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Izayo

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Everything posted by Izayo

  1. fixed 2xscope in normal gun , download v1.1 thanks for the report
  2. in xml. item , item_modifiers , trader , progression , recipe delete the whole block of "X" gun you don't want I don't wanna add an extra type of shotgun calibur. 12 gauge alone is kidda hard to balace sometime I think SPAS with max perk max mod max tier does to much damage (max damage possible 30 / pellet ) and the normal shell fire atleast 10 pellets
  3. delete png pictures in the " A21_Izayo_Firearms_Shotgun_packVAL \ UIAtlases \ ItemIconAtlas " if you don't want the new ammo icons - ammoShotgunShell - ammoShotgunSlug - ammoShotgunBreachingSlug
  4. V3.1 Update 23/12/2023 - Added Variants Option (Sound , Effect , crosshair ON/OFF) - Added Barrel smoke after fire effect - fixed missing textures in some guns - fixed loots and quest reward - changed scops in some guns V3 Update 27/11/2023 - rework balance and weapon classes - allowed all modification for all guns - added new guns - added new particle effect for immersion - added new ammo type (Explosive round) , and merge token shot flechette's ability into 1 ammo type - added some blocks , 2 gun storages , 2 ammo storages , 1 poster - added models for ammo drops and carrying models V2 Update - fixed errors - fixed boltaction shotgun bug - fixed loot,trader xml - fixed saika textures (too dark) - new 3D icons - small balance changed - added localization for DE,JP V3 completed * Download * (size 368mb.) v3.1 Google drive : https://drive.google.com/file/d/15NzWxGILuBeoN-mHbEvCvfufsbtZng8n/view?usp=sharing v3.1 Mega : https://mega.nz/file/ZF4lGKqS#7vZdTPhq3sc6Qk0OZaA5qQysanc8uPkpAaofKNl-2N8 - Back up your current save before install - EAC must be OFF - require Izayo visible mods mod ver 2.3+ (included in the file) - require Custom particle loader 1.4.5 (included in the file) Installation : put both folder into /7 Days To Die/Mods or follow this instruction (thanks to Black_wof) *DON'T ignore "A21_Izayo_Visible_Mods_mod" it make gun mod like "grip, stock " visible in game* leave balance suggestions / bug / problem in the comment sections No more Update / only bug fix and balance adjust Special Thanks : Closer_ex for Custom Particlesloader script BFT2020 XML advisor bdubyah Unity advisor Zilox Unity advisor people in this topic who helped me with XMLs , Localizations Sketchfab free assets : models credit in the mod folder Support me by : just watch my video. Thankyou.
  5. A21 need a newer version of unity (I used 2020 version for A20 , A21 require 2021). that's why the textures look like clay when you try to use my a20 mod in a21 mod.
  6. Not sure should I post in this category. but I want to share a new way to make a custom muzzle flash for guns I want to make a cool shotgun muzzle flash (big flame , sparks , visible smoke and gas ) but I'm too dumb to use custom particles script my method is make a 3D cone shape or half sphere and stretch out then slap muzzle-flash.png in it . make the material transparent then you will have it like the start of the video. then hide the object and make them appear in "Fire" animation frame by frame. (recommended 5 frames max ) *the normal muzzle flash still required to provide light source , recommended to use 44magnum muzzleflash * here is the cone and textures/materials assets I made https://drive.google.com/file/d/1eEmMoUmwHsUzLxfzFv99rqTY837alEN_/view?usp=sharing
  7. I'm currently using 2020.3.14 as Zilox suggest . But I'll give a try.
  8. Izayo

    A21 NPCMod and Addons

    I edited the free blue SWAT guy texture into a zombie. here https://drive.google.com/file/d/14No_WJ59Wjq3cvEks5rNwqtkst378tNY/view?usp=share_link it would be nice if someone can make him appear in the game.
  9. I have tried with many holdtypes and they're not look good with bullpup guns, let's hope TFP will give us more gun + animation in the future.
  10. no animation support for the bullpup-style yet . it's gonna look weird when it's reload. but I'll try test it
  11. I designed .45 ACP to fit it between the 9mm and the .44magnum ,higher damage than 9mm lower than the .44 but it can put in an automatic gun. the ammo is expensive both in cost and ingredient for crafting. I don't know about looting amout , I usually play with 33% loot and find them like 2 - 8 round / loot (smallloot , mediumloot) and 50 rounds with tier 1,2 quest and I never found guns in loot even in the T5 chest Don't worry about the early-game balance , if this game still allowed you to find/craft the pipe-machinegun in the first 15 min. this pack would be fine I think. also, all the guns required workbench to craft
  12. what is not balance ? feel free to suggest in my threads.
  13. Currently we can't do anything with the hand's animation
  14. I even turned all of png to jpg. most of the size were from other assets / gun mods like. bullet case , scopes , even a small part to fill the blank gap example for this gun : - the gun it self took 6mb. - reddot (holosight) took 5mb. - 2x scope took 1mb. laser + flashlight took 5mb. (metallic removed) - extended ammo box took 5mb. (metallic removed) - sounds took 1mb. - others
  15. my friend's favorite gun. he asked me to add it to our game. I also want to share to this community considered as Tier 3 pistol (gun slinger perk) can be loot , craft , purchase 26.3 mb googledrive : https://drive.google.com/file/d/1Yo7gDyeq5P4djdfP-fK7mA9I8xNFvaTC/view?usp=share_link mega link : https://mega.nz/file/sEJlSQxT#cQeCz2vPZqEGm_-3YEMMKxZEefHEnLfvWoWsEQQLaHg gun model credit : https://sketchfab.com/3d-models/mauser-gun-c96-be1e0793a5be47b199e3c97172e371df
  16. yes. all the 4 packs can use with each other no problem. (try not use .30-06 pack for now , I'm currently working on it)
  17. some gun doesn't support x2 x4 x8 . I only fixed M141A it's a sniper rifle
  18. I have tried what you just said , yes it work but the box collider is also effect to the blank part (can't walk pass , take damage ) in my menthod, I just found that if I rotate to some direction it's work as it supposed to to be (slide to upper direction)
  19. I try to make a slide 1x1 door/hatch for my bunker's window but I have a problem (let's the pictures explain down below)
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