Jump to content

Witos

Members
  • Posts

    7
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Witos's Achievements

Refugee

Refugee (1/15)

1

Reputation

  1. Witos

    BUG ZOMBIE POSE T

    here it is, the zombie t bug starts at line 12095 https://pastebin.mozilla.org/dpcRrhbA#L12125
  2. Witos

    BUG ZOMBIE POSE T

    Ok en unas horas lo paso estoy fuera de casa. Ok, in a few hours I'm out of the house.
  3. Summary: (A short description of the bug) Game Version: (A21 b324) OS/Version: (Windows ) CPU Model: (Intel i9 13900K) System Memory: (64Gb DDR5) GPU Model and VRAM: (nVidia GTX770) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: so just list the settings you think are relevant to the bug if any)) Game mode: (Dedicated server) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) EAC on Status: NEW Bug Description: After about 30 min or an hour or so the entities fail, the zombies remain in fall mode, the bags and vehicles in suspension. This is not a performance problem since it has happened to me with 4 players and with 15, it is a bug that can be fixed by restarting the server. This bug occurs seven or eight times a day. Please we are many administrators with this bug, we ask that it be treated with priority because it breaks the game experience completely, losing missions, vehicles, etc. Detailed steps to reproduce the bug: 1)seems to be played when starting missions 2)eliminating the trader's search missions reduces the bug by 50%. 3)in version experimented b317 with the same conditions it did not happen Actual result: (description of what is occurring) Expected result: the server is still running despite the bug but the ia is blocked Link to Pastebin Output Log: This failure is always reproduced in the output before everything starts to fail: 2023-07-09T20:45:50 2097.033 INF 1981.025 SleeperVolume 171, 35, -1894: Restoring 175, 35, -1875 (10, -118) 'zombieNurseFeral', count 73 2023-07-09T20:45:50 2097.151 INF 1981.146 SleeperVolume 171, 35, -1894: Restoring 174, 35, -1890 (10, -119) 'zombieLumberjackFeral', count 73 NullReferenceException: Object reference not set to an instance of an object at GameManager+<ResetWindowsAndLocks>d__259.MoveNext () [0x00079] in <054959adb6ea4346875067fe5397b69b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) NetPackageQuestEvent:ProcessPackage(World, GameManager) ConnectionManager:ProcessPackages(INetConnection, NetPackageDirection, ClientInfo) ConnectionManager:Update() ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  4. Hello, first of all congratulations for the mod that is very good and gives a lot of play to my server. I would like to know if I can increase the speed of any vehicle to XML level.
  5. I understand that to add more range to the sound you have to edit the unity3d, now you have to be glued to the machine to hear it well if you move away you can no longer hear it, but the file unyty3d I understand that is locked and can not be edited. cooljuke10 is a lot of fun but you can only listen to it if you are on top of it, you can't extend the range in which you listen to the music.
  6. hello, your mods are very nice, could you add more range to the sound of the jukebox or make it editable, I want to set up a disco.
  7. hello, the mod crashes with version 20.6 buffs.xml
×
×
  • Create New...