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Maxley

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Posts posted by Maxley

  1. On 4/26/2021 at 10:21 AM, Roland said:

    That is a great point and I very much agree with this assessment. But if they remove those incentives and force players to just one quest per day then it will feel artificial and nobody will like that either...

     

    The way it is now you can choose to be casual with quests or hardcore with quests. If one way is turning out to not be fun for you then choose the other way.


    I don’t think it would be unimmersive if the trader could only offer 1 quest a day or instead a handful of quests per week. Realistically there’s only so many drops a trader would need you to collect and only so many houses to clear. I think they should run out of work for you to do and you have to wait a few days to get more work. The game currently is all about quests.

  2. On 2/19/2021 at 7:03 AM, Xtracker said:

    So basic what i learned of 26 pages is that character overhaul won't be in A20 but why.. is so much to re-code ? or something is not on top priority ?

    @faatal or @madmole can you say something why it is canceled for now i will appreciate every info.

     

     

    Its because the team is overloaded with things to do and they need more Fatals to get it all done in time. It takes quite a lot more than people realize to make a game. Its very stressful.

  3. 1 hour ago, madmole said:

    I'd love a full character customization setup like Bethesda has but we're a small team and have to pick our battles or never ship. The head system is expandable and we might get a little face customization in, we'll see yet. After a few hours though everyone has a full helmet on and you never see your face anyway so I don't see the argument.

    No worries! Although I do enjoy my lobster red white mustached partially balding avatar, I understand that you guys are a small team and that you are pushing for gold. If it isn't feasible, then its ok! Good work as always

  4. @madmole with the new character models, will we still be able to make our characters bright purple or any other unnatural color? I really enjoy having my character look as bizarre as possible so I hope this will still be a thing. Ark does an excellent job at letting you make a truly abominable characters, though I understand if body shapes like that aren’t possible for the sake of making armor not clip.

  5. 10 hours ago, Jost Amman said:

    They're not going to add Ents, sorry, Unity has an Entity limit that's already been reached. :heh:

    Okay... too many ENTtittys, what about the just titty limit? Have they reached the limit there??

     

     

    @Roland can you make the dev diary discussion always be at the top of the general forum page? Cause it gets buried way below a bunch of other topics and there's hardly anyone talking on it as it is. Just a request and thank you for all you do around here to keep things from falling into chaos

  6. 1 hour ago, meganoth said:

    This is done on purpose, for balance. If the axe was as good as other melee weapons but ALSO saving a slot, why even implement other melee weapons, nobody would be using them anyway.

     

    Well when they add Ents into the game in alpha 21 i can see axes having a bonus damage against them, as well as molotovs and other fire sources.

  7. For highways maybe you could find a way to replace the 90 degree turns with curved pieces instead. I can take a look at your highways and see if I can help there.
    I really like the open sewers so far. 
    I think adding overpasses and a sort of raised highway that intersects the island in two or more places with on and off ramps would add a lot to the appearance of it being a dense city. Perhaps the highway could split off with one section going diagonally and the other going straight. Add some depth and realism.

  8. 2 hours ago, Pritch said:

    I have 2,000 hours in this game and literally my only complaint is the zombie combat system badly needs an overhaul.  I have introduced many friends to the game, but many don't stay because combat is so "jittery" and "unbearable.". The poor combat interactions make it hard for me to justify coming back to test out new alphas as well.  It is painful to struggle through.

     

    Let me just say, I love everything else you guys have been doing.  It's truly remarkable how far you've come along. But please heed some friendly advice, combat needs massive work as it is a critical and ubiquitous interaction people have with the game.

     

    I’ve noticed this when playing on servers, but on single player the combat is very fluid for me. Knowing your melee weapons range and using that knowledge to keep the maximum distance from a zombie while still being able to hit them is perhaps difficult at first for new players but you get used to it. How’s it feel in single player to you?

  9. 50 minutes ago, Demonoid74 said:

    Or do it how minecraft does it and the stair blocks auto-configurate into what should be in those situations? They figured it out , can not be that hard for the Fun Pimps ;)

    No auto configuring please. Anytime in Minecraft when I want stairs to be a certain way they auto configure into the opposite way I want them. Just leave it up to the player with an additional shape in the shape menu

  10. 23 minutes ago, madmole said:

    Why not use what you have instead of asking for things you don't need. We have lanterns and torches you can place. Generators you can hook up and place spot lights. The drone has a headlight mod. Flares can be modded in IMO, it is a waste of vanilla resources and dev time when there are 50 things that do the same thing. It seems about as valuable as adding pinto beans, black beans, northern beans, red beans etc... who cares we have corn.

    Excuuuuuuuuse ME! they aren't called "northern beans" they are called GREAT NORTHERN BEANS!

    Great Value Great Northern Beans, 15.5 oz - Walmart.com - Walmart.com

  11. 42 minutes ago, meganoth said:

    The answer is obviously that it doesn't work like in diablo. Otherwise you would have to explain how the farmer set bonus can be distributed (no encumbrance for seeds)


    Equipping any two clothes of the same set always gives the same bonus. So hat + boots provides the same bonus as chest + gloves. 
    the first two clothes add say +20% chance to get extra harvest item.

    Wearing three clothes increases that to +30% extra harvest

    Wearing four pieces of the same set increases that to +35% and also removes seed encumbrance. 
     

    you could wear 2 farmer clothes for the +20% and 2 lumberjack clothes for +20% lumber harvest. 
     

    EDIT:

    Actually I was looking at the full set bonuses again and I see that they are pretty insignificant. Like +10 armor rating. So mixing and matching wouldn’t be too penalizing if they stick to this route.

  12. 8 hours ago, Gazz said:

    Yes, obviously.

