Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by Sirillion

  1. 4 hours ago, Kalex said:

    The only thing I miss in this mod is the N/S/E/W etc notations on the compass. What would I have to do to add those back in (if it is even possible)?

    Take a look in windows.xml lines 24 through 27 they have comments for what to do.

    • Like 2
  2. Now I'm confused, first you come here bashing on how the mod looks and that you don't like it and now you want me to tell you what to download? It is all explained in the original post and on the Nexusmods page. I don't know what else to add for you.

  3. 10 hours ago, user2010 said:

    I apologize, but if I understood you correctly, then all I wrote is their revisions ??


    No, it is part of SMXui but they can change it if they like, I cannot as I am not part of their team and I will not change it for the standard SMXui version as I for one like the change.


    So if you want that change, either learn how to do it or go to them to have it changed.

  4. 2 hours ago, user2010 said:

    Put the War_of_the_Walkers mod!
    And oh, horror !! There is a new version of SMX!
    Well, it's impossible to play this black and terrible creature!
    Not only is it almost impossible to see anything on a black background, they also made a darkening!
    Who thought of making all the recipes dark? Now, by touch, you need to seek, seek, seek, seek until you lose consciousness!
    Or unload every resource from chests, boxes into your inventory, and go to the workbench to see what can be done from this!
    Otherwise, there will be barely, barely visible contours!
    According to the new version of the mod, it is clear that the mod has advanced very far, please, colored icons in the skills.
    But I started learning programming to remove this nasty black color! And to clean up, this is your recipe darkening invention!


    I am not entirely sure why you bring your grief here? I am not part of the War of the Walkers development team, never has been. That they use SMX for their mod and the changes they make or not make to it is their business and I have no influence there.


    If you don't like it then I suggest you go play something else.

  5. 34 minutes ago, gamefreak89 said:

    I'm having a major issue with the modelts themselves. I'm using the bigger XXL bag modlet, and the empty spaces is outside of my inventory screen. Along, with my tool bar with numbers 10 through 15 being glitched. Tool bar number 10 deletes my items, and everything else is used as storage in the extra tool bar spaces. I can even duplicate edible items which swaps out to tool bar number 10, then grab it and place it back in my bag. So, I can only swap out only through numbers 1 through 9, with the others inaccessible. As they are only used as storage, except for 10. 

    Well, you haven’t really read the instructions then I take it?


     The slots being outside the backpack is because you haven’t installed the BBM modlets correctly, they all depend on each other and as such you need to install them all up to the level of slots you want to use. This is in the installation instructions.


     The 15 slot backpack is only for Darkness Falls, and is not going to work if used without it, so here you installed too much of the optional. This is also in the descriptions.


     It is important to take notice of what you are actually installing and how it should be installed.

  6. 2 hours ago, Saklyes said:

    Okay, I think I've found a problem, see if you can help me. 
    When using the mouse scroll, the console screen appears and cannot be removed, 
    you have to restart the game completely. Any solution?


    Attached image.

    Yes, this mod doesn’t really support the newest version of the game as it only has an 8 slot tool belt and the game moved to a 10 slot. There is however a 10 slot patch that can be used as a bandaid for now.

  7. 6 hours ago, Ravagers said:

    I'll check them and let you know what I find.  It's a small handful of mods, so shouldn't take long.

    Ok, looks like the mod "Research System and New Weapons" adds new perks for unlocking new weapon types in the mod.  I didn't see any perks being added or modified by the other three mods. 

    Then that is the problem. SMXui is not compatible with any other mods or modlets that adds to the progression.xml file. Exceptions exist but then it is usually stated.

  8. 27 minutes ago, Ravagers said:

    Ok, just found your thread regarding this, I'll try installing this latest version and see if it resolves the Perks issue:


    // SMXui updated to 19.3.Release1

    • SMXui - Moved the Perks UI to a separate modlet.
    • SMXui - Players Window: Adjusted the width of the distance column by 20px.
    • SMXui - Fixed a small bug in the itemInfoPanel window.
    • SMXui - Fixed two bugs with the perks/buffs. Thanks Napalm91 for reporting!
    • SMXui - Fixed a layering issue in the books window.

