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Posts posted by Old Crow
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Can we get some info/sneak peeks at some of the new outfit set bonuses?
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3 hours ago, SylenThunder said:
Clay is everywhere except desert sand now though. You just dig dirt for "clay soil" and drop that into the forge. Challenge of having to go look for clay is gone.
And on a similar note, the challenge for all of the others ores is gone too. They aren't boime specific anymore either.
I thought Shale was biome-specific still, replacing Coal in the Desert. But yeah that's pretty much it.
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2 minutes ago, AaronG85 said:
LOL guess i didn't look that hard, thanks for the reply
You're welcome!
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48 minutes ago, AaronG85 said:
I've searched but havnt found is it possible with 1.0 to crossplay between PS5 and PC? and if so if the PC has server side mods is the PS5 still able to crossplay.
https://7daystodie.com/alpha-exodus-leaving-early-access/
Q: Will the Console Version have Crossplay?
A: While it will not be ready for the 1.0 Release, we are pleased to report that Crossplay connections already work with PC, PS5 and Xbox Series S/X. However, we are waiting for certification approval with Microsoft and Sony. We intend to have more information in the future, and hope for it to be released with Update 1’s launch (tentatively scheduled for Q4 2024).Q: Will the Console Edition get modding support?
A: We are discussing this, but there are no concrete plans yet. We are looking into how this might be achieved while maintaining performance on the console edition.1 -
24 minutes ago, faatal said:
Features being worked on right up to an experimental is the norm.
Experimental was shooting for end of May and earlier dates before that.Alright you got five more days then. j/k
Thanks for explaining things!
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12 hours ago, bdubyah said:
If he gives a time frame, people get mad. If he doesn't, people get mad. I really don't care what he says, I know it will be here when it's ready and I can wait. As long as he isn't going around making promises, I see no problem giving out an optimistic date.
Nah, I get that and feel the same way. I was making commentary moreso on Rick's tendency to over-promise due to his excitement. XD
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11 hours ago, faatal said:
In any release, features are often still in development right up to experimental. Even some feature changes during experimental.
I started adding the new minibike model yesterday. That is a feature change as it shows mods added to it, but was not a high priority to me compared to many other tasks, so it has waited until now.
So basically.. Rick shouldn't have said experimental was shooting for end of May.
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Don't you mean any endgame objectives?
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Was watching this video by Guns, Nerds, & Steel from a few months ago and saw some stuff I wish were still around, graphically.
The old Toolbelt: I like that it used to look like an actual belt - from A13 on, it and the UI are just kind of.. sterile-looking.
Some of the old item icons: The old rocket launcher, and boulders especially. Not knocking on the newer graphics and models we have now, but a lot of the older ones actually looked pretty nice.
Vehicle assembly: Needed some work, but looked interesting.
Containers: Opening a container and having the border resemble what you've opened.
What are some old things from previous alphas you all miss?
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11 hours ago, FramFramson said:
Only if they give axe combat some love. Fire Axe has been my go-to melee for more than half a decade, in spite of no perks buffing it (Even the dedicated fireman's axe mod is terrible). It's the perfect balance of range, damage, stamina use, attack speed, and ability to one-shot zeds. Hunting Knife would be better but the range difference is critical - axe allows you to escape with little to no damage taken. Axe wins IMO; nothing else beats it as the holdout melee weapon for non-melee builds (though steel shovel comes close).
I would love if axe combat got some love, but I believe they want to keep axes set as just tools, sadly. The current Steel Axe's model is definitely a home-welded battleaxe though, so I always found it odd that it was just a tool.
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I've been thinking - why is it some of the Steel tier melee weapons and tools look like something made haphazardly in someone's garage (steel club, steel axe, steel knuckles, steel spear), and others look like they're store-bought (machete, steel shovel, impact driver, steel pickaxe)? Let's change that!
I propose, for starters, making the steel axe look like a woodcutting axe, and the fire axe look like a camping/survival hatchet. Feels kind of silly too that we have a Fire Axe AND a Fireman's Axe Mod. Keep the stats the same though - just model and name changes for those two axes.
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7 hours ago, YourMirror said:
What exactly are those stars in front of a server for?
Asking for someone, that appearantly has not used that existing functionality for years and now spreads incorrect information on a forum.
Wait, those do still work? I kept seeing posts after A20 that said they no longer worked.
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3 hours ago, Gamida said:
If it's a server you favorited before, it stays. But you can't fave new ones. They removed that function in A20 for some reason.
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2 hours ago, NukemDed said:
NUKE!
SPAGHETTI!
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16 minutes ago, tropic said:
I hope to add the function of blocking servers. Some servers use virtual people to make it look lively and force players to pay for items
Hell, I miss when we could favourite servers.
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6 hours ago, SylenThunder said:
I will be honest. I would not be surprised if we don't see nearly as much as what we usually get in the developer streams. I imagine they are "all hands on deck" pushing to make certain that the 1.0 release is a solid and complete as it can be.
That and they spent a good chunk of the A21 dev stream just showing A22 stuff instead. XD
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10 hours ago, Unamelable said:
This is a compilation of what @%$#ed me off, now I'm customizing the game for myself because I don't want to play in vanilla which I despise
A compilation spread across how many topics?
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18 hours ago, marbu said:
I hope they add more special clothes like the jacket that makes you run faster.
-Maybe a firemen suit wich makes you not burn.
-Kevlar vests.
-Shoes that doesnt trigger mines etc.
-Swim suit for faster swimming (well, add underwater poi´s then. 😛
-Giant banana suit that triggers zombies to attack you. 😛
-Scavenging suit to give loot bonus.
-Hooligan suit that buffs melee.
-Mechanical suit to destroy cars faster.
-Miner suit to mine faster.
-Teddybear boxer shorts.
Post more ideas!
You might want to look at the 1.0 dev diary.
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15 hours ago, zztong said:
The White House in AZ?
Yes, everyone knows of the famous Arizona White House.
Honestly, it wouldn't be all that out of place, considering everything vehicle has Texas plates.
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5 minutes ago, Rotor said:
I really cant take anything serious with a not a single mention of the one broken system.
J..<cortle>..Jaaa...<chortle>...
Jaaaaabbing zombies in the face with bullets?
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And I thought I complained a lot..
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22 hours ago, Arez said:
I don't remember where it was said by TFP (possibly the Neebs interview) but there will at least be no fast travel, which is what some expected the helipads to be for.
That combined with what Rick started saying in one interview/dev stream, last year... probably why Lathan has to babysit him.
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One thing I've not seen mentioned or asked yet - the helipads at the trader compounds. Are those still going to be or do something? I didn't see them mentioned on the roadmap either.
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On 5/13/2024 at 5:10 AM, zztong said:
I've seen them run to a location with determination, then stand around. Maybe that's a night time wandering horde?
I mean.. their speed I'm sure is determined by the game settings. But yeah sounds like it.
I'm now tempted to stealthily follow the next wandering horde I see just to see where they go.
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Version 1.0 (Alpha 22) Dev Diary
in News & Announcements
Posted
This is a pretty good breakdown.
As far as "look at" animations, I doubt we will see our first person view turn to look at things or people, but we will see other players and NPCs possibly turn to look at the players.