Jump to content

schwanz9000

Fun Pimps Staff
  • Posts

    1,533
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by schwanz9000

  1. Everything seems to be working great! Could you explain what /day7 does? I'm not finding it in the files anywhere. I'm guessing that sets the game to Day 7. Not good for anyone to be able to set if so.
  2. Thank you so much! I'll try it out tonight when I get home.
  3. It didn't work. It reports back that I have to wait 0 minutes and have 0 minutes remaining. It's as if it is stuck in a loop with no time to timeout.
  4. VERY nice mod! 1 Million Thank You's!!! Now I can turn off FRT and my poor PC at night. Question: Would it be at all possible to get a version that has the ability to set DelayBetweenSetHomeUses to 0? Reason: This would be great since teleporting/chunk loading is currently delayed causing players to fall through the world after using the command. A solution we use to battle the problem is to have the players build a safe fall from near the build height limit(BHL) to bedrock. A wood frame tower is used to get near the BHL (around 230y), perform the /sethome command, and then remove the frames. This will usually drop the player long enough while the chunks are loading and then safely land on some hay at bedrock. If the chunks still don't load in time, you'll fall through the world anyway. Not to mention building a 3x3 shaft to bedrock is time consuming. The second way to fix it is to logout and back in. If there was 0 delay in using /home, the players would only have to wait a few seconds then hit /home again after the chunks finally load.
  5. The shirts and tank tops are a good example. <item id="708" name="plaidShirtRed"> <property name="Meshfile" value="Items/Crafting/leather" /> <property name="Material" value="cloth" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="1" /> <property name="RepairTools" value="cloth" /> <property name="EquipSlot" value="Chest" /> <property name="FuelValue" value="3" /> <property name="Weight" value="3" /> [b]<property name="[color="#FFFFFF"]CustomIcon[/color]" value="plaidShirt" /> <property name="[color="#FFFFFF"]CustomIconTint[/color]" value="AD0000" />[/b]
  6. I've seen both of those and as far as I know they are harmless. The first one might be a server manager connection or lost packets or both. The second one happens every time just before a player logs on.
  7. :Cry::Cry: HA! J/K Do what you've gotta do man.
  8. Once downloaded unpack the archive to your server folder so you get a Mods folder in the server root folder. https://7dtd.illy.bz/wiki/Server%20fixes#Download -OR- https://7dtd.illy.bz/wiki/Server%20fixes#Buildyourself
  9. Yes! A very awesome post Blotavious! Thank you for sharing! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU!
  10. OK. Nevermind. I see that se was not added by the Server Fixes. I'll go sit in a corner now.
  11. Well, news that there is no news is better than nothing. Question: Is there anything in the code that would prevent me from reverse engineering it to add se @ x,y,z myself? Or is there something that has to be added to the core game first? Didn't know if I could merge code from the tele and se commands together somehow. I reeeeeaaallly want that for my arena build. Especially if A13 is several weeks out. If I have to wait, so be it, but I'm obviously terrible at waiting for things. LOL!!! This will be the last time I bring it up, promise!
  12. Hey Alloc! Any news on any additional features/improvements in the works?
  13. You could remove the following in style.css or change background.jpg to something else in the IMG folder if you'd like. background-image: url('/static/img/background.jpg');
  14. I use the map to set slash commands for teleport points and it is spot on for me. Maybe you miss typed the coordinates? Make sure to use the following format... x, y, z The 1st number X is East or West. West is a negative number. The 2nd number Y is Elevation The 3rd number Z is North or South. South is a negative number. The confusing part is remembering that the coordinates on the web and in-game maps are displayed N/S, E/W and need to be flipped when using commands.
  15. No, I was able to switch back and forth a few times before it stopped working. I had a server outage today. After the server was finally restarted, the log started working again. I'm not sure when, but I noticed that the LOG number was over 1000 unread. I switched over to the log page and it wasn't working again.
  16. D. All of the above. It worked beautifully for me for the first 15 - 20 minutes after the update. It has been a blank page ever since. Reloading or switching between the pages seems to do nothing.
  17. The log tab ran great for the first few minutes after I updated. Now the screen only shows header information and the mark as read button. The counter next to the log tab keeps going up.
  18. Hey Alloc! Could you take a look at this when you get a chance? Possible issue with the web map? https://7daystodie.com/forums/showthread.php?31960-Stuck-on-waiting-for-server-screen
  19. Refreshing the browser resets the whole browser window and returns the map to the default view and settings. Refreshing the tiles only reloads the tiles of the map itself. If you are zoomed in on a location, only the tiles are reloaded and you don't lose your current location and your current zoom setting.
  20. I really like seeing these two fixes in the release notes: Added checkbox to auto-reload tiles in a specified interval. Fixed player marker clustering when players move towards each other or get farther apart Thanks for the update Alloc!
  21. I figured as much. Got it changed back to the original dark red shroud with white text for the gamestats and login info. LOL!!! Squeaky wheel gets the grease though, right. Again, thanks for all of this!
  22. Hey Alloc! I finally got a chance to add the server fixes update to my server. Awesome work putting my request for the server time on the map! Hi5! I understand that it's a work in progress, but that green shroud has got to go. Is it a simple color change in the index file I could do myself? Also, we noticed that the grouped bubbles are not working correctly. When two or more players are in the same area, they are grouped with the green dot with a number. When one of those players leaves the area, they are still grouped together even though the player is 5 biomes away. Still patently waiting for spawn entity @ x, y, z.
  23. Hey Alloc! Any chance we'll see an update this weekend? Maybe? Really looking forward to the changes you've made with the map and the in-game time display. I saw that you updated that ticket on your site which is beyond awesome that you took the time for my request. REALLY can't wait for se @ x y z. It'll come in time I'm sure. (Looks around for Alloc's tip jar.)
  24. I'm currently running FRT SM and that verify has never worked for me. Everything about Alloc's fixes seems to run ok without that. FRT needs to get in the game and update this handy manager or release the source code so I can fix it.
×
×
  • Create New...