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sphereii

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Everything posted by sphereii

  1. Have you had a chance to play this version of the mod yet? There isn't many opportunities to dig tunnels.
  2. I do not believe this is currently possible. It would require new work to add code to read a version file from the client and display it. Is the current iteration of the mod not changing things radically enough?
  3. Maybe here would be better to ask:
  4. The version of the mod, or the version of 7 Days To Die installed?
  5. What modlets do you have in your environment? I'd check their ModInfo.xml, as it looks like one may be malformed.
  6. Sorry for the delay. I hooked into your repo, so they are starting show up. You do have one that has a modinfo.xml, all lowercase. This should be ModInfo.xml. This will cause issues with linux / mac users.
  7. Sorry for the trouble, could you try this installer: https://github.com/7D2DModLauncher/ThickInstaller/blob/master/Beta-SetupInstaller.msi
  8. https://github.com/7D2DMods/Mods It should look something like that. Each modlet in its own folder, at the root.
  9. Update time! It's been 4 long months.... But 2.1.23 is here. - Upload Log Files works again (oops) - Installed Mods should show up now (oops) - Overhaul Mods are read dynamically, rather than database backed. ( to work around the disappearing gitlab mods )
  10. Send me your github/gitlab link to where the modlets are, and I'll start indexing them.
  11. Comfort is not a goal of Winterween.
  12. Mod Launcher uses a git library to download the individual files, so whatever was blocking the large single download was bypassed. Good luck
  13. Github is not reporting any issues; I just downloaded from the link in Chrome, and seems to work. Have you tried the Mod Launcher?
  14. There is no such limit on Github. The only limits github has are 100 meg per individual files, and that's for uploading, not downloading. I was able to just sync the entire repo successfully. How are you downloading it?
  15. I have pushed another fix that stopped it crashing on the linux host. Would you mind trying it again?
  16. Farming was untouched by the mod, so you can expect it'll behave the same as vanilla. Yes, there are.
  17. I wanted to give you an update. I have set up a Linux dedicated server and have reproduced the problem. It is related to running under Linux. I am continuing to investigate and will push patches when discovered
  18. Thank you. Was the server and client both updated? Do you have a log of each?
  19. we've been pushing updates the last few days. - RWG should be all fixed up now. - Trader Hugh's base has been fixed - Nightmare corrections were done - Adjusted cave spawns to be a bit more assertive - Added Khaine's HP Target bars
  20. I made another change. I think the failure happens when using Linux, so I cannot verify the fix. If you want to try the latest build again, and let me know if that problem goes away.
  21. Added a few Pre-generated files to the Mod Launcher link while we work on RWG fixes.
  22. Thank you. I just pushed a fix for this issue. Would you mind updating and trying again?
  23. Do you have a copy of the server and client log? I'd like to review. We have not tested under Linux.
  24. Do you have a log file of the crash? I don't see why that wouldn't work. You'd just need the 7DaysToDie_Data and Mods folder to be copied over. Are you running the Mod Launcher as a non-steam game? That might help with your connection issues.
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