    The proposed bonuses seem... really good... but that's just the first pitch. AFAIK no balancing has yet been done in the greater context of all the perks and assorted buffs.

     

    We certainly don't want to get back to the Barbie Dressing Game of earlier alphas.

     

    Could also have something like a set bonus cooldown.

    Sure, you can switch gear anytime but any gear switch disables all these bonuses for 10-15 minutes. Constant switching would not be beneficial.

    This is hard for me to convey but oh well

    What about making it so set bonuses increase with diminishing returns for piece of set equipped. So for example, If you have 2 pieces of a set (Nerd Outfit for example) you get +10% to something, with 3 pieces you get +14% set bonus, and with 4 pieces you get +16% set bonus. So you can get partial set bonuses or you can go all out and get the full set bonus which is stronger but not tremendously so.

    The reason i suggest this is because then mixing and matching other clothing pieces would be more interesting. You could do 2 pieces of Nerd gear and 2 pieces of Scavenger gear for 2 fairly strong set bonuses at once, but you wouldn't be maxed out in either one. The total stat benefits of wearing 2 set clothing each would be better than the total stat bonuses of wearing all the pieces of one clothing set. On the other hand if you wear all of one clothes set you get a higher ability at doing one particular thing.

     

    Example:

    4 Nerd Gear Equipped: +16% loot quality

    4 Scavenger Gear Equipped: +16% more from scrapping/salvaging

    OR

    2 Nerd Gear and 2 Scavenger Gear Equipped: +10% loot quality and +10% more from scrapping/salvaging

  13. 14 minutes ago, madmole said:

    That is just role playing. The actual mechanics of the quest are what matters. Our game isn't going to be a heavy RPG, it is how it is with expanded variety of quests we can get a lot of miles out of. As much as I'd like to do one off quests with flavor, special items, etc I don't think we have the manpower or the code ready to fly on something that ambitious, but completing 7 days would be a good step to get more ambitious on the next game when we have time and budget to tackle more immersive stuff. But since it is a MP game, and resources are tight, we can't just spawn NPC survivors at a POI doing chores just for immersion sake. Once you leave the area it might get reset for another player to do the same quest, so I don't think we can do what you are asking without compromising the experience for everyone in MP.

    Thank you for the explanation. Although these kinds of immersive quests would be cool, I understand what you are saying. You guys are pushing for gold and have a vision, I believe in the Fun Pimps Plan!

  14. 39 minutes ago, Kalen said:

    I hope the repair quests actually lead to something changing in the world.   If we go through the effort of fixing up a POI, I'd hope that it would then be used for something by the trader.   It would be pretty (forgive me for saying) immersion breaking to then see the POI remain abandoned.  It would be pretty cool to see that we fixed it up for a reason.

    I agree. Do you mean like having an NPC spawn there and sort of inhabit the POI after you do the quest? I had the idea that there could be a high tier quest to repair and restore power to an oil rig. It would require lots of materials (like 500 steel ingots) and perhaps some new specific parts like drive shafts or something. Once repaired though it will provide a continuous but slow supply of oil shale. Also the trader won't give a oil rig quest for that specific oil rig again.

     

    As far as restoring power to buildings for lighting goes, I think all buildings should have their lights be off by default at the start of the game. I don't like the idea of going to a POI with its lights on, starting a quest which turns its lights off, just to have you turn them back on again. Maybe they could have a power station POI that is like tier 5 which can restore power to a city block.

  15. 1 hour ago, Adam the Waster said:

    all i want for Basic zombies is a Generic Zombie that looks like the crawler but it has legs. 
    like theses
    just uses you're imagination to see how TFP would make them! but it would have there theme!


    I think it would fit nice will all theses "fresh" looking zombies
    and then the Old and super rotten Zombies! 
     

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    Yeah adding a couple of musty old shamblers to the game would really help with the zombie theme. It would be pretty disturbing to have one of those guys burst out of closet and corner you in a small room. I think all the new zombie models are great but they’re all pretty fresh and all very unique and recognizable. I think adding some generic decayed zombies would help to make the current zombies feel less redundant.

  16. 47 minutes ago, NukemDed said:

    ? did i miss something?

    just got 10% xp loss from dying

    havent died in ages. how long has this been in and why?

    Don’t worry, next alpha Madmole said they were replacing that system. Instead you will a good spanking until your bottom is cherry red and a stern talking to by an in game Madmole

  17. 16 hours ago, Blake_ said:

    So I gather that you guys will make fully dressed npcs. Or will they be able to get naked ? 

     

    Npcs dressed in sections like the player are cool and, honestly, while coders are in short supply when game systems are still developing, you guys have an amazing 3d artist team to invest time in those armor/clothing sets without cheaping off and using just fully dressed people. 

     

    NUMBERS: The 3d artist team pulled off more than 350 assets and entities in less than 9 months. Some of those models were way more than just props. The current total amount of dressing assets  is LESS THAN 100 pieces including armour, wearables and clothing. It's doable.

     

    So I understand that making fully dressed npcs can seem easier in the medium term, but it isn't really because you MUST create/tweak 1 more npc model each time you want a different clothing/armour applied. A character creation tool made from scratch will result in the problem being solved quite fast. From there it's just a little time invested on a proportion standard for all 3d models to avoid body clipping with hair and body and between other pieces of wearable stuff .  

     

    Creating a human entity will be extremely fast with a character creator tool. Clothing is never easy, but achievable using the asian guy artist for armour to avoid clipping problems, LOL (I've seen his work, and I am impressed with the modularity of the assets) . 

    I agree with what you’re saying. If they can’t pull it off for whatever reason it’s ok, but it would be really nice if npc’s were modular for clothing. It would add a lot to the modding scene down the road.

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