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Posts posted by Greymantle
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^^^ I see why it went nuts. 3 scouts per person with 3 summons max each. That was 20 zombies we got to start then each scout could summon 20 more. No wonder it got crazy. I lowered it down to 1 scout per person and only 6 zombies per person in horde. This way it won't snowball so fast and make it a bit more manageable. That would make it a max of 48 zombies if the scouts summon 3 times.
Update: It seems to keep summoning screamers who then summon more. Even with my tweaks the zombies just kept coming. I couldn't keep up with the ammo with this mod. IMHO the horde spawns to often and way to many with the addition of the scouts/screamers.
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This mod is unusable. My friend and I are around level 50 and we get endless hordes with it with most of them being green. Not only that they just kept summoning more and more. The lag got bad with so many zombies I would say there was at least 30 to 50 zombies and counting. The mod needs some balance and tweaks. We love a challenge but this is beyond manageable.
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Long thread so just going to ask. Does the silencer on guns reduce the heat map bump you have in your mod?
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With the wondering horde mod we have noticed it doesn't scale as the game goes on. Were still getting full normal zombie hordes at level 40 plus. Is this intended?
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I can't get this to work in version 20 latest stable. The bottom left is missing all the extra information. The bar and information at the top works. I installed both versions you have on the first page. This is setup on a dedicated server.
I fixed it was a mod that didn't work with it. The UI looks great!
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The mod looks great. I'm more interested in the stand alone mods at the moment. Do the stand alone mods have to be installed on both server and client? It seems both to work.
I would like to change the multiplier for the stand alone mod for trader prices. It seems it has a dll which I can't edit. Is there a way to change the multiplier?
What does reduce meat do?
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How often can wondering hordes spawn? Thanks for the information on how to disable wondering friendly animals makes food to easy.
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Works great thanks!
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On my end the zombie feral no rage mod stopped working with last patch. Anyone else?
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I have EAC off and the clients have the mod too. I can't get this to work. I use it with my single play thanks.
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I can't get this to work on a dedicated server. Is this mod client side only?
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I already play with no traders though it will be nice on my next start to remove them from the RWG. Thanks for the mod.
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1 hour ago, KhaineGB said:
It was working fine for me once the effect was on the zombie.
Same for molotovs.
Assuming you mean "Should they actually work the same as vanilla", in which case yes... yes they should. Because one of the complaints in romero mod was that bleed and fire didn't work properly.My bad what I was trying to say is the bleeds work even if I don't hit them in the head.
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It seems the head-shot mod doesn't take into account bleeds from blades. Is this intended?
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As to changes it doesn't matter anymore the mod I'm looking for I will never find I'm such a die hard on the survival side and most wouldn't like it anyway. I wish I could mod and make the version I like. As to your mod I will play it when 20 comes out if you fix the options menu for yours is the closest I will get to what I'm looking for.
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10 hours ago, BFT2020 said:
Boiled meat and grilled meat match the benefits of vanilla. However, it is not simply A vs B. Sure you get 10 water from boiled meat, but grilled meat with a tea gives you more water and a stamina boost. So you can choose between boiled meat (prepackaged water, one less slot, less water recovery, no stamina recovery boost) vs grilled meat/tea (2 slots vs 1, more water, stamina recovery boost).
Yes, it is worth it to get the advanced recipes - you are going to have to gather a lot more food with his changes if you don't advance further on the food chart - plus some of the more advanced recipes will give you a temporary stat boost.
I would never make grilled meat as it is the cost of 7 meat for 10 food 5 health. Water cost is nothing for boiled meat and the 15 health is a win win. It really doesn't matter though with boiled eggs at 10 food 5 health I'm just living off of them and canned goods. I understand there is no perfect balance when it comes to food but grilled meat is worthless IMO and boiled eggs and canned food trumps all right now in the early game. I'm 3 days in playing at 90 minute days and have zero issues with food and water. With the price of can food from the trader/vending machines another easy out for food. Can food needs to cost more and or give less food. 15 food for most can stuff at 120 coins is easy eating.
I guess I was expecting more survival with the title Just Die Already in the early to mid food/water game but it's not there. (It is in the raw meat department) My input is more in the hopes he will take some of it and make adjustments in version 20 or even 19 because who knows when 20 is coming out. I will continue to give input as long as I'm streaming it Dan can ignore it or not up to him.
Note: Not being able to access the option menu is a pain. Why can't this be fixed? I need to make audio and or video changes at times when I'm streaming.
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I'm playing Just Die Already and one thing I find strange is you have boiled eggs 10 food 5 health as good as grilled meat 10 food 5 health. I also notice grilled meat cost 7 meat to bacon and eggs which cost 5 and its better at 18 food 9 health. Another question are the tiers above level 1 cooking make food better or is it a waste of points like in vanilla?
Update: I notice that boiled meat is 10 food, 15 health, 10 water. Why would I ever make grilled meat? You could make grilled meat give more food like 18 food 5 health with the cost of 7 meat. You should make boiled eggs not so good like 5 food 5 water or leave as is and up the cost to 2 eggs to make them.
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56 minutes ago, FranticDan said:
You are playing on 19.5 or 19.6
You won't have access to the options menu in these versionsSo everything else is fine?
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I'm trying to play Just Die Already and I'm getting an error on launch of game. [XUI] Failed initializing windows group options menu : Object reference is not set to an instance of an object.
Here is the error in the log file: 2021-08-26T16:01:51 170.831 WRN GUIWindowManager.Remove: Window "optionsMenu" unknown!
No mods other than yours.
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Will you be doing a new mod for version 20 when it comes out?
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Does this work with the latest patch?
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Any chance you can turn this in to a modlet?
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I like the Zombie attack range change helps melee a bit. Thanks for the continue support.
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On 11/4/2020 at 4:59 AM, FranticDan said:
Updated to v1.11
What did you change?
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Khaine's A20 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)
in Mods
Posted
Same can't access my server now. If I take out the mod it crashes the clients.