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Greymantle

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Posts posted by Greymantle

  1. If I had to pick, either of the top two would have been my choice. A simple band-aid fix to what we got and one that would have been a ton better (a lot less book/magazines) than the one we got is just make each magazine skill up 2 levels (Subject to balance per skill) and cut the magazine drops by Half.

     

    The new direction for 7 days to find books/magazines was a huge step back the way it was implemented. I'm quite shocked this was put in the way it was after a year and a half of testing. Now 2 days after the drop of 21 they are already backing off some. What that tells me they never tested this system out or very little. Another thing, I have no idea how they can balance this system between multi-player and solo play.

     

    The new system has way too many book/magazine drops, it breaks immersion. My wish is they scrap the whole system yet again and work off one of those top two choices and make it better, or some hybrid with the best features of all of them.

  2. 2 hours ago, AtomicUs5000 said:

     

    I would say going from A16 to 17 was a huge change in game play loops for many people. Some people had to completely change where they normally set up their base. The skill system was completely different with LBD removed. Anybody who used to do the sea of spikes strategy had to start doing something else. For those chasing efficiency, the trader started becoming a necessity.

    What is the game play loop exactly that you have had to change? Most people have said that they simply focus on building some dew collectors the first week or two and then it's back to the norm.
     

    I hated the never-ending supply of jars, so I am glad to see that go away, but they could have made them more useful instead.

    Perhaps break them up and use the glass for junk turret ammo.
     

    The only thing I remember about 17 was I liked the gates only for the reason to slow the game down a bit. Didn't they ditch the system in 18? The last what 5 versions, they have been all over the place. I really have no idea where they're going next. To tell you the truth at this point I would prefer TFP sell the game. Maybe we could get some devs that will have more focus and finish this game.

  3. 6 hours ago, Kosmic Kerman said:

    Except it’s really not. You just haven’t been around long enough to know that. There have been major game mechanic changes before and the forums were full of doom and gloom. Some things to consider: 1) the update just came out and no one has spent enough time with it to truly offer measured criticism and 2) the criticism has largely been reactionary and low quality.  TFP will tweak the systems but they aren’t going to roll them back. So there’s little point engaging with people still in the denial and anger phases of grief. 

     I have been around since version 9 and this is the first time the game-play loop has changed to the point it affects me. I don't use traders, so nothing done to them has ever effected me. What game-play loop has changed in the past? I don't recall ever-changing my game-play for any version like this one. I've always played the same. I loot everything in site and don't do traders. This way to play has never changed, so not sure what you are talking about.

    1 hour ago, OgreSlayeR said:

    Don't know about the rest of you, but I was tired of tossing out empty jars and empty food cans after eating and drinking to save inventory space and I'm glad I don't have to now. Definitely a good byproduct of the water change.

     

    I think it's just human nature that most people hate change. It would be interesting to see if this change had always existed in the game if people would be really care as much.

     

    I do think they should go further with the changes though. It would be nice to see rain affecting the Dew Collectors (maybe a mod to increase the storage capacity?) Also what if we could carry a craftable/buyable water flask that we could fill instead of just using the jars (could maybe be different ones of various sizes to hold different amounts)? Maybe drag and drop whatever liquid we want in them water, red tea etc.

     

    They changed from throwing out bottles and cans to books and magazines. The only difference is you read them or save them for friends instead of tossing them out.

  4. 5 minutes ago, AtomicUs5000 said:

    He says the same thing every time. You could call it a knee-jerk reaction to knee-jerk reactions... but he's right. That really does happen.
    He fails to mention that every once in a while, though, there is a complaint about something and after further review it gets changed again.
    Another thing that happens quite often is that when it seems like players warm up to some change, it is often after other related things are tweaked and suddenly the change makes sense.

     

    I agree that it happens, but this time it's different because of the game-play loop change. It's a huge change to how the game is played. That is what shocks me that they are that ill-informed on what is going on right now and blow it off as it's just the same as every other time.

  5. 4 hours ago, madmole said:

    Vocal minority like usual. Some people hate changes, but will come back later and say it was a good change and they were knee jerking. Water is supposed to be a rare commodity in an apocalypse, not all you can drink buffet on day 1.

     This has to be the most condescending post I have seen so far.  This is also the most ill-informed post I have seen so far, and this is from the staff? With this view, it goes a long way to explain the state of the game.

  6. 20 hours ago, Slingblade2040 said:

    This game has been dumbed down alot to cater to certain players and not playstyles. It's no coincidence that overhaul mods are becoming more popular due to the pimps bad ideas.

     

    Farming used to need water near it and that's gone, same with the fertilizer, hell farming isn't even needed in single player. The amount of restrictions you need to put on yourself to not use basic survival mechanics shows how far this game has strayed from survival. They might as well remove the need for food and water if they keep this nonsense and turn it into what GNA horde mode is.

     

    Anyways this isn't about base building anyways. It's about how dumb of an idea the dew collector is and how it's shouldn't have been implemented

     

    The game is turning into a quest hub game. They keep taking features away from the sandbox freedom game-play with every version.

  7. 1 hour ago, madmole said:

    There were several reasons to change it.
    1.) Water was never a survival issue before. It was something you did once, go craft 500 jars, fill them up and your done for your entire play through.
    2.) With unlimited duct tape people could craft OP quantities of things early game. Now its a choice, do use my water to craft duct tape, or do I drink it.

