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Izayo

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Everything posted by Izayo

  1. I spent a whole week do test & try for this M16a1 (another step to the new standard) - found the best way to display 2x scope without using PIP method (PIP has high performance impact) - found the way to change scope's reticles without having separated asset files (for low setting people who have problems with the blurry reticle) - fixed shells throwning bug when you changing the gun too fast (by hiding vanilla muzzle flash) - new custom muzzle flash ,Strong and Punchy (custom particle loader require ) . and Silencer will hide most of the flash as its supposed to be like in IRL. - Bipod can now deploy when Aiming without needed of extra animations (these caused transition delay between animations like from FIRE to Reload) I made a Demo here you guys can test and give me feedbacks. https://drive.google.com/file/d/1eV_5elvm3goaAYwldt8HbMu3jD-pkrLH/view?usp=sharing around 13 mb. it's not part of the 556 pack don't worry you can remove this Demo anytime (but require the 556 pack for the ammo) how ever it's require : - EAC off - Custom Particle loader by closer_ex (already included in the .rar) - a new version of Make mod visible mod (v. 2.0) by me (already included in the .rar) also somehow I managed to find the way to hide the vanilla muzzle flash so it's not gonna need the separated silencer anymore OK now I'm going back to work with the Shotgun pack Final Edit : DON'T TRY THIS DEMO IN YOUR CURRENT PLAYING SAVE LOL
  2. Just figured out the way to make 2x scope look better without PIP method
  3. see in crafting , if you see these guns it's means they're working fine . if you can't found in loot try spend some perk point on gun slinger perk it will increase chance to find these kind of items.
  4. I just realized that I can login with my google accout. I did lose some games , some homeworks😏 , pre-made assets like gun attachments , particles that I usually left these things on my desktop the completed guns are in the other HDD. it's safe
  5. my main 1TB HDD died today . but the completed Assets are in the game mods folder in drive :F (2nd HDD 300gb.) also I can't remember my Unity account password. I have set-up everything again
  6. I forgot that you can just edit in item.xml in every guns section will have these lines at the end <!-- MuzzleFlash FPV --> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"> <requirement name="IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"> <requirement name="!IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/> <!-- MuzzleLightFPV --> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"> <requirement name="IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"> <requirement name="!IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/> <!-- EJECT_SMOKE --> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Smokeframes_test"> <requirement name="IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Smokeframes_test"> <requirement name="!IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Smokeframes_test"/> in "MuzzleLightFPV" set every "true" value to "false" and then it will be gone.
  7. I added first person muzzle flash light as its supposed to be , but it will be an optional in the normal edition (no special effect ver.)
  8. Download and install winrar or 7-zip you will get this option when you right click the .rar file
  9. yes for now , I'll cover for all packs in their next update
  10. yeah after played with my own mod for around 2 month , I found out that long range shotguns are sucks, I'll revert back to default stats .they will be changed only in rate of fire / mag CAP. / Damage
  11. The final update is gonna take longer than expected, I'm working on the new muzzle flash effect to make a realistic shotgun blast but they're gonna require Custom Particle Loader mod , made by closer_ex - big rework / re-balance plan in the picture - short / original / long barrel , Silencer effect immersion - blocks like posters , containers (shotgun related)
  12. careful when you adjust fire rate in the sniper rifle tree if it's too fast you will the the 3rd hand (the bolt action cycle thing is actually 3rd hand that will only show in First person view)
  13. I add these effect in Unity. edit those code just tell them when to show-up or hide
  14. too much .44 ammo in mid-late game loot , even I'm playing with 10% loot bonus. aren't this caliber supposed to be rare?
  15. I think the best way is to nerf SKS, I don't want people to compare the guns to each other (mod gun) , but do compare to vanilla gun instead. but if I nerf the SKS damage it will does same damage as vanilla AK47. maybe I'll remove M141 in the future and replace it with SKS. as tier 2 . the tier 1 Marksman and sniper rifle will share with the same gun. I was planned to set SKS to have 5 rounds in the first place. I also planned to remove Saika 12 and XM-12G in shotgunpack because it's really hard to balance (they're fully automatic shotgun)
  16. .44 mag >>> .45ACP >>> .30-06
  17. they do more damage than the others . I means .. I separated them in to 2 group so you guys can have more choice to choose. Damage or Rate of fire , yes the bolt action tree fire-rate are slow but they do higher damage (tested in Insane difficulty) most of the time it can take down a zombie with 1 shot (Head) , 2-3 for feral / Rad. while the Marksman tree will take 2x or more. same as HEAVY-16 it can't have high rate of fire and ammo CAP but I do replaced this ability with damage and mobility when equip. if you want anything that fire faster than the Ameli MG it's gonna be a minigun. we did not have T4 weapons in the first place, don't take it too seriously , just think they're another T3 weapons.
  18. toggle-on crosshair Patch (for 9mm pack only) https://drive.google.com/file/d/1C3CsbVs048rCuvOCUWTIA1qa91FUNpIb/view?usp=sharing
  19. 9mm. Gun pack - vanilla expansion mod , new 12 guns (more in the future) with unique stats ,balance based around the vanilla's guns - Traditional Pistol = high damage , long range(for pistol) , small mobility bonus (walk) - Traditional SMG = high damage , high ammo CAP. , high durability - Tactical SMG = medium damage , high accuracy / longrange (for SMG) , low recoil , + extra mod slot * Download * *Immersive Edition* (size 263mb.) Google drive : https://drive.google.com/file/d/1X_N8h2UXsOwFfb_7q7XWnGpKZU0CI3vK/view?usp=sharing Mega : https://mega.nz/file/ldgjkQqS#J9Em7AV_u66R4svAVirCpxnFv0jQwfho3IHcY19YHkc *Normal Edition* - Coming Soon tier 4 C96 can take drum magazine and trigger mod Installation : 1. Download and Extract .rar file (with 7zip or winrar) 2. go inside IZY_A219mmgun_PACK(1of2) you will see 3 folder and 1 txt file 3. put 3 folders into /7 Days To Die/Mods ***DO TEST MOD before you load your current played saves *** ***Backup save are recommended*** new features : from now on my gun mods will use this silencer name "IZYgunmodSilencerIMS" can be crafted with vanilla silencer (also you can craft it back) Coming Soon ... normal edition features : - remove all the special effect from immersive editions - all gun sights will uses simple small reddot so they will not get blurry when texture are set to half / quarter / eight Search keywords : IZY , Gun , SMG , Pistol Common problems found by users : Problem - missing models / icons Suggestion - try re-download , install Problem - Gun sight are blurry with low graphic setting Suggestion - wait for the normal edition (soon) Problem - Crosshair is hiding when aim Suggestion - use toggle-on crosshair patch leave balance suggestions / bug / problem in the comment sections Special Thanks : BFT2020 XML advisor xyth Unity advisor Guppycur Unity advisor bdubyah Unity advisor Zilox Unity advisor and people in the forum Sketchfab free assets : models credit in the mod folder - please don't spam in my PM about release date. report bugs , suggestion is ok
  20. the mag in in the grip , think about when it's reloading.
  21. bad news : I'm running out of sound. some of the guns will have to share the same sounds for a while. good news : a small chance to have Deadeye perk for 9mm.
  22. No. but I heard that he'll have 2-3 weeks break after the lastest update
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