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  • Extreme rare breaking bug when starting a quest in multiplayer.


    JaJe
    • Version: a317

    Summary: Extreme rare breaking bug when starting a quest in multiplayer.

    Game Version: A21 b317

    OS/Version: Windows

    CPU Model: Intel i7-6700HQ

    System Memory: 16GB RAM

    GPU Model and VRAM: nVidia GTX980M 8GB VRAM

    Screen Resolution: 1920x1080

    Video Settings: Medium

    Game mode: MP client NAV map

     

    Did you wipe old saves? NO

     

    Did you start a new game? NO

     

    Did you validate your files? NO

     

    Are you using any mods? YES (Food and Water Bars from KhaineGB only)

     

    EAC on or off? ON

     

    Status: NEW

     

    Bug Description:

     

    Detailed steps to reproduce the bug:

    1) Play multiplayer server with friends and take a mission

    2) Go to POI and start the mission

     

    Actual result: (description of what is occurring)

     

    When I started the quest with friend, the POI suddently went from filled with furniture to a en empty house with no doors, I was unable to jump, to change weapon, to hit with the current weapon I held, basically I could only move and that's is. My friend however could just play normally and see me. Then he asked me how I managed to passed through a closed door (locked). See this video:  https://streamable.com/035xgv

    I couldn't do anything, disconnecting the server and reconnecting did NOT fixed the issue as loading to the server remained stuck forever. The only fix was restarting the game.

     

    Expected result: (what you expect to occur)

    Not happening this strange bug at all. I haven't started the new save after the update because nothing has been broken, everything worked as intended and we were at day 2 when the update happened. This is the only time it happened, and never again so I consider it is a rare bug. I'll also attach the pastebin logs when this happened.

     

    https://pastebin.com/JTDUS1p4

     

     


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    Please Validate your local files twice to ensure Steam does it correctly. The video you provided clearly shows the person you were playing with could see the doors. Hopefully this will find and fix the issue. If not let us know, and we will try to help . But be advised, we are also very limited on the trouble shooting we can do when you have mods installed.

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    Hi,

    Thanks for the response, I saw this same bug was already reported in this forum so it's not an unique case of mine. I did a validation of files for the sake of test now and no file were corrupted.

    To mention, we were playing on a server I host and just 1 mod that shows the hunger/thirsty number on bottom-left only so even my friend have this ON since the mod is activated on server-side.

     

    That's was the only moment it happened though. If you read the logs I attached into pastebin I see something interesting that might help

     

    1. 2023-06-16T22:57:03 13965.503 ERR Exception in thread ChunkRegeneration:
    2. 2023-06-16T22:57:03 13965.509 EXC Object reference not set to an instance of an object
    3. at ChunkBlockLayer.GetAt (System.Int32 offs) [0x00024] in <b9bc0d5ab478449782320d065c54704e>:0
    4. at ChunkBlockLayer.GetAt (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00010] in <b9bc0d5ab478449782320d065c54704e>:0
    5. at Chunk.GetBlockNoDamage (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00014] in <b9bc0d5ab478449782320d065c54704e>:0
    6. at MeshGeneratorMC2.getBlockValue (System.Int32 _x, System.Int32 _y, System.Int32 _z) [0x00000] in <b9bc0d5ab478449782320d065c54704e>:0
    7. at MeshGeneratorMC2.build (UnityEngine.Vector3 _drawPosOffset, Vector3i _start, Vector3i _end, VoxelMesh _mesh, Vector3i _worldPos) [0x0017e] in <b9bc0d5ab478449782320d065c54704e>:0
    8. at MeshGeneratorMC2.CreateMesh (Vector3i _worldPos, UnityEngine.Vector3 _drawPosOffset, Vector3i _start, Vector3i _end, VoxelMesh[] _meshes, System.Boolean _bCalcAmbientLight, System.Boolean _bOnlyDistortVertices) [0x00498] in <b9bc0d5ab478449782320d065c54704e>:0
    9. at MeshGenerator.GenerateMesh (Vector3i _chunkPos, System.Int32 _layerIdx, VoxelMesh[] _meshes) [0x0002e] in <b9bc0d5ab478449782320d065c54704e>:0
    10. at ChunkCluster.RegenerateChunk (Chunk _chunk, Chunk[] _neighbours) [0x000ba] in <b9bc0d5ab478449782320d065c54704e>:0
    11. at ChunkManager.RegenerateNextChunk (System.Collections.Generic.List`1[T] _chunkPositions, System.Boolean _isOnlyColliders) [0x00158] in <b9bc0d5ab478449782320d065c54704e>:0
    12. at ChunkManager.thread_Regenerating (ThreadManager+ThreadInfo _threadInfo) [0x000a3] in <b9bc0d5ab478449782320d065c54704e>:0
    13. at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <b9bc0d5ab478449782320d065c54704e>:0
    14. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    15. Log:Exception(Exception)
    16. ThreadManager:myThreadInvoke(Object)
    17. System.Threading.ThreadHelper:ThreadStart_Context(Object)
    18. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    19. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    20. System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    21. System.Threading.ThreadHelper:ThreadStart(Object)
    22.  
    23. 2023-06-16T22:57:03 13965.512 INF Exited thread ChunkRegeneration
     
