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Gronal

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Everything posted by Gronal

  1. Do we know if spears have been changed to a shovel hold type, as mods have done in the past? Or has a new power attack animation been made for spears? Either way doesn't matter, but just curious really.
  2. Does it bother anyone else how this is meant to be a dev diary but is actually just people arguing? Would be nice to have some silence in here every now and again
  3. that's very hopeful of you. It's been stated that bandits will not be in a21.
  4. I think the learn by reading update will change this a bit. Higher quality items will be rarer, and getting the crafting skill to make level 5 steel tier equipment will take much longer. With the fact you won't be able to go straight from lvl 5 stone to lvl 5 steel tools will make it so much more incremental crafting is done. Theoretically. This wouldn't affect keeping weapons as such, but it would affect keeping weapon *parts* as opposed to selling them, as you'll need to craft more. We will have to see what loot is like, but I think crafting tools and weapons will be more important in a21.
  5. that's a bit of a kneejerk reaction, no? even if it's well balanced you won't even give it a chance? but anyway we could still be barking up the wrong tree entirely. I do like the idea of sexual tyrannosaurus being cut as a perk and distributed across all relevant other weapon perks. Because it always makes strength somewhat necessary imo edit: but I don't really think that would be relevant under the heading Player HUD Changes
  6. Damn lol you guys are smart, I suspect this might be yet again solved too quickly for Roland's liking 😛 Remember this is likely to complete the C bullet point. What could sexy trex -> UI (?) mean that could start with C? Player HUD changes Danger Meter added to show danger level of biomes and POIs C
  7. sex pistols - pistols is easy enough... + log. kim jong un + beached + rapper called russ all of that points towards guitarist Jason Mraz I absolutely nailed it folks
  8. I'm not gonna lie that was a very underwhelming thing to tease xD I suppose it was just a bit of fun though with the cryptic clue and stuff. Perhaps the C is for customisable HUD so you can turn off the danger meter
  9. I can't help but feel that would be a bit of an underwhelming feature to tease. But could be.
  10. ooooh I like that idea, it doesn't seem too far a stretch from danger meter to geiger counter. I hope we get more fresh minds in here though because I now can't unsee dane jar meat err. What if it's not that?
  11. I thought I was being all quick but I guess I didn't take into account the queue of unapproved posts xD Danger meter makes a lot of sense for the given images, but what would it mean in game?
  12. Trying to work out what that mineral/ore looking thing is... Did a reverse image search and it looks a lot like this, which apparently is known as Peacock ore "Bornite, also known as peacock ore, is a sulfide mineral with chemical composition Cu₅FeS₄ that crystallizes in the orthorhombic system" Is this relevant? I have no clue The baseball picture might be indicating "error". The player is Derek Jeter.
  13. I suspect we might be waiting for Teragon tbh
  14. you know Saven is gonna have an absolute field day with this. I can see how it's funny, but I can also see how many people will be up in arms about it
  15. This is sounding like a monumental balancing update and I'm actually really looking forward to it. Gone will be the days of strength and intellect being king (hopefully).
  16. In the very beginning of A21 announcements, I jumped on the negativity bandwagon. I have over 2k hours in the game and have played since A16. I thought some of the changes sounded like a bad idea on paper, so I joined in with the negativity. However since I've tried to hold off any judgement of the new mechanics until I can see how they feel myself, I'm actually a lot more optimistic about A21. The kneejerk reactions from some are extremely strong, and I would urge people to take a step back and just wait to see how the game actually plays.
  17. Then simply break the door whilst not standing in the flames and run through. Unless the flames can't be hit through, but that would feel kinda wrong. I'm suggesting simply the damage over time fire debuff isn't enough for the fire hazard to act as an actual obstacle, as you can just drink to put out the fire.
  18. Made an account to ask one thing, which I haven't seen asked yet (though this thread is gigantic so I may have missed it) With regards to the interactive fire hazard... "Flaming broken gas pipes blocking the way" Having played a lot of Darkness Falls, I must say I am quite used to being set on fire. What is stopping someone from just running through the flame and drinking water immediately? It doesn't seem like much of an obstacle. Will it do damage as well as causing the on fire buff? Whilst it does look quite cool, I can't help but feel it's just another one of those "make the player walk into a zombie ambush" kinda POI design features. You go to turn it off and oh my! Zombies are falling from the ceiling, who could have guessed? Regarding the more controversial changes, I'm trying my very best to reserve judgement until I play A21 and see how it actually feels to play.
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