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schwanz9000

Fun Pimps Staff
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Everything posted by schwanz9000

  1. Worked great! Thanks for the help! P.S. If I change the InfoTicker delay to 1 minute from 20 in the ServerToolsConfig, I have to wait the remaining 20 minutes for the 1 minute delay to start.
  2. Thanks! I'll give it a try.
  3. Is there a way to add custom colors to each message in the Info Ticker?
  4. dmustanger Will you be working on an update when A13 is released?
  5. With the new map features of A13, have you considered adding a way to add in-game player made map markers to the web map? This would probably only be useful to PVE servers, but would be a nice option.
  6. Hey Alloc! After Madmole dropped that awesome video last night and all the hype for A13 it got me thinking. Do you have a news/updates/improvements you can share that are waiting for A13 to drop?
  7. You could try the safe fall method I have explained here. Not exactly what you're looking for, but works great until A13 gets here. https://7daystodie.com/forums/showthread.php?32862-Server-Tools&p=324602&viewfull=1#post324602
  8. It's not that easy. I've tried this on my server. You're not falling into the void because you clip through the ground, it's because of the time it takes for the chunks to load on your client. Even if someone else has the same chunks loaded on the server. My old solution? I used to have a safe fall shaft that goes from bedrock up to near* build limit. I start by finding a spot to dig a 3x3 shaft to bedrock. I then place a 3x3 pad of hay at bedrock. In the center of the hay, I jump and place a frame under me at the same time. I repeat this until I have used ~230 frames. At the top I use the /sethome command. Once home is set, I remove the frames. When I hit /home, I only see the void and start falling. DO NOT MOVE while falling. I usually don't see the chunks load until right before I hit the hay. The time it takes to fall ~230 blocks is enough time for the chunks to load and land safely. I then have a separate custom command to teleport to my crafting room. It's ok to tp up there once the chunks are loaded. If you're not the admin or on a PVP server, you could dig a ramp or a separate ladder shaft to get back up to your base. *DO NOT go past the build limit of 255 (I think). You'll get null errors galore. It was a pain to get out of. Now, with dmustanger's server tools, I only have to wait ~10-15 seconds and hit /home again to get out of the void. Other server manager's force you to wait 1 minute. You'll have to set /home timeout to 0 in the config file. It is 1 minute by default IIRC. Alloc has said that this will be fixed in A13.
  9. Everything seems to be working great! Could you explain what /day7 does? I'm not finding it in the files anywhere. I'm guessing that sets the game to Day 7. Not good for anyone to be able to set if so.
  10. Thank you so much! I'll try it out tonight when I get home.
  11. It didn't work. It reports back that I have to wait 0 minutes and have 0 minutes remaining. It's as if it is stuck in a loop with no time to timeout.
  12. VERY nice mod! 1 Million Thank You's!!! Now I can turn off FRT and my poor PC at night. Question: Would it be at all possible to get a version that has the ability to set DelayBetweenSetHomeUses to 0? Reason: This would be great since teleporting/chunk loading is currently delayed causing players to fall through the world after using the command. A solution we use to battle the problem is to have the players build a safe fall from near the build height limit(BHL) to bedrock. A wood frame tower is used to get near the BHL (around 230y), perform the /sethome command, and then remove the frames. This will usually drop the player long enough while the chunks are loading and then safely land on some hay at bedrock. If the chunks still don't load in time, you'll fall through the world anyway. Not to mention building a 3x3 shaft to bedrock is time consuming. The second way to fix it is to logout and back in. If there was 0 delay in using /home, the players would only have to wait a few seconds then hit /home again after the chunks finally load.
  13. The shirts and tank tops are a good example. <item id="708" name="plaidShirtRed"> <property name="Meshfile" value="Items/Crafting/leather" /> <property name="Material" value="cloth" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="1" /> <property name="RepairTools" value="cloth" /> <property name="EquipSlot" value="Chest" /> <property name="FuelValue" value="3" /> <property name="Weight" value="3" /> [b]<property name="[color="#FFFFFF"]CustomIcon[/color]" value="plaidShirt" /> <property name="[color="#FFFFFF"]CustomIconTint[/color]" value="AD0000" />[/b]
  14. I've seen both of those and as far as I know they are harmless. The first one might be a server manager connection or lost packets or both. The second one happens every time just before a player logs on.
  15. :Cry::Cry: HA! J/K Do what you've gotta do man.
  16. Once downloaded unpack the archive to your server folder so you get a Mods folder in the server root folder. https://7dtd.illy.bz/wiki/Server%20fixes#Download -OR- https://7dtd.illy.bz/wiki/Server%20fixes#Buildyourself
  17. Yes! A very awesome post Blotavious! Thank you for sharing! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU!
  18. OK. Nevermind. I see that se was not added by the Server Fixes. I'll go sit in a corner now.
  19. Well, news that there is no news is better than nothing. Question: Is there anything in the code that would prevent me from reverse engineering it to add se @ x,y,z myself? Or is there something that has to be added to the core game first? Didn't know if I could merge code from the tele and se commands together somehow. I reeeeeaaallly want that for my arena build. Especially if A13 is several weeks out. If I have to wait, so be it, but I'm obviously terrible at waiting for things. LOL!!! This will be the last time I bring it up, promise!
  20. Hey Alloc! Any news on any additional features/improvements in the works?
  21. You could remove the following in style.css or change background.jpg to something else in the IMG folder if you'd like. background-image: url('/static/img/background.jpg');
  22. I use the map to set slash commands for teleport points and it is spot on for me. Maybe you miss typed the coordinates? Make sure to use the following format... x, y, z The 1st number X is East or West. West is a negative number. The 2nd number Y is Elevation The 3rd number Z is North or South. South is a negative number. The confusing part is remembering that the coordinates on the web and in-game maps are displayed N/S, E/W and need to be flipped when using commands.
  23. No, I was able to switch back and forth a few times before it stopped working. I had a server outage today. After the server was finally restarted, the log started working again. I'm not sure when, but I noticed that the LOG number was over 1000 unread. I switched over to the log page and it wasn't working again.
  24. D. All of the above. It worked beautifully for me for the first 15 - 20 minutes after the update. It has been a blank page ever since. Reloading or switching between the pages seems to do nothing.
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