Made an account to ask one thing, which I haven't seen asked yet (though this thread is gigantic so I may have missed it)
With regards to the interactive fire hazard...
"Flaming broken gas pipes blocking the way"
Having played a lot of Darkness Falls, I must say I am quite used to being set on fire. What is stopping someone from just running through the flame and drinking water immediately? It doesn't seem like much of an obstacle. Will it do damage as well as causing the on fire buff?
Whilst it does look quite cool, I can't help but feel it's just another one of those "make the player walk into a zombie ambush" kinda POI design features. You go to turn it off and oh my! Zombies are falling from the ceiling, who could have guessed?
Regarding the more controversial changes, I'm trying my very best to reserve judgement until I play A21 and see how it actually feels to play.