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ilecram

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Everything posted by ilecram

  1. Adding more info for the future reference if anyone stumbles upon the same issue. Seems like the real issue was a Unity - NVIDIA interference. In my case checking all logs from crashes showed that Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. is sometimes being logged. Following the Unity forum suggests that Unity is using Vsync to calculate time. Forcing Vsync in Nvidia Control Panel seems to resolve issue for good.
  2. Summary: Application loading screen is running at ~2000FPS causing windows time-drift (I can literally see several minutes passing each second in the system time). Causes critical error on Windows - only hard reset of the system helps. GPU monitor reports 100% usage. Setting hard limit of 60FPS in NVIDIA control panel for the application works as a workaround - game loads normally and don't causes issues. Game Version: (A21 b317) OS/Version: (Windows) CPU Model: (AMD Ryzen 7 2700 ) System Memory: (32GB) GPU Model and VRAM: (NVIDIA GeForce RTX 2070 8019 MB) Screen Resolution: (1920x1080) Video Settings: (Custom) Game mode: (SP) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) EAC off Status: NEW Bug Description: Please see 'Summary' app logs: https://pastebin.com/BGwSgak7 Detailed steps to reproduce the bug: 1) 2) 3) Actual result: (description of what is occurring) Application causes system to crash Expected result: (what you expect to occur) Applications runs without crashing system
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