    Both NexusMods and GitHub are now updated with the new versions.



    Tried the version from GitHub but still kicks the NullException Error when attempting to access Perks Menu:  // SMXui updated to 19.3.Release1

    Are you running SMXui together with other mods that also does changes to the perks?

  9. 6 minutes ago, Aulit42369 said:

    Thank you for your prompt return.

    Indeed it works better. 


    I notice 2 problems following the installation of the mods, the first one on the XXL mod, when opening the storage boxes, impossible to use the storage shortcuts (the icons are hidden)



    Also the yam time does not scroll I am at 00H00 since the installation of the mod.



    The backpack issue is due to improper mod installation. The backpack modlets are dependent on each other. So to use BBMXXL you also need BBMXL and BBM installed.

    The clock is due to you installing too much. That is part of the Darkness Falls compatibility patch, and unless you run Darkness Falls those are not needed. Both ZMXhudCPDF and ZMXmenuCPDF are compatibility patches that are not needed with SMX alone.

  10. 31 minutes ago, Aulit42369 said:

    Hello SIRILLION, 


    I love the mods that you have set up, however I have some display problems when using them.

    I just downloaded them on the link https://www.nexusmods.com/7daystodie/mods/22?tab=files .

    The mods are installed on a personal server (dedicated PC). 


    I don't understand where the display problems below come from.


    List of mods




    Screen capture of errors.













    Thank you in advance for your help.

    SMX also needs to be installed on the clients.

  11. 7 hours ago, Pjew said:

    I got it working! yay!


    It is just not working when I play on a friends server.. Can anyone explain to me why that is?

    That is because it is not installed on the server. In 7D the server is the one that dictate what mods will work, if it’s not installed on the server it won’t load.

  12. 7dsmxupdate.png.38f3c7e8e2aaffd1857e8ea74d28055c.png






    // SMXui updated to 19.3.Release1

    • SMXui - Moved the Perks UI to a separate modlet.
    • SMXui - Players Window: Adjusted the width of the distance column by 20px.
    • SMXui - Fixed a small bug in the itemInfoPanel window.
    • SMXui - Fixed two bugs with the perks/buffs. Thanks Napalm91 for reporting!
    • SMXui - Fixed a layering issue in the books window.

    Both NexusMods and GitHub are now updated with the new versions.

  13. 1 hour ago, Hiperion said:

    @Sirillion Any chance we can get a branch with hosted textures?


    Would like to use this awesome UI pack but i can't install it from geforce now, so i need to install it from the server side.

    There are only two textures in SMX, the menu background and the compass line. The rest are sprites and those cannot be hosted online.

  14. 20 hours ago, shadowireland said:

    I could try again adding it to the server but I dono if it might or might not take it 

    nope, ive tried them all still nothing coming up on the server

    Then you have likely done something wrong. It should have been updated yes but with that patch it should still work.


    There is nothing in the code of this modlet that doesn’t work on a server.

  15. 6 hours ago, Neon said:

    Thank you for the excellent mod.  Running 19.3 the only issue I seem to have is the ZMXuiBBMxl (99s) & ZMXuiBBMxxl (110s) do not work, they overlap the interface (sort/move buttons).  I have made sure to leave all three of them as noticed you said they have dependencies but only ZMXuiBBM seems to display correctly as soon as I add XL as well I get overlap issue. 


    Another minor thing, and not sure if bug/oversight/intended or I am just being blind but if I go to craft a weapon or armour I can not see what level I will craft it at.  I know I can go and look at my stats to work out what level it would be once crafted but would be useful to know without having to check what my stats are.

    Hi, sorry to see you are having issues.


    About the bag. Do you run any other mods in addition to SMX? You’ve installed all the mods needed for the BBM? SMXlib? SMXui? ZMXuiCP?


