. How about some explosive and incendiary shotgun ammo! Maybe all these explosive ideas are coming from the day 28 hoard I just blasted with pipe bombs + atom junkies candies. All this brain storming makes me wish there was more explosive and incendiary skills and weapons in 7DTD. Flame thrower, anyone? Pyromaniac character builds?

  15. @faatalA few questions...

    I remember there being a effect were a snow texture covered the tops of blocks during snow storms. I thought this effect was really cool, will it return?

     

    Maybe it's just me but exclusive full-screen mode doesn't seem work. Can that be fixed? I'd Love to use down-sampling as anti-aliasing, without having to first change my desktop resolution.

     

    Will the new pump action shotgun come with proper animations for loading the correct amount of shells?

     

    Are there any plans to add a low quality and high quality SMG? If not, maybe it isn't a bad idea...

     

    Eventually, will all weapon attachments actually show on guns? Example, being able to see the retracting stock mod on the double barrel shotgun.

  16. 13 hours ago, faatal said:

    1 Makes sense since you want the main thread and graphics threads on the the best cores by themselves. Don't know how we would make Unity do that. Added to TODO list.

     

    2 boot.config is generated my Unity during a build. We do not change it directly. gfx-enable-gfx-jobs=1 is already in A20's because graphics jobs is a player setting that was turned on months ago. I did not notice a performance boost, but it would depend on what your bottlenecks are.

     

    Thanks

    My Specs are CPU R7 2700x, RAM 2x16 GB, GPU RTX 2060 Super.

     

    I play at 1080p at ultra settings with no occlusion. Getting about 50-80 FPS, graphics settings don't really effect performance, only getting 40-60% GPU usage. My CPU usage peaks at a max of 41%. I've too have noticed an improvement by locking it to my 4 fastest cores.

     

    I hope there are ambitions to get 7DTD to run better by full release?

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