Summary: (A short description of the bug)
Game Version: (A21 b324)
OS/Version: (Windows )
CPU Model: (Intel i9 13900K)
System Memory: (64Gb DDR5)
GPU Model and VRAM: (nVidia GTX770)
Screen Resolution: (Width and Height such as 1920x1080)
Video Settings: so just list the settings you think are relevant to the bug if any))
Game mode: (Dedicated server)
Did you wipe old saves? (Yes)
Did you start a new game? (Yes)
Did you validate your files? (Yes)
Are you using any mods? (No)
After about 30 min or an hour or so the entities fail, the zombies remain in fall mode, the bags and vehicles in suspension.
This is not a performance problem since it has happened to me with 4 players and with 15, it is a bug that can be fixed by restarting the server.
This bug occurs seven or eight times a day.
Please we are many administrators with this bug, we ask that it be treated with priority because it breaks the game experience completely, losing missions, vehicles, etc.
Detailed steps to reproduce the bug:
1)seems to be played when starting missions
2)eliminating the trader's search missions reduces the bug by 50%.
3)in version experimented b317 with the same conditions it did not happen
Actual result: (description of what is occurring)
the server is still running despite the bug but the ia is blocked
Link to Pastebin Output Log:
This failure is always reproduced in the output before everything starts to fail:
2023-07-09T20:45:50 2097.033 INF 1981.025 SleeperVolume 171, 35, -1894: Restoring 175, 35, -1875 (10, -118) 'zombieNurseFeral', count 73 2023-07-09T20:45:50 2097.151 INF 1981.146 SleeperVolume 171, 35, -1894: Restoring 174, 35, -1890 (10, -119) 'zombieLumberjackFeral', count 73 NullReferenceException: Object reference not set to an instance of an object at GameManager+<ResetWindowsAndLocks>d__259.MoveNext () [0x00079] in <054959adb6ea4346875067fe5397b69b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) NetPackageQuestEvent:ProcessPackage(World, GameManager) ConnectionManager:ProcessPackages(INetConnection, NetPackageDirection, ClientInfo) ConnectionManager:Update() ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)