Hello posting this incase anyone has an idea this is a windows dedicated server. i'm trying to run the visitmap command then render but at 20-25% i get the below error. does anyone have an idea how to bypass it?
2021-06-28T15:05:24 1121.596 ERR Exception in thread GenerateChunks:
2021-06-28T15:05:24 1121.596 EXC Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) WorldDecoratorBlocksFromBiome.WorldDecoratorBlocksFromBiome.decoratePrefabs_Patch2(WorldDecoratorBlocksFromBiome,World,Chunk,Chunk,Chunk,Chunk,GameRandom)
at WorldDecoratorBlocksFromBiome.DecorateChunkOverlapping (World _world, Chunk _chunk, Chunk cXp1Z, Chunk cXZp1, Chunk cXp1Zp1, System.Int32 seed) [0x00210] in <858b342e2ec84f598a70e52b667e9627>:0
at ChunkProviderGenerateWorld.tryToDecorate (Chunk _chunk) [0x000ca] in <858b342e2ec84f598a70e52b667e9627>:0
at ChunkProviderGenerateWorld.updateDecorationsWherePossible (Chunk chunk) [0x00053] in <858b342e2ec84f598a70e52b667e9627>:0
at ChunkProviderGenerateWorld.GenerateSingleChunk (ChunkCluster cc, System.Int64 key, System.Boolean _forceRebuild) [0x0018e] in <858b342e2ec84f598a70e52b667e9627>:0
at ChunkProviderGenerateWorld.thread_GenerateChunks (ThreadManager+ThreadInfo _threadInfo) [0x0003a] in <858b342e2ec84f598a70e52b667e9627>:0
at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <858b342e2ec84f598a70e52b667e9627>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ThreadManager:myThreadInvoke(Object)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
2021-06-28T15:05:24 1121.600 INF Exited thread GenerateChunks