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Gronal

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Everything posted by Gronal

  1. It's not *just* for streamers, as I understand it youtubers are welcome to make videos too. They just need 5k+ subs and to apply, and they get access.
  2. does it sound like that? I must've missed something. oh sorry I read a bit more, ignore me
  3. I higly doubt the infested quests will be anything but a nuisance for anyone really experienced. Kite zombies for longer, that'll be it imo. edit: I'll be happy if I'm underestimating them
  4. Thanks Roland, I was just trying to work out what makes them worth doing. So the extra crate in the end loot, and better quest reward. If t5 complete rewards are still as good as they are now, it will be very tempting to just do t4s to get t5 complete rewards. Do you know if infested give more points compared to their non-infested counterparts?
  5. Very curious about this. Does it spawn different end loot when a "t6" vs a t5? Does it show up in the trader dialogue as t5 or t6? Is there a t6 complete reward?
  6. To be honest the fact that the discussion is allowed to meander so loosely in a thread named "Dev diary" is getting a bit tiresome at this point. It was my understanding that's what the A21 discussion overflow thread should be for. Many of us come here for any bits of info that have been released and it's annoying having to read through so much I don't care about in order to not miss something. Is this a dev diary or a general a21 discussion thread? Of 242 pages, I would optimistically say 10% of it is relevant to be included under the title "dev diary" If it were up to me I'd have this thread locked so only actual information can be posted by devs and mods, and everything else should go in its relevant thread
  7. Jeez have fun moving all this to the A21 discussion overflow thread mods xD I still wish this were just a place for devs to give small updates and nothing else.
  8. True, I mentioned practicality but didn't even think about it in terms of keeping the sun off you xD
  9. I can understand the problem with the desert costume difference between male and female. It seems the equivalent of emphasizing the dude's bulge giving him super tight shorts. The female desert clothing looks real, don't get me wrong. I could see an IRL woman wearing something like that. In a zombie apocalypse though? Just seems needlessly skin-prominent. I think it needs to be a bit more practical looking and a bit less sexual. Edit for perspective: I asked my gf what she thinks: "well they obviously sexualised the woman more, more skin showing but idc at this point lol" "the shorts are cute, the bralette is a bit much"
  10. I would assume not. Placing sleepers underwater in a POI is a bit different to the game spawning them in on horde night. Maybe though.
  11. That uh... makes a frightening amount of sense. Fast travel between traders? Costly, at least in some regard, I'd hope.
  12. The stream is gonna be at 3am my time so I shall have to rely on highly skilled web blabbermouths to get my info tomorrow
  13. I've always avoided stacking forges and cement mixers personally cos it looks so bad imo. A better looking forge model is greatly appreciated from me.
  14. Well I was kinda just covering my ass by assuming it won't be dynamic, as I don't know that much about the game's inner workings and how big of a job it would be to make blocks' meshes change dynamically.
  15. Wow that forge looks great Looks like it will be 2w x 2h x 1d in dimensions but the scale isn't immediately obvious. What I'm very curious about is... and this would require a fairly fundamental change so my guess to my own question is no - the crucible, bellows and anvil... will they be dynamic? It will be somewhat torturous if you have bad rng looking for a crucible, for example, and visually there's one just sitting there on your forge. My guess is that yes, the block will still be just static and the appearance will not be tied to the tool slots. But how cool would it be if I'm wrong.
  16. Was anyone meant to be excited by the danger meter feature? I'm so hyped they teased it. (/s) They could have accidentally shown so many more exciting things in that silly little video.
  17. Is this just agreeing that TFP don't have to do things a certain way? Or are you implying that this time they *won't* be doing things the same way as before?
  18. Did you know that currently, in A20, you do not need a cooking pot to boil jars of murky water?
  19. Laz Man is giving out information! Quick everyone dogpile them. Poor Laz Man 😛
  20. I consulted a healthcare professional today and he confirmed I am dying of impatience. The only remedy is dregs of information about A21. It has been a problem for me in the past but my doctor said it probably flared up because of the radio silence since the holiday period. Hoping the devs just have their heads down hard at work and I might get my fix soon.
  21. The thing is, for me - these 'intelligent' zombies are actually just kinda dumb still in a way. Predictability is the biggest downfall of the current zombie pathing, and is what makes them actually LESS effectual. In my opinion. More variability to the zombie pathing would decrease the predictability and add more challenge. Say 50% of zombies take the current pathing, the other 50% are "dumb" perhaps. POI zombies should definitely be smart for reasons already discussed. Why can't we have both? (disclaimer: I am not a programmer and have no idea how hard it is to develop the game) From my perspective it seems like a gameplay choice to have ALL zombies be smart. Could it not be a simple dice roll whether a zombie is spawned in smart or not? That can't be that resource intensive a change. Is it better to choose something that pleases one camp and not the other? Or to choose something that pleases both maybe slightly less? p.s. I do actually respect whichever direction TFP want to go with the zombies. Even if I don't like it.
  22. This pleases me greatly. Chunk grid will be very nice for base design and managing heat, if one so desires to break immersion for technical knowledge
  23. Doesn't make your viewpoint invalid though! just different playstyles.
  24. Sexy t rex becomes orders of magnitude more important when playing with zombie speeds higher than default, on higher difficulty settings. It basically becomes mandatory if you don't wanna have a bad time on insane nightmare. I've been playing a perception only playthrough on insane recently and honestly haven't felt too much like I've needed it. Or flurry of blows. It simply means you have to kite enemies a little bit more.
  25. So the past couple days I've been playing a perception only insane playthrough... and actually, I'm surprised how well spears are holding up so far. It certainly wouldn't be viable with nightmare speed. Zombie speed is unchanged. Rushing the perk books, level 4+ javelin master and level 7+ perception makes it actually quite strong imo. I actually think spears could become *over*powered in a21 funnily enough... we shall have to see. I can't wait.
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