Jump to content
  • Game crashes on the loading screen - runs at 2000FPS


    ilecram
    • Version: A21 b317

    Summary: Application loading screen is running at ~2000FPS causing windows time-drift (I can literally see several minutes passing each second in the system time). Causes critical error on Windows - only hard reset of the system helps. GPU monitor reports 100% usage.
    Setting hard limit of 60FPS in NVIDIA control panel for the application works as a workaround - game loads normally and don't causes issues.

     

    Game Version: (A21 b317)

    OS/Version: (Windows)

    CPU Model: (AMD Ryzen 7 2700 )

    System Memory: (32GB)

    GPU Model and VRAM: (NVIDIA GeForce RTX 2070 8019 MB)

    Screen Resolution: (1920x1080)

    Video Settings: (Custom)

    Game mode: (SP)

     

    Did you wipe old saves? (Yes)

     

    Did you start a new game? (Yes)

     

    Did you validate your files? (Yes)

     

    Are you using any mods? (No)

     

    EAC off

     

    Status: NEW

     

    Bug Description:

    Please see 'Summary'

    app logs:
    https://pastebin.com/BGwSgak7

     

    Detailed steps to reproduce the bug:

    1)

    2)

    3)

     

    Actual result: (description of what is occurring)

    Application causes system to crash

    Expected result: (what you expect to occur)

    Applications runs without crashing system


    User Feedback

    Recommended Comments

    Although unable to reproduce the error you had, a cap is being introduced in an upcoming release that will prevent such extreme frame rates from happening in the future. Thank you for the report.

    Link to comment
    Share on other sites

    Adding more info for the future reference if anyone stumbles upon the same issue.

    Seems like the real issue was a Unity - NVIDIA interference. In my case checking all logs from crashes showed that
    Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. is sometimes being logged. Following the Unity forum suggests that Unity is using Vsync to calculate time.
    Forcing Vsync in Nvidia Control Panel seems to resolve issue for good.

    Link to comment
    Share on other sites



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...