    I’ve not been able to replicate what you’re experiencing.


    About the crafting thing. The level is indicated by the background color on the icon.

  16. Merry Christmas everyone.


    I just added a compatibility patch to bridge the gap between SMXhud and SMXmenu towards Darkness Falls for those that want to combine those.


    You will need to download and install Darkness Falls (this was tested with v3.3) then add SMXhud and SMXmenu with all their nested modlets. Then add ZMXhudCPDF and ZMXhudCPDF to the mix.


    These can be downloaded either from my github page or Nexusmods.




    I hope those that of you that requested this will find it enjoyable and that you will post any bugs or issues that you come across here in this thread.

  17. 3 hours ago, shadowireland said:

    looks badass sadly it dont work on servers :(

    It should work just fine. You just need to add the 10 slot tool belt optional. I’ve still been to busy to do anything about this modlet tbh. It should get an update to incorporate the tool belt changes, maybe I can find some time during this holiday.

    • Like 1
  18. 2 hours ago, CrainBramp said:


    Would love to see a small setting to turn off the day/time from the HUD and change that HUD corner to just a line around the edge.

    I’ve almost abandoned this project due to time constraints. I still have not had time to fully test the latest version. But if I do get back into it I will look into the suggestion.

    • Like 2
  19. 13 hours ago, nickuk01 said:

    Update: yes does exactly as you explained on the tin... items can craft now visible and brighter. Perfect. Love it... great job!!

    Glad to hear it, have fun :)

  20. 1 hour ago, nickuk01 said:

    Hey Sirillion, thanks for latest update. Only slight constructive feedback is certain items in crafting screen on left hand side can appear dark with new backdrop. Example attached. It would be cool if items were greyed out like that until unlocked then became brighter once unlocked. Seems pretty random at moment. As you can see corn (bright yellow) and duct tape (grey) same dark tone but grey pipe vivid and easy to see? The inventory items on right hand side are fine just number of craft items on left side? 


    It is not random it’s a design choice I am testing. It is actually based upon availability of resources, so items that are grayed out are items you do not have enough resources to craft.


    I think it would be worse to see if not for the new backdrop but you can change its color if you want to see if that helps for you. Try editing the styles.xml in SMXlib, iirc it’s the first color code.

  21. 7dsmxupdate.png.38f3c7e8e2aaffd1857e8ea74d28055c.png






    // SMXhud, SMXmenu & SMXui updated to 19.2.Release1


    • SMXmenu - Changed how the change log works. (*)
    • SMXmenu - Added some small changes to the loading screen.
    • SMXmenu - Added a new design for the re/spawn window.
    • SMXhud - Made the tool belt background asset more prominent.
    • SMXhud - Added a backdrop to the toolbelt slots.
    • SMXui - Added a backdrop to most slots.
    • SMXui - Fixed a bug in the turret ammo slots.
    • SMXui - Fixed a bug in the trigger options. (Pressure plate)
    • SMXui - Several minor fixes to sizes and positions.
    • SMXui - Added new designs to the shape and material selection windows.

    (*) - Due to this change I advice everyone that use SMX modlets to delete the old folder before you install the new one so that it can clean out all the old files. This to avoid issues with how the change log worked in its last version.


    Both NexusMods and GitHub are now updated with the new versions and the OP has been updated with new links.

  22. 1 hour ago, xxx73 said:

    Hi again
    hehe that worked, Im happy now, thanks :D

    Btw do you have any idea how I can make this into a perk, like animal tracking?
    im trying to find a way to make this not feel too OP.
    Would be great to have a perk that increased range for each level.

    I suggest you take a look at animal tracker and see how that is done and then try to adapt this to fit. If you run into a snag make a post here and I can take a look.

  23. 23 minutes ago, DangerSeeker said:

    Hi Sirillion, what am I missing? Please look at my screenshots.



    You are running SMXui together with another mod, probably War3zuk AIO by the looks of it. It is not compatible with that mod.

  • Create New...