    Could have something to do with the new Chunkreset feature it was added to A21? I have enabled on the server this but only after 10 days to reset the chunks not earlier.
     
    Also:
     
    1. 2023-06-16T23:06:14 14515.805 ERR [XUi] Error while updating window group 'loadingScreen':
    2. 2023-06-16T23:06:14 14515.806 EXC Object reference not set to an instance of an object
    3. at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0
    4. at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0
    5. at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0
    6. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    7. Log:Exception(Exception)
    8. XUi:OnUpdateDeltaTime(Single)
    9. XUiUpdater:Update()
    10. XUiUpdateHelper:LateUpdate()
    11.  
    12. 2023-06-16T23:06:14 14515.818 ERR [XUi] Error while updating window group 'loadingScreen':
    13. 2023-06-16T23:06:14 14515.818 EXC Object reference not set to an instance of an object
    14. at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0
    15. at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0
    16. at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0
    17. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    18. Log:Exception(Exception)
    19. XUi:OnUpdateDeltaTime(Single)
    20. XUiUpdater:Update()
    21. XUiUpdateHelper:LateUpdate()
    22.  
    23. 2023-06-16T23:06:14 14515.835 ERR [XUi] Error while updating window group 'loadingScreen':
    24. 2023-06-16T23:06:14 14515.835 EXC Object reference not set to an instance of an object
    25. at XUiC_LoadingScreen.Update (System.Single _dt) [0x00017] in <b9bc0d5ab478449782320d065c54704e>:0
    26. at XUiController.Update (System.Single _dt) [0x0004f] in <b9bc0d5ab478449782320d065c54704e>:0
    27. at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <b9bc0d5ab478449782320d065c54704e>:0
    28. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    29. Log:Exception(Exception)
    30. XUi:OnUpdateDeltaTime(Single)
    31. XUiUpdater:Update()
    32. XUiUpdateHelper:LateUpdate()
     
    This one I don't really understand, but probably have to do when I tried to re-connect to the server unsuccessfully. 
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    I will look into the ERR you posted from the log. Sorry I missed it when going through the log the first time, end of a long day... Glad it was just a one time occurrence so far.

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    What's interesting is you're throwing a XUi error, which I don't think is caused by the UI mod but who knows, it's more likely a cascading game-system failure after the chunk generation system died. 

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    We are now on the Stable build which has included many changes and fixes since this report was submitted.
    Due to this and the rarity of the issue, I'm going to close it as cannot reproduce.
    Let us know if you see it again.
    Thanks for the report!

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