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LEXXIUS

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  1. Hi, it has nothing to do with NV goggles visibility, it was just a comment that I finally have a use for them. I actually mean the overall brightness increases so much at night, I sometimes don't need a flashlight to see everything. biomes fog brightness This is my comparison in different biomes. I was expecting the fog to keep the visible area as dark as it is in the wasteland and just reduce the view distance. The snow biome is the brightest one and gets foggy very often which breaks the immersion of pitch black nights / dark shadows at night. Since the wasteland biome does not have any brightness increase with fog during night time, I thought maybe the same could be applied to the other 3 biomes? But if the fog in "world weather" isn't adjustable at all, I'll have to accept that as it is. Other than the fog, I love the added immersion of not seeing everything easily at night and sometimes having zeds silently run up to me and jumpscare/surprise me.
  2. Hi, I love the Dark Nights mod, as it makes the night vision goggles actually useful. The only thing that breaks the immersion is the fog lighting of the game at night as it's too bright. Can this be adjusted for the nights only? So that the night still has haze/fog but stays dark in the shadows.
  3. Hi, I'm hosting multiplayer games with my friends and no one else besides me uses mods. I have no mod conflicts whatsoever, this is the only weapons related mod I use. The Polearm swung by other players crashes their game after a couple of swings. If I do it, all is fine for me. We didn't encounter any issues with Brainsaw and Newcomen (we barely found any of the mod weapons yet). Any ideas why other players crash when swinging the polearm?
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