    3.) Water jars is some leftover minecraft mechanic the engine had when we started and never a design we wanted. One less wasted slot in inventory.

    1: Then why the change? Remove the water.

    2: Here is an idea, make duct tape more rare? Harder to craft? Would think this would be easier, no?

    3: Again remove the water problem solved.

     

    You made it an issue, that was never an issue on our end. I can't even recall any threads in the past on said issue. Is this a database issue on your end, or something you just didn't like from the start? Anyway you changed it, so it has become an issue for many, don't you see that right here on your forums let alone steam forums.

    .

  8. 27 minutes ago, Riamus said:

    There is water to be found but I don't think anyone can say that you can get anywhere near as much water now as before.  I could have had 100 water easily in the first couple of days in A20 of I wanted and never worry about water again.  Now, it takes more time to build up a good supply and it's still not going to equal A20.  That was the point.  It isn't necessarily that it is hard but that you can't basically stick up in the first week and never look for water again the entire game, which was really possible in A20.  That being said, getting a stack of 10 water as a quest reward should be removed or at least reduced to no more than 3, if that.

     

    This is the main issue I have with this update. They want us to use the traders because of all the development time they spent on them.

  9. On 6/10/2023 at 1:19 PM, Slingblade2040 said:

    So far water doesn't seem to be an issue and after watching 4 different streamers for about a total of like 5 or so hours I don't see what was the point in this whole rework around it.

     

    With vending machines and the trader what exactly makes the dew collector worth crafting? Aside from a possible multi-player use I guess and even then that really limits its use.  Just seems the addition of vending machines really killed the survival aspect of this game and maybe it's time the pimps removed them.

     TFP seems to think we all love traders and everything to do with them.

  10. 13 hours ago, jemriah said:

    I just love how many complaints I've seen about the new alpha.. you can literally keep A20 if you want and play that to your heart's content. or you can play A21 and the changes and challenges it brings. TFP is giving away a new game with every update, that is what you have paid for with a single purchase and it just blows me away that they haven't made it DLC and tried to make people pay for it but somehow there are still people whining about things. keep it up pimps, love your work

     

    I agree, if I want tedium and boring game-play loop, I play 21. If I want a sandbox survival/crafting game, I have to play 19? or earlier.

  11. On 6/12/2023 at 2:23 PM, VALL said:

    Really not a fan of the last several iterations of trying to "fix" the crafting/looting/skills systems. What is going on? Why are we being forced to play an open world survival game a certain type of way?, it makes no sense. I don't want to have to grind POI quests all day. It just feels cumbersome and a constant grind instead of any sort of natural progression. All of the graphical improvements, Random gen, everything you guys have done has been awesome. But what the hell is the deal with finding and looting a million books. Is this really because you put a ton of work into POI's so you feel you have to force everyone to run them all the time? And what is the deal with setting up all POI's now with every single zombie being hidden or bursting out of a wall, or dropping from the ceiling. Is just randomly being ambushed with almost no control what you think is fun? The progression just feels so bad, and isn't fun or entertaining trying to track down millions of books. Why did someone think this would be fun? I am very confused. Any way we can get a classic mode or something and revert back to the original systems. I recommend taking a look at undeadlegacy or some of the mods that are at least trying to sort of do interesting things without making it just feel ugh....

    Pretty much nailed it. The mini book/magazine game along with the new water game is boring as h e l l.  If I was CEO of the company, I would fire those that were involved with this choice of a game-play loop. And yes, I would fire Mad Mole if he is the reason for this abomination of a game-play loop.

    59 minutes ago, Maverick said:

    I am a builder, 7days has been my building game since Alpha 2. I am really happy with new blocks and deco items for me to play with.

    Me being a builder though, also means I am not playing 7days for the looting/shooting. I am good at it, but it's not why I play the game.

    Me now being forced to now start looting excessively just to be able to craft the tools I need to build my creations, or get potable water while sitting next to a lake, is someone else deciding how I should play this game. It's taking away the freedom this game was great for.

    I really don't understand why POI looting is forced down our throat, other than it being a gimmicky way of slowing progression.

    But that's just the thing: I decide my own pace of progression.

     

    Great games give players the tools to play the devs game the players way.

    Weak games give players one way to play the game.

     

    Cheers,

     

    Mafke

     

    The slow move to force players to play their way as been going on for a few versions. This version though was the huge leap in forcing game-play on us. I have no idea why they needed to make this change, and no idea why they thought it was a good change.

  12. 25 minutes ago, Subquake said:

    Well I'm gonna disappoint you by saying that there's a lot more items planned to be added in the mod later on, I've barely scratched the surface. And stating that you need a spreadsheet to understand what is needed for what is a bit harsh, because you can check what recipes the item can be used for, recipes if you click on it or hover over it, it will tell you where it is made, what schematic you need for it etc, everything you need to know about crafting and resources is there in the game accessible by the user interface.

    My intent wasn't to be harsh it was to let you know what a new person feels like playing the mod. It was overwhelming to say the least. One thing for sure I wish the 7 Days Dev team would pay you for your interface. :)

  13. I gave this mod a try and on my first day I only looted trash and egg nest trying to find a POI in the woods to take over. After a few hours game time I had over 70 different items in my inventory. 0_0  Don't you feel this is a bit much? IMHO it's way to much. It's one thing to have a bit more diversity in crafting and another when you need an excel spreadsheet to figure what everything is for. Yes, you are going to tell me don't play if you don't like it and your right. Just wanted to give my experience for my first time playing.

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