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Izayo

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Everything posted by Izayo

  1. any red errors show up during load?
  2. I'll make all the guns calibers don't worry. I need to break for 1 or 2 weeks , during break I'll update 556 and shotgun pack.
  3. 7.62 GUN pack vanilla expansion mod , new 16 guns (more in the future) with unique stats ,balance based around the vanilla's guns V.2 update - 2 new groups , 8 guns (4 Assault Rifle, 4 LMG/MMG) - Customized hands animation weapons - Sound_override script by Alter - Assault Rifle = Similar to vanilla Assault rifles + some small mobility - LMG / MMG = High ammo CAP. , High rate of fire , low mobility while carrying. - Sniper Rifle = very High damage , very high accuracy ,far range, +small mobility bonus . low ammo CAP , low rate of fire - Marksman Rifle (D.M.R)= Medium - High damage , accuracy , medium - far range , high ammo cap and rate of fire. both uses DEADEYE perk QT= Quality Tier * Download * (size 347mb.) V.2 Google drive : https://drive.google.com/file/d/18y2nejDWx5HYLBiuCVqFxuChEqqghhmR/view?usp=sharing V.2 Mega : https://mega.nz/file/YNYGECjT#u9se2w_42p6v4EOyX2t7fxZ1gUCHTeFaLceYyQhrl3g Installation : 1. Extract file then go inside the folder (you will also see the installation.txt there) 2. put all folders in to the "Mods" folder 3. turn off EAC (Easy anti Cheat) before you start the game Recommend : Gun's sounds are loud as **** it's because I have always turn on the "Loudness Equalization" during making . but I do add Optional less loud config in the file, but the quality of the sound went down along with their volume. so I would recommended to use the original loud with Loudness Equalization ON New Features : - Customized hands animation (First person view only) , now we can have Bullpup , Sidemag , ETC. - small change for the ammo Icons Tested : - Guns are Craftable , Lootable , found in traders - no red Errors - can continue save (but I would not risk , try backup first) if you have problems related to above , it's not came from this mod. Search keywords : IZY , Gun , Poster , Sniper , DMR , LMG , Assaultrifle leave balance suggestions / bug / problem in the comment sections Special Thanks : Alter - sound_override script closer_ex - customparticle_loader script Guppy_cur - modding advisor BFT2020 - XML advisor bdubyah - Unity advisor Zilox - Unity advisor Black_Wolf - Mod tester Tarf - mod tester and XML helper and people in the forum Sketchfab free assets : models credit in the mod folder - please don't spam in my PM about release date. report bugs , suggestion is ok
  4. why is my reply hidden ?LOL
  5. Best way to fix your scope problem is scale up your texture a bit (to Quarter) . its doesn't affect vanilla reflex sight because the game used a simple small dot.
  6. I think this is the best way to show description and skill unlock for my pack. a poster block (10 papers to craft)
  7. not many people notice this bug, I spend most the of time on testing guns and notice this since A21experimental release. I have reported this bug but i'm not sure if I do it correctly, or they just don't see my report.
  8. gun keeps thowning shells when you switch weapon too fast. (after fire few rounds)
  9. I uses my own style of scope (x2) basically just reflex sight with more zoom
  10. 1 more to go 7.62 gun pack (1/3) focus on perk Deadeye's weapon first.
  11. guys , I can't instantly update or fix these problems everyday, it's gonna be every weekend or 2 (in some week I have to go to work outside). it's good that you guys keeps report bugs,problems but don't expected instant fix from me . I try my best to perfecting this mod with the help from @BFT2020 and many others. feels free to drop fast-fix here like @Tarf and BFT do. only work with my gun mods. sorry.
  12. it's gonna be slow-work from now , I drank too much coffee (per day) it made me feels tired.
  13. Drum will be only for LMG class (but you can custom the item.xml ) some 7.62 pack progression (will not release this week , I have many things to do sorry)
  14. can't find a free M110 I have to reuse another AR platform again. SR110a2 7.62 DMR class
  15. saw-off DB is already in the vanilla game
  16. I don't know man , I have no idea how server-side mod work , when I plays with friend , if both us have the same mod , we can play togather with no problem.
  17. players need to download and install for themself
  18. Sorry for very late update , I have to reimport>export all assets again. Update V2 - fixed errors - fixed boltaction shotgun bug - fixed loot,trader xml - fixed saika textures (too dark) - new 3D icons - small balance changed - added localization for DE,JP - broken sounds fixed also... I recommended FOV mod : https://www.nexusmods.com/7daystodie/mods/1995 you can change value in Mods\Ragnars_FovChanger\config.xml my best setting is <weapon_fov value="55" /> work great with pistols and long guns
  19. Custome Particle Loader Credit : closer_ex https://www.nexusmods.com/7daystodie/mods/2036 3 new custom particles and sounds for explosion FX For > - Explosion_Frags_small = Pipebomb , exploding arrow, bolt - Explosion_Frags = Grenade , Contact Grenade - Explosion_HE = Dynamite , Time Charge , Rocket Launcher's rocket Size. 1.7mb Google Drive Link : https://drive.google.com/file/d/1tDirOi5tc67S18aefZ0tBqSr046pTyx0/view?usp=sharing Mega Link : https://mega.nz/file/YMxyQYwI#kOxbqcI4CCfwKuvZQD2rFHqcTqs9mosJgZfTRk7xjbs ***CustomParticleLoader is already included*** Installation : put both folders into "Mods" folder Don't forget to turn-off EAC (easy anti cheat) Known issues : Launcher type weapons (RocketLauncher , Bow , Crossbow) still used old particles Special thanks : Zilox
  20. nah it's a thing in real life the rear scope thingy do magnify the front Eotech. I don't have Picture in picture plugin so it will look weird I'll try balance this again. I mostly base damage CAP. around AK47 (max damage around 65). especially Battle carbine it should does same damage as 762 but you will have low ammo cap and can't use magagize mods. I forgot to disable "crosshaironaim" thanks for the report man.
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