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n2n1

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Posts posted by n2n1

  1. 43 minutes ago, TheBus4K said:

    I've never said that I want the game to come out of the Alpha. I am saying that the updates should be more constant. In addition, the final game will be much more playable and replayable than in the current Alpha 19.

    I didn't say you said that ;)

    I said - that it might be beneficial for you to keep her in alpha. 

    (For me, by the way, too)

  2. The hardware specification should not cause problems - that's for sure :)

     

    This is the 14k map that i'm currently playing and running tests on:

     

     if the rar archive is suitable (~82mb)  https://disk.yandex.ru/d/r6npvSgewVH7tQ

    or zip (~657mb):  https://disk.yandex.ru/d/SU8b95HxKJoUHQ 

     

    (do you know where to put these files?)

     

     

    I suspect that there are incompatibilities when generating the world.

    If the downloaded world will not work too - then there are two reasons: incomplete installation of the mod files or - some problem of the main game on which the mod affects indirectly.

     

     

     

  3. Unfortunately, i can hardly help shed light on this problem, but if you answer a couple of questions-maybe it will give me an idea.

     

    1. So, Linux or Mac?

    2. How much RAM do you have?

    3. What map size did you generate? 8k or other.

    4. What is in the screenshot - this is the first frame after entering the game?

    5. Which video card is AMD or Nvidia?

     

     

    upd:

    i can give a ready-made generated world myself, will you try?

  4. 2 hours ago, Prayr said:

    Love this mod... looks so great, plays amazing. Thank you!! 

    I found there are something showing up as just green boxes. Small Food Pile, Medium Food Pile, Weapon Bag, Picture wall safe - Friendly Helper

    I did do the texture 700mp download but that shouldn't make these items just big green boxes with a name and make them unclickable should it?

    spacer.png

    spacer.png

     

    These are the "stub"(cap/plug/stub?) for deleted blocks that i forgot.

    I search and delete them.

    If you meet such - send me a screenshot of the appearance of the prefab that i would know where to delete it.

  5. 3 hours ago, DominionZA said:

    I'am running Alpha 19.3. I checked on my upper corner and the mod says 19.4.01a Test version. Do I run it on a outdated version of the game?

    This version is written from a mod files - it will confuse you even if you install it on A16....

    You must be sure that you are installing the mod on clean vanilla version A19.4 (b7).

     

     

    If it doesn't work now, then i can't fix it yet.

    I will later ask about this from those who played in multiplayer, maybe this will clarify something or allow me to fix it. First I need to see how it happens.

  6. I made changes to the chat window a long time ago, in a18. Then everything seemed to work...

    I'll see what might be wrong, but i don't have the opportunity to check - i don't use multiplayer due to the fact that i always have a different version of the mod (those who tested it for me - are now busy).

     

     

    UPD:

    I think i found an bug, here is the corrected file:

    https://disk.yandex.ru/d/h8ghavUZLQQv8g

    (i'm without the ability to verify - so it's not entirely accurate) Tell me if it works.

  7.  

    I wouldn't call Your videos "poor".... but perhaps it's Your modesty. Personally, using voiceroid seems very good to me, because the communication of two characters on the screen looks appropriate. In addition, it allows to make a more natural joke.

    (but maybe you're right about the mass public .... i feel something similar)

     

    - requirements for heavy tools and weapons - apply to athletics skill  (i've now noted this in the description).

    - regarding the numbers of the requirement - Thank You! I also corrected this discrepancy.

  8. The "commented" lines start with <-- and end with -->. They are displayed in green. 

    This means that they are not processed and do not participate in the work. This is what comments/explanations in the code do - to clarify the code.

    Better use Notepad++ to edit such files - a regular notepad won't do.

     

     

    Here, replace this file, i don't remember exactly, but this should be enough:

    https://disk.yandex.ru/d/x9jNk8WSJV8MgA  (this is a ready-made file that does not require correction)

     

    (music.xml - it turns out that it is unnecessary to touch it)

     

     

  9. MOD version UPDATE - CSH_v19.4.01a TEST version for A19.4 stable

    link in OP. Now available in modlauncher.

     

    completely incompatible with previous saves and worlds from CSH19.3x

    (but it is 99.99% compatible with the CSH19.4.01 - one building will hang in the air)

    - there was a generation adjustment for 14k worlds

     

     

     

     

    Big Thanks to ひろけーえぬえぬ from the Hiro Knn Game ch. channel for their help in correcting the language when translating into Japanese.

    (the translating is still ongoing)

     

    YouTubeで非常に興味深いゲームプレイとビデオコンテンツ-日本の選手のおかげで!

    Thanks to the Japanese players - very interesting gameplay and video-content on YouTube!

     

     

     

     

     

     

     

  10. Yes, it was done intentionally.

    In this mod, there is a slightly different "battle atmosphere" so this music was inappropriate.

    This is constantly confusing and does not allow you to listen to the surrounding environment, and it also showed that the player was noticed by the enemy.

    In the future, i will try to remove this completely or make it work in a different way. For example, the feature of "silent ninjas" that silently creep up on you has been removed, but added sounds to identify different hazards.... 

     

    I'll tell you more - i certainly understand how battle music affects player.... and i specifically want that to not happen - here you do not need to fall into a "battle rage" or in a trance :).  The secret is that - we don't need external stimulation if what's happening is interesting enough.

     

    At the end of these files, you will see commented lines:

    music.xml

    dmscontent.xml

    uncomment this - you can return the battle music.

     

    In general, for now - it's just a matter of taste, but then i plan to redo it thoroughly so that it works differently.

    For vanilla, one thing is suitable, and here another... it's just vanilla habits :)

  11. Unfortunately, this is really unpredictable.

     

    (right now i'm tuning up 14k worlds... nothing has changed in terms of the number of cities. Last time i got 5-6 major cities on 14k map, but there were also 3-4 cities.... when as... )

     

    PS: try

    hur950p97

    "Mavisi Mountains" - i got 6 cities with it, including not very large ones.

    (but i already changed the code a little - maybe everything will be different)

     

    PPS: i sent via PM new RWG file for 14k

  12. MOD version UPDATE - CSH_v19.4.01 TEST version for A19.4 stable

    link here: CSH v19.4.01 TEST

     

    (completely incompatible with previous saves and worlds).

     

    This is a big patch.

    Added content, all sorts of improvements, changes, a little redesigned GUI, including:
    - improved the work of the scalability sliders for large monitors
    - please note that the woodLogs now do not work as before. They can still be placed on the ground and on top of each other, but they do not cling sideways. They are knocked out by zombies very easily, and require an upgrade to become a solid structure.

    - the distribution of biomes has become more unpredictable - so it is recommended to check the worlds in the previewer.

     

    (later, after my tests, it will appear in the modlauncher)

     

     

  13. 4 hours ago, Archi16 said:

    Sorry for Spam, but give me answer please.

    Hi all. just want to ask.
    Is there any tool that can open asset bundle file from old unity version(e.g. 2018.4.23) , and create new bundle  for newer unity version(e.g 2019.4.10).

    I can understand that the Unity making the bundle by using lib of the current version.  So can we make a tool that will open older bundle with older lib, and convert it into new with new lib?

    I have not seen such things except for UABE.

    (it seems to have been a very long time ago, but, they only work with very very old Unity)

    This thread contains only 36 pages - scrolling through it, you may find a lot of interesting information, including the names of other utilities.

  14. 6 hours ago, Dood1P said:

    Does this support unity 5.6.4p4? It can't extract texture2d files.

    I don't remember, but it probably supports it.

    I think they are not extracted for some other reason.

    (give me the file and i'll just check it out).

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