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BatShevaSida

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  1. Hi, I know this is an old thread, but I am struggling with a problem of removing a drone the system can see but it refuses to honor that command. It gives me an error. It also cant tell me the location of the drone. It merely says none. Its my drone that went missing.
  2. You get LCB, and specify how many you can have. But if you only want players up to a max of 3, but you as admin want more, it would be useful for admins to have access to special LCB to secure certain buildings, guns etc. from being broken into or being destroyed, placed by admins. Would love such a useful feature. I am sure other server admins would agree. Or special shaped blocks that can be used that can not be destroyed by non admins perhaps.
  3. Hi, do you have a video on how to use this mod? Realized I had to use right click, not left-click on the mouse when using the hoe. lol. Now it works. That's been my problem all along. 🤣
  4. Hi, the mod GK Old Farmland, I am having trouble with it. In creative, there are 3 options - (45) terrFertileFarmland; (46) terrFertilizedFarmland; (996 ) Fertilizer But when I do the recipes to make the fertilizers with either rotten flesh or turd, It creates the one that you can't place as a block, i.e. the (1112) Fertilizer. I have to take one of the other 2 out of creative to use after digging the hole to make it work. Is there something I can do on the code to fix this? I checked, I did download the A20 version, and didn't find any clashing mods (I removed all mods but this one and loaded a new game, same problem). Appreciate any feedback you can give. Not sure if anyone else finds the same problem.
  5. Not sure what you mean by that.
  6. Hi, some more feedback, I'm using this mod on my server, which is running the Better Vanilla overall mod, so this might be a reason for not working. Also, when I get a 1 way connection working, the status says connected, the other players see the portal as not connected, so are unable to use it. Also, naming conventions, what happens if we have all the portals unlocked, and the players have their own portals with the same name, when they try to select a destination, which one is chosen? I have verified that this mod does work on a navegame map as the only mod, besides SCore. I guess the problems are due to the other mods.
  7. Yes, but you need to test with another player. It works fine for a single player, not multiple players when it comes to a single portal, from what I can see. I will ask him to check the code.
  8. Not sure. Hubby downloaded it from https://github.com/SphereII/SphereII.Mods/tree/master/0-SCore
  9. Exactly what I am saying. My husband and I, and sister, play the game. When we tried the portals, and we did unlock the portals, it still refused to allow everyone to use the same portal. Only the player that put the portal down was able to use it locking everyone else out, even though its unlocked.
  10. Nice mod. But is it possible to make it available for multiplayer? i.e. players that are allies, can use the same portals that are unlocked instead of having to put down their own which takes up more unnecessary space. Its also a pain if you want to jump to more than 1 location and you have to have a portal for each location from the main base. Just a thought, but most importantly I think that allies should be able to use the same portal instead of every player needing to have one of its own at